Post: |Script| Pet Dawg.
12-03-2011, 06:56 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); nothing much, im just showing i am working on world at war.
    

PetDog()
{
self.Dog["Health"] = 99999;
self maps\mp\gametypes\_hardpoints::giveHardpoint( "dogs_mp", 1 );
level.dog_time = 6000;
level.dog_count_max_at_once = 1;
level.maxDogsAttackingPerPlayer = 1;
level.dog_count = 1;
level.dog_spawner = getent("dog_spawner","targetname" );
for(;Winky Winky
{
if( level.dog_health > self.Dog["Health"] )
{
level.dog_health = self.Dog["Health"];
}
}
}


spawns one dog with god mode :p
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The following 2 users say thank you to Correy for this useful post:

BlazingDope, PWW_Commander
12-03-2011, 07:45 PM #2
howcoolisthis
Climbing up the ladder
Originally posted by Correy View Post
nothing much, im just showing i am working on world at war.
    

PetDog()
{
self.Dog["Health"] = 99999;
self maps\mp\gametypes\_hardpoints::giveHardpoint( "dogs_mp", 1 );
level.dog_time = 6000;
level.dog_count_max_at_once = 1;
level.maxDogsAttackingPerPlayer = 1;
level.dog_count = 1;
level.dog_spawner = getent("dog_spawner","targetname" );
for(;Winky Winky
{
if( level.dog_health > self.Dog["Health"] )
{
level.dog_health = self.Dog["Health"];
}
}
}


spawns one dog with god mode :p

LOL could you mke it so it is on fire? or explodes when your next to it
12-13-2011, 12:23 AM #3
bloodthugga
Bounty hunter
not work g :(

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