Post: Save Space In Your Menu
07-30-2011, 06:14 PM #1
Correy
I'm the Original
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if you have a menu like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Input[0]="";
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Input[1]="";
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Input[2]="";
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Input[3]="";
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Input[4]="";
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;
self.Input[5]="";


you can save space by removing me the blank self.inputs, you can put it back in if it's needed on a certain mod.
pretty easy enough, like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;
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The following 2 users say thank you to Correy for this useful post:

User23434,
07-30-2011, 11:38 PM #2
Originally posted by Correy View Post
it's nooby, some may already know but some may not.
if you have a menu like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Input[0]="";
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Input[1]="";
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Input[2]="";
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Input[3]="";
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Input[4]="";
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;
self.Input[5]="";


you can save space by removing me the blank self.inputs, you can put it back in if it's needed on a certain mod.
pretty easy enough, like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;


Could this in anyway help to stop overflow errors in Cod4?
07-30-2011, 11:46 PM #3
Correy
I'm the Original
Originally posted by lovebros View Post
Could this in anyway help to stop overflow errors in Cod4?


overflow is text, too much text on screen or in the GSC
07-31-2011, 12:07 AM #4
Originally posted by Correy View Post
overflow is text, too much text on screen or in the GSC

Oh okay. So do you think it would be better to have a lot of sub menus with only a couple of options, or only a few sub menus with a lot of options. Or would there be no difference
07-31-2011, 12:20 AM #5
Correy
I'm the Original
Originally posted by lovebros View Post
Oh okay. So do you think it would be better to have a lot of sub menus with only a couple of options, or only a few sub menus with a lot of options. Or would there be no difference


no difference, as long as you have the right amount of characters in the GSC
08-02-2011, 12:18 AM #6
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Correy View Post
it's nooby, some may already know but some may not.
if you have a menu like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Input[0]="";
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Input[1]="";
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Input[2]="";
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Input[3]="";
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Input[4]="";
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;
self.Input[5]="";


you can save space by removing me the blank self.inputs, you can put it back in if it's needed on a certain mod.
pretty easy enough, like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;


already knew bout this but this should help the noobs nice xCorrey i always knw u'll post gd shiz

The following user thanked IVI40A3Fusionz for this useful post:

Correy
08-02-2011, 02:36 PM #7
iknow how to compress this 3x as much Smile will post mwthod when back from holiday

The following user thanked iBlueBerry for this useful post:

Correy
08-02-2011, 06:03 PM #8
Karoolus
I'm the W@W Menu Guy !
Originally posted by Correy View Post
it's nooby, some may already know but some may not.
if you have a menu like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Input[0]="";
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Input[1]="";
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Input[2]="";
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Input[3]="";
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Input[4]="";
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;
self.Input[5]="";


you can save space by removing me the blank self.inputs, you can put it back in if it's needed on a certain mod.
pretty easy enough, like this..
    
self.Names[0]="God Mode";
self.Funcs[0]=::God;
self.Names[1]="Teleport";
self.Funcs[1]=::Tele;
self.Names[2]="Invisible";
self.Funcs[2]=::Inv;
self.Names[3]="All Weapons";
self.Funcs[3]=::aW;
self.Names[4]="Toggle Model";
self.Funcs[4]=::tM;
self.Names[5]="-Main Menu";
self.Funcs[5]=::ToM;


    self.names = StrTok("Godmode|Teleport|Invisible|All Weapons|Toggle Model|Main Menu","|");

same for func & only put in a input if needed..
08-03-2011, 12:20 AM #9
Correy
I'm the Original
Originally posted by Karoolus View Post
    self.names = StrTok("Godmode|Teleport|Invisible|All Weapons|Toggle Model|Main Menu","|");

same for func & only put in a input if needed..


i know that way Winky Winky
08-03-2011, 12:49 AM #10
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Correy View Post
i know that way Winky Winky


everyone knows that way Winky Winky lol how you doing man?

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