Post: Guide to new Zombi Map
06-12-2009, 06:29 PM #1
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Alright, I want to get some information across to the general public about the new zombie map.

1. Layout
2. Strategies
3. Weapons


LAYOUT

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The basis is that you spawn in the main building on the second floor and you soon start to buy a way down to the first floor soon into the game. From there you can go to four other buildings, the Comm room, the Fishing hut, the Doctors Quarter's, and the storage. Each has a perk machine, but which one is random. You don't need power either. These perks are Juggernaut, double tap, sleight of hand, and quick revive. Out of all of them, Juggernaut helps the most IMO, if you get hit 6 times you are still alive. Sleight of hand is also good. If you are knocked down, you lose all of your perks. You also have the flogger, accessible from the main building, near the way to the fishing hut. The flogger is two logs spun by a net, attached with spikes. It spins and kills standing zombies, although you can get underneath it by going prone or crouching. It is activated with 1000 points. Each hut also has Shock defenses for 1000 points.

Strategies
Keep in mind that these are basic strategies that can expand.

The main mindset is that you have to move around. Do you remember in Verruckt how the teddy bear shows up? Well, it shows up here way more often. Another thing is that it shows up anywhere on the map, even on areas you have not bought yet. This was implemented to make people move and not camp.

To stay alive you need to use teamwork and stick together past round 6. Do not go off and try for points, and make sure your teammates don't either. Use defenses such as betties and shock defenses. If you are going to get weapons or perks, make calculated trips. Another new thing this map brings is the hell hounds. Imagine even faster moving dogs that may explode. After round seven, they have a 50/50 chance of spawning instead of the zombies, but they never spawn within the same 3 rounds. You can tell they will show up because you will hear a loud explosion and the fog will grow thicker. A zipline from the main building second story to the doctors quarters is also active. It can be activated from the doctors quarters, but then used from the main building.

At the beginning of the match, use the basic 5 shot to knife strategy to get points. At around round four, unlock one of the ways downstairs. I prefer the door if you are going to camp downstairs, and the stairway if you are going to camp upstairs. After the dogs, the mystery box has probably exploded by now, so you can see where it has moved by looking into the sky. A large beam of yellow sines down. You should move to that hut and camp there. Keep moving with the box and finding good camping spots.

Weapons
There are new weapons in this map, the Arisaka, the Type-100, the colt.45 pistol and my new favorite, the Wunderwaffle DG -2 it fires one bullet that travels from zombie to zombie, killing them all. The trade off? Only 18 shots. Your best teams are Ray gun and WW, Ray gun and Flame thrower, and the Ray gun and the Browning.

This map is far more intense then Verrukt and encourages movement and camping.
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Never say anything bad about a man until you've walked a mile in his shoes. Now, you're a mile away and you've got his shoes, so say whatever the heck you want.
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06-12-2009, 06:57 PM #2
+Sfx Krush
Childish Gambino <3
The flogger cost 750 to activate
06-12-2009, 10:27 PM #3
since when was the colt .45 new?
i found the best tactic is to go to the zipline and take it up to the area near spawn.
once you have done that wait on the zipline and use it when you are getting ownd.
it got me to round 17 with 2 people but he got downed 8 times unlike my 1 time.
wunderwaffe will b necesary after round 15

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