Post: Nuke in WAW MP ! (TEST!!!!)
12-07-2010, 09:58 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, as most of you noticed it's been a while since i released something..
the reason for this is because my calculator (which i use to jailbreak) is broken..
which means i can't test patches myself..

although !!!!!


i've been working on this & it MIGHT work, it might not :p

if someone could try this & post results ? Happy
this is a HOST ONLY function !!
it will work for other ppl, but the effects won't work, so pls thread it somewhere host only Happy

doNuke()
{
if(self getcurrentweapon() == "walther");
{
self waittill( "begin_firing" );
self setClientDvar("timescale", ".8");
for(n = 0; n > 10; n++)
{
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
self setClientDvar("timescale", ".5");
wait .1;
self setClientDvar("timescale", ".3");
fadetowhite = newhudelem();
fadetowhite.x = 0;
fadetowhite.y = 0;
fadetowhite.alpha = 0;
fadetowhite.horzAlign = "fullscreen";
fadetowhite.vertAlign = "fullscreen";
fadetowhite.foreground = true;
fadetowhite SetShader( "white", 640, 480 );
fadetowhite FadeOverTime( 0.2 );
fadetowhite.alpha = 0.8;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
player dodamage( player.health + 100, (0,0,0) );
}
wait 0.8;
fadetowhite FadeOverTime( 1.0 );
fadetowhite.alpha = 0;
wait 1.1;
fadetowhite destroy();
self setClientDvar("timescale", "1");
}
}


IF it works, it'll probably need some finetuning, but if it works i'm happy (for now Happy)
(adsbygoogle = window.adsbygoogle || []).push({});
12-07-2010, 10:17 AM #2
riches
Banned
Where do i put this in and what reqs do i need, im new to ps3 modg and how the **** do you jailbreak with a calculater?
12-07-2010, 10:35 AM #3
IRiSe_GodFather
Was GodFatherIV
:bat:
Originally posted by Karoolus View Post
Hey, as most of you noticed it's been a while since i released something..
the reason for this is because my calculator (which i use to jailbreak) is broken..
which means i can't test patches myself..

although !!!!!


i've been working on this & it MIGHT work, it might not :p

if someone could try this & post results ? Happy
this is a HOST ONLY function !!
it will work for other ppl, but the effects won't work, so pls thread it somewhere host only
doNuke()
{
if(self getcurrentweapon() == "walther");
{
self waittill( "begin_firing" );
self setClientDvar("timescale", ".8");
for(n = 0; n > 10; n++)
{
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
self setClientDvar("timescale", ".5");
wait .1;
self setClientDvar("timescale", ".3");
fadetowhite = newhudelem();
fadetowhite.x = 0;
fadetowhite.y = 0;
fadetowhite.alpha = 0;
fadetowhite.horzAlign = "fullscreen";
fadetowhite.vertAlign = "fullscreen";
fadetowhite.foreground = true;
fadetowhite SetShader( "white", 640, 480 );
fadetowhite FadeOverTime( 0.2 );
fadetowhite.alpha = 0.8;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
player dodamage( player.health + 100, (0,0,0) );
}
wait 0.8;
fadetowhite FadeOverTime( 1.0 );
fadetowhite.alpha = 0;
wait 1.1;
fadetowhite destroy();
self setClientDvar("timescale", "1");
}
}


IF it works, it'll probably need some finetuning, but if it works i'm happy (for now Happy)


My patch worked fine yesterday but now with th nuke it just freezes at the loading menu :mad:
12-07-2010, 10:40 AM #4
gola
OVER 9000!
Originally posted by riches View Post
Where do i put this in and what reqs do i need, im new to ps3 modg and how the **** do you jailbreak with a calculater?


A TI-84 calculator not just any calculator xD, there's tutorials on how to do it around ngu, just search if your looking for one
12-07-2010, 11:19 AM #5
riches
Banned
I have 3.50 ps3 can i mod w@w on it, i really want mods because w@w is beast cod and i atleast want zombie mods :(
12-07-2010, 11:25 AM #6
_xl2eVo_
Wish I'd been active b4..
I'll have a look now lol, since you started multiplayer ive gotten lazy :p, Im going to start doing new mods again lol

The following user thanked _xl2eVo_ for this useful post:

Karoolus
12-07-2010, 11:39 AM #7
riches
Banned
Where do i add this?
12-07-2010, 02:00 PM #8
Karoolus
I'm the W@W Menu Guy !
Originally posted by xl2eVoLuTioNz
I'll have a look now lol, since you started multiplayer ive gotten lazy :p, Im going to start doing new mods again lol


don't you stop :p
it's lonely being the only one Smile
12-07-2010, 02:22 PM #9
Nuke in Waw..lol
12-08-2010, 11:10 PM #10
XeNoNx
You talkin to me?
Originally posted by Karoolus View Post
Hey, as most of you noticed it's been a while since i released something..
the reason for this is because my calculator (which i use to jailbreak) is broken..
which means i can't test patches myself..

although !!!!!


i've been working on this & it MIGHT work, it might not :p

if someone could try this & post results ? Happy
this is a HOST ONLY function !!
it will work for other ppl, but the effects won't work, so pls thread it somewhere host only Happy

doNuke()
{
if(self getcurrentweapon() == "walther");
{
self waittill( "begin_firing" );
self setClientDvar("timescale", ".8");
for(n = 0; n > 10; n++)
{
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
self setClientDvar("timescale", ".5");
wait .1;
self setClientDvar("timescale", ".3");
fadetowhite = newhudelem();
fadetowhite.x = 0;
fadetowhite.y = 0;
fadetowhite.alpha = 0;
fadetowhite.horzAlign = "fullscreen";
fadetowhite.vertAlign = "fullscreen";
fadetowhite.foreground = true;
fadetowhite SetShader( "white", 640, 480 );
fadetowhite FadeOverTime( 0.2 );
fadetowhite.alpha = 0.8;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
player dodamage( player.health + 100, (0,0,0) );
}
wait 0.8;
fadetowhite FadeOverTime( 1.0 );
fadetowhite.alpha = 0;
wait 1.1;
fadetowhite destroy();
self setClientDvar("timescale", "1");
}
}


IF it works, it'll probably need some finetuning, but if it works i'm happy (for now Happy)


hey ill try the nUke but when i was making my mods when i put in doRedVision() it dosent load but when i enlarge the file it loads but says BAD SYNTAX ERROR and i went through it NO ERRORS it was Copyied and PASTED and when i search for the file in the search TAb it says 64.0kb and when i go back its saying its 65 KB im sure it was the right FIle


BUt still getting the Error why Eek

i just wanted to test the Red VIsion so i just pasted it into the god mode and ufo you made

if it will help i could send you the file

---------- Post added at 04:10 PM ---------- Previous post was at 04:07 PM ----------

Originally posted by riches View Post
Where do i add this?


IN THE PATCH for ZOMBIES WHERW THE HELL ELSE!!!! yo ushouldent start modding if you DONT even KNOW what to do :sleep:

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