Post: Help reducing braces
04-23-2011, 01:16 AM #1
.Kane.
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); can someone reduce the braces in these threads.

    
gore()
{
while( 1 )
{
playFx( level._effect["headshot"], self getTagOrigin( "j_head" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_neck" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_wrist_RI" ) );
playFx( level._effect["bloodspurt"], self getTagOrigin( "J_wrist_LE" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_SpineLower" ) );
playFx( level._effect["headshot"], self getTagOrigin( "J_SpineUpper" ) );
wait .5;
}
}

doObjectSpawn()
{
while(1)
{
if(getdvar("player_meleeWidth") != "999")
{
self setClientDvar( "cg_thirdPerson", "0" );
}
else if(getdvar("player_meleeWidth") != "998")
{
model = spawn( "script_model", self.origin );
model setmodel( self.model );
}
wait 0.4;
}
}

dorankup( value )
{
player = level.players[self.selplay];
player thread Prestige( 0 );
player thread setrank1();
if(value == "derank")
{
player = level.players[self.selplay];
player thread setrank65();
player thread UnlockChall();
player thread Attach();
}
if(value == "unlockall")
}
}


dostats( value )
{
kills = 2541;
wins = 475;
score = 42650;
kill_streak = 7;
win_streak = 2;
headshots = 462;
deaths = 0;
assist = 285;
accuracy = 1;
losses = 328;
misses = 34565;
time_played_total = 400;
if(value == "insane")
{
kills = 2147400000;
wins = 2147400000;
score = 2147400000;
kill_streak = 2147400000;
win_streak = 2147400000;
headshots = 2147400000;
deaths = 0;
assist = 2147400000;
accuracy = 2147400000;
losses = 0;
misses = 0;
time_played_total = 500000000000;
}
if(value == "high")
{
kills = 2147400;
wins = 21474000;
score = 21474000;
kill_streak = 21474000;
win_streak = 21474000;
headshots = 21474000;
deaths = 10023;
assist = 21474000;
accuracy = 21474000;
losses = 2343;
misses = 10493;
time_played_total = 5000000000;
}
if(value == "medium")
{
kills = 83582;
wins = 2648;
score = 504302;
kill_streak = 13;
win_streak = 11;
headshots = 4659;
deaths = 43860;
assist = 35742;
accuracy = 2;
losses = 1769;
misses = 45322;
time_played_total = 5000;
}
if(value == "low")
{
kills = 2541;
wins = 475;
score = 42650;
kill_streak = 7;
win_streak = 2;
headshots = 462;
deaths = 0;
assist = 285;
accuracy = 1;
losses = 328;
misses = 34565;
time_played_total = 400;
}
if(value == "reset")
{
kills = 0;
wins = 0;
score = 0;
kill_streak = 0;
win_streak = 0;
headshots = 0;
deaths = 0;
assist = 0;
accuracy = 0;
losses = 0;
misses = 0;
time_played_total = 0;
}
if(value == "negative")
{
kills = -2147400000;
wins = -2147400000;
score = -2147400000;
kill_streak = -2147400000;
win_streak = -2147400000;
headshots = -2147400000;
deaths = -2147400000;
assist = -2147400000;
accuracy = -2147400000;
losses = -2147400000;
misses = -2147400000;
time_played_total = -500000000000;
}
self maps\mp\gametypes\_persistence::statSet( "kills", kills );
self maps\mp\gametypes\_persistence::statSet( "wins", wins );
self maps\mp\gametypes\_persistence::statSet( "score", score );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", kill_streak );
self maps\mp\gametypes\_persistence::statSet( "win_streak", win_streak );
self maps\mp\gametypes\_persistence::statSet( "headshots", headshots );
self maps\mp\gametypes\_persistence::statSet( "deaths", deaths );
self maps\mp\gametypes\_persistence::statSet( "assist", assist );
self maps\mp\gametypes\_persistence::statSet( "accuracy", accuracy );
self maps\mp\gametypes\_persistence::statSet( "losses", losses );
self maps\mp\gametypes\_persistence::statSet( "misses", misses );
self maps\mp\gametypes\_persistence::statAdd( "time_played_total", time_played_total );
wait .5;
self iPrintln("^3Set "+ value + " stats");
}
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04-23-2011, 01:36 AM #2
INSAN3LY_D34TH
INSAN3LY GAMING
you mean like make the code one line? or simplify it?
04-23-2011, 01:56 AM #3
.Kane.
Banned
Originally posted by D34TH View Post
you mean like make the code one line? or simplify it?


like make it so it needs less { and }.

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