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I will be updating this constantly and possibly adding the patches I edit.
Today I'm going to show you how to make simple edits in a patch.
The patch I'm going to show you how to edit is going to be Shi No Numa. I'm not going to mention anything about compressing or decompressing. If you want to know how to do that, read my other tutorial.
Difficulty: 1/10
Patch: Shi No Numa
Game: World at War
Mode: Nazi Zombies
Console: PS3
Thread type: Snippet
~ Contents ~
A -
Making a title
B -
Editing the settings
C -
Editing controls
More to come. I will update this constantly.
~
A ~
Open _zombiemode.gsc and search for
if(self.playername != "Karoolus")
and you'll find:
if(self.playername != "Karoolus")
{
self iPrintln("^6Modded by Karoolus");
self iPrintln("^6You're welcome..");
wait 8;
}
Just simply add something under the }:
if(self.playername != "Your Name")
{
self iPrintln("^3Edits by Your Name");
wait 8;
}
There you go. Simple thing like that. I will be making a tutorial for 2/2/11 on detailed instructions and explanations of the codes.
------------------------------------------------------------------
~
B ~
Search for:
set_zombie_var( "zombie_score_start",
And you'll find something like:
set_zombie_var( "zombie_score_start", 500 );
Change the 500 to whatever amount of starting points you want.
------------------------------------------------------------------
~
C ~
Search for:
doUfo()
{
And you'll see at the top:
doUfo()
{
self endon("death");
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;
{
[COLOR="Red"]if(self usebuttonpressed()[/COLOR] && [COLOR="red"]self GetStance() == "crouch"[/COLOR])
{
Now if you want to make it so you have to press the L1 button while prone, change it to:
if(self adsbuttonpressed() or
self GetStance() == "prone"
~~ Stances ~~
* If you want to make it while standing then remove the self GetStance()
* "crouch"
* "prone"
~~ Buttons ~~
adsbuttonpressed - L1
usebuttonpressed - Square
fragbuttonpressed - R2
attackbuttonpressed - R1
meleebuttonpressed - R3
------------------------------------------------------------------
More to come...