Post: A little script, Need a bullet to go with :L
04-16-2011, 12:24 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Heres the script
    RainHax()
{
self endon("disconnect");
self.barraging = 0;
for(;Winky Winky
{
wait 0.5;
if(self UseButtonPressed() && self.barraging == 0)
{
for(;Winky Winky
{

i = self.origin;
self.barraging = 1;
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
}
}
}



See this code?
    MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );

Can someone provide a magic bullet for MULTIPLAYER, such as the bazooka:muck:
not the panzershrek please.SmileSmile
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04-16-2011, 12:41 AM #2
-Ginge
W@W Prem = Dead
bazooka_mp, is the one for bazooka.
But why not panzershrek? That's panzershrek_mp just incase.

You could also try this mine_bouncing_betty_mp, would be interesting to see what happenes xD
04-16-2011, 12:45 AM #3
Karoolus
I'm the W@W Menu Guy !
it works with grenades :p
but you'd still need to find a way to make the kills count for you :p

The following 2 users say thank you to Karoolus for this useful post:

studman31, XKevin356
04-16-2011, 12:48 AM #4
XKevin356
Are you high?
Originally posted by Karoolus View Post
it works with grenades :p
but you'd still need to find a way to make the kills count for you :p


yea but even if they dont count still be fun to see a legit minefield
04-16-2011, 12:58 AM #5
Karoolus
I'm the W@W Menu Guy !
Originally posted by studman31 View Post
Heres the script
    RainHax()
{
self endon("disconnect");
self.barraging = 0;
for(;Winky Winky
{
wait 0.5;
if(self UseButtonPressed() && self.barraging == 0)
{
for(;Winky Winky
{

i = self.origin;
self.barraging = 1;
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );
wait 0.05;
}
}
}
}



See this code?
    MagicBullet( "panzerschrek", (x,y,z), (x,y,0), self );

Can someone provide a magic bullet for MULTIPLAYER, such as the bazooka:muck:
not the panzershrek please.SmileSmile


ill write you a script that will cycle all weapons, you just try it.. im on my phone right now but heading home soon..
04-16-2011, 01:13 AM #6
Originally posted by Karoolus View Post
ill write you a script that will cycle all weapons, you just try it.. im on my phone right now but heading home soon..


Kk thnx karoolus=D
04-16-2011, 02:08 AM #7
Karoolus
I'm the W@W Menu Guy !
Originally posted by studman31 View Post
Kk thnx karoolus=D


    Magicbulletz
{
weapons[1] = "30cal_mp";
weapons[2] = "357magnum_mp";
weapons[3] = "bar_mp";
weapons[4] = "bazooka_mp";
weapons[5] = "colt_mp";
weapons[6] = "defaultweapon_mp";
weapons[7] = "doublebarreledshotgun_mp";
weapons[8] = "dp28_mp";
weapons[9] = "fg42_mp";
weapons[10] = "frag_grenade_mp";
weapons[11] = "frag_grenade_short_mp";
weapons[12] = "gewehr43_mp";
weapons[13] = "kar98k_mp";
weapons[14] = "m1carbine_mp";
weapons[15] = "m1garand_mp";
weapons[16] = "m2_flamethrower_mp";
weapons[17] = "m8_white_smoke_mp";
weapons[18] = "mg42_mp";
weapons[19] = "mine_bouncing_betty_mp";
weapons[20] = "molotov_mp";
weapons[21] = "mosinrifle_mp";
weapons[22] = "mp40_mp";
weapons[23] = "nambu_mp";
weapons[24] = "napalmblob_mp";
weapons[25] = "panzer4_mp_explosion_mp";
weapons[26] = "ppsh_mp";
weapons[27] = "ptrs41_mp";
weapons[28] = "satchel_charge_mp";
weapons[29] = "shotgun_mp";
weapons[30] = "signal_flare_mp";
weapons[31] = "springfield_mp";
weapons[32] = "stg44_mp";
weapons[33] = "sticky_grenade_mp";
weapons[34] = "svt40_mp";
weapons[35] = "syrette_mp";
weapons[36] = "t34_mp_explosion_mp";
weapons[37] = "tabun_gas_mp";
weapons[38] = "thompson_mp";
weapons[39] = "tokarev_mp";
weapons[40] = "type100smg_mp";
weapons[41] = "type99lmg_mp";
weapons[42] = "type99rifle_mp";
weapons[43] = "walther_mp";
curweap = self createFontString( "objective", 2 , self );
curweap setPoint( "CENTER", "TOP", 0, 0 );
self.usedweapon = self GetCurrentWeapon();
self thread Barrage();
for(a = 0; a < weapons.size; a++)
{
if(a > 1)
{
w = a - 1;
self takeweapon(weapons[w]);
}
curweap setText( "Current Weapon: ^3" + weapons[a] + " || Press [{weapnext}] to change weapons");
self giveweapon(weapons[a]);
self switchtoweapon(weapons[a]);
self.usedweapon = weapons[a];
self waittill("weapon_change");
if(a == weapons.size)
{
a = 0;
}
}
}

Barrage()
{
self endon("end_barrage");
self endon("death");
for(;Winky Winky
{
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( self.usedweapon, (x,y,z), (x,y,0), self );
wait .3;
}
}


should work, not tested but looks good in my opinion Winky Winky
keep me updated :p

The following user thanked Karoolus for this useful post:

XKevin356
04-16-2011, 02:14 AM #8
Originally posted by Karoolus View Post
    Magicbulletz
{
weapons[1] = "30cal_mp";
weapons[2] = "357magnum_mp";
weapons[3] = "bar_mp";
weapons[4] = "bazooka_mp";
weapons[5] = "colt_mp";
weapons[6] = "defaultweapon_mp";
weapons[7] = "doublebarreledshotgun_mp";
weapons[8] = "dp28_mp";
weapons[9] = "fg42_mp";
weapons[10] = "frag_grenade_mp";
weapons[11] = "frag_grenade_short_mp";
weapons[12] = "gewehr43_mp";
weapons[13] = "kar98k_mp";
weapons[14] = "m1carbine_mp";
weapons[15] = "m1garand_mp";
weapons[16] = "m2_flamethrower_mp";
weapons[17] = "m8_white_smoke_mp";
weapons[18] = "mg42_mp";
weapons[19] = "mine_bouncing_betty_mp";
weapons[20] = "molotov_mp";
weapons[21] = "mosinrifle_mp";
weapons[22] = "mp40_mp";
weapons[23] = "nambu_mp";
weapons[24] = "napalmblob_mp";
weapons[25] = "panzer4_mp_explosion_mp";
weapons[26] = "ppsh_mp";
weapons[27] = "ptrs41_mp";
weapons[28] = "satchel_charge_mp";
weapons[29] = "shotgun_mp";
weapons[30] = "signal_flare_mp";
weapons[31] = "springfield_mp";
weapons[32] = "stg44_mp";
weapons[33] = "sticky_grenade_mp";
weapons[34] = "svt40_mp";
weapons[35] = "syrette_mp";
weapons[36] = "t34_mp_explosion_mp";
weapons[37] = "tabun_gas_mp";
weapons[38] = "thompson_mp";
weapons[39] = "tokarev_mp";
weapons[40] = "type100smg_mp";
weapons[41] = "type99lmg_mp";
weapons[42] = "type99rifle_mp";
weapons[43] = "walther_mp";
curweap = self createFontString( "objective", 2 , self );
curweap setPoint( "CENTER", "TOP", 0, 0 );
self.usedweapon = self GetCurrentWeapon();
self thread Barrage();
for(a = 0; a < weapons.size; a++)
{
if(a > 1)
{
w = a - 1;
self takeweapon(weapons[w]);
}
curweap setText( "Current Weapon: ^3" + weapons[a] + " || Press [{weapnext}] to change weapons");
self giveweapon(weapons[a]);
self switchtoweapon(weapons[a]);
self.usedweapon = weapons[a];
self waittill("weapon_change");
if(a == weapons.size)
{
a = 0;
}
}
}

Barrage()
{
self endon("end_barrage");
self endon("death");
for(;Winky Winky
{
x = randomIntRange(-3000,10000);
y = randomIntRange(-3000,10000);
z = randomIntRange(3000,10000);
MagicBullet( self.usedweapon, (x,y,z), (x,y,0), self );
wait .3;
}
}


should work, not tested but looks good in my opinion Winky Winky
keep me updated :p


do i call Magicbulletz from the menu?
04-16-2011, 02:22 AM #9
Karoolus
I'm the W@W Menu Guy !
Originally posted by studman31 View Post
do i call Magicbulletz from the menu?


yeah, barrage is called from magicbulletz
04-16-2011, 02:29 AM #10
Originally posted by Karoolus View Post
yeah, barrage is called from magicbulletz


kk, ill test now.

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