//Drop all weapons
self animscripts\shared:
ropAllAIWeapons();
zombie_perk_bottle_doubletap
zombie_perk_bottle_jugg
zombie_perk_bottle_revive
zombie_perk_bottle_sleight
mine_bouncing_betty
syrette
zombie_knuckle_crack
zombie_bowie_flourish
//Dog vars
SetDvar( "scr_dog_health_walk_multiplier", "4.0" );
SetDvar( "scr_dog_run_distance", "500" );
//Player Models
//American
self setModel("char_usa_marine_polonsky_zomb");
self.voice = "american";
//Russian
self setModel("char_rus_guard_chernova_zomb");
self.voice = "russian";
//Zombie XP
set_zombie_var( "zombie_score_kill", 50 );
set_zombie_var( "zombie_score_damage", 5 );
set_zombie_var( "zombie_score_bonus_melee", 80 );
set_zombie_var( "zombie_score_bonus_head", 50 );
set_zombie_var( "zombie_score_bonus_neck", 20 );
set_zombie_var( "zombie_score_bonus_torso", 10 );
set_zombie_var( "zombie_score_bonus_burn", 10 );
set_zombie_var( "penalty_no_revive_percent", 10, 100 );
set_zombie_var( "penalty_died_percent", 0, 100 );
set_zombie_var( "penalty_downed_percent", 5, 100 );
set_zombie_var( "zombie_flame_dmg_point_delay", 500 );
//test these
SetDvar( "revive_trigger_radius", "60" );
SetDvar( "magic_box_explore_only", "1" );
SetDvar( "magic_chest_movable", "1" );
SetDvar( "zombie_cheat", "0" );
SetDvar( "zombie_debug", "0" );
//on spawn default dvars
"cg_deadChatWithDead", "1",
"cg_deadChatWithTeam", "1",
"cg_deadHearTeamLiving", "1",
"cg_deadHearAllLiving", "1",
"cg_everyoneHearsEveryone", "1",
"compass", "0",
"hud_showStance", "0",
"cg_thirdPerson", "0",
"cg_fov", "65",
"cg_thirdPersonAngle", "0",
"ammoCounterHide", "0",
"miniscoreboardhide", "0",
"ui_hud_hardcore", "0"
//freeze controls
self EnableWeapons();
self AllowStand( true );
self AllowCrouch( false );
self AllowProne( false );
//set zombie stats
players[i] zombieStatSet( "zombie_kills", total_kills );
players[i] zombieStatSet( "zombie_points", total_points );
players[i] zombieStatSet( "zombie_rounds", total_rounds );
players[i] zombieStatSet( "zombie_downs", total_downs );
players[i] zombieStatSet( "zombie_revives", total_revives );
players[i] zombieStatSet( "zombie_perks_consumed", total_perks );
players[i] zombieStatSet( "zombie_heashots", total_headshots );
players[i] zombieStatSet( "zombie_gibs", total_zombie_gibs );
//update leaderboards
maps/_zombiemode::update_leaderboards();
maps/_zombiemode::nazizombies_upload_highscore();
maps/_zombiemode::nazizombies_set_new_zombie_stats();
//end game
maps/_zombiemode::end_game();




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