Post: What Do You Want In Next Zombie Map (POST IDEAS HERE)
09-06-2009, 01:14 AM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I want the following perk machines:


  • Deep Impact
  • Extreme Conditioning
  • Bandolier

My Ideas:

I think we should have a extra box or machine with gives out marksman items.
For example have a aperature for the gwenher or sope for the kar98k. the person would go to the machine/box press the direction button either left or right and scroll through the attachments. They would cost $3000 per attachment. Also if possible you could have to attachments.


Idea 2:

Have a machine where you can combine to weapons into one. For example the raygun and flame thrower combined so you can shoot raygun and fire at the same time. To do this you would use L2+R1. If you do this you wouldn't be able to get the monkey bomb.

Have the following weapons:


  • Satchel Charges - $1000 get from crate
  • Online Multiplayer Grenades - replace the crappy stielgranates
  • DP28 - Upgradeable
  • Springfield - Upgradeable
  • Type 100 - Upgradeable
  • Sawn of Shotgun - Upgradeable
  • All Pistols - Upgradeable
  • Start of with either best Pistol or Magnum
  • SVT - Upgradeable


New Mode:
Choice of hardcore mode too. In this mode if you get it 1 time you die but with juganut its 2 hit kill also in this mode the dogs and zombies get killed one shot or stab!

Lastly:


  • Have Smoke Gas to blind zombies!
  • Have Flare to distract zombies so when thrown zombies run to it!
  • Have Tabun Gas so you can slow down bunch of zombies!


1 Final Thing:


  • Have Recon Plane - Useful if you can't find last zombie
  • Have Artillery - Take out zombies
  • Have Dogs - Call your own dogs to kill zombies
  • Have Vehicles - Like tanks or trucks to run over Zombies


THATS IT!

WHATS YOUR IDEAS!
09-06-2009, 01:30 AM #2
I wanna have a beggining and an end. It should start with all 4 men in a truck, with a rifle and pistol of their country, they should be breifed on.... what the hell theyre there for! And they should NOT have vehicles, a zombie will destroy my tank by poking it enough? Artillery/Dogs = WAY too easy, Recon plane is a good plan, but, I think that it should start 4 player, but people can join in, and at the end of a round, the truck will drop em off, so they can get to 8 people, it should be a very large house, around round 25, you should get word that the truck that is gunna pick you up has been reassigned, you need to move from building to building, and move towards a vehicle depot, one player should be a driver and the other players should protect it cuz it gets slowed down when they get run over and they can jump on, you should find an old missle silo, set off a nuke and drive away
09-06-2009, 03:47 AM #3
orange12
Space Ninja
i want zombies to stop raping me in my dreams :Upside Down HappyUpside Down HappyUpside Down HappyUpside Down HappyUpside Down Happy(

every day is another scar for life :Upside Down HappyUpside Down HappyUpside Down Happy(

playing zombies at night, is a realy bad idea, learn form my mistakes :Upside Down HappyUpside Down HappyUpside Down HappyUpside Down Happy(
09-06-2009, 04:59 AM #4
haha lame ideas think of this u get dogs it bites a zombie, it turns into a zombie, u get ur ass bit off
09-06-2009, 06:18 AM #5
MOOBS
Gym leader
lol the zomies actually never eat you
they just hit you and then there
heads explode :P
09-06-2009, 06:28 AM #6
These are some idea that i hope are used in the next zombie map if there is one.
1.) Map
Size-Should be big to run around in. About the size of seelow or bigger.
Design-Have some characteristics of seelow, outskirts, and bansai. Basically you can run around anywhere where zombies spawn out side out windows and caves. Put the church from outskirts cause it look cool. The only thing stopping you is fences, cliffs and rock walls. Also have underground tunnels that zombies come from. But underground can lead to a secret underground Nazi facility where there test tubes with zombies and a upgraded model of the Pack-a-Punch.
Setting-Let it be at night with a thunder storm going on. The rain poors down from the sky while you run away from the zombie horde.
Traps-Of course keep the electric fences how they were in Der Reise. Add new unique traps that could really help you in a tough situation. One trap that i got is Die Glock. Some research that people pulled up was it was supposed to be some sort of anti gravity device shaped like a bell. It could be placed in the actual bell tower in the church. When activated it could sent out a pulse of electricity and kill all the zombies in the map. To activate you got to power it up every time you use it. It would be in a really far away location that you can't travel alone to. Should only be activated once a round.
Transportation-Keep the teleporters and add more since its going to be a huge map. Add someway to teleport to other teleporter pads in the map in case you got to get perks and weapons. Keep the linking teleporters idea it was a way to spend extra money for a good cause in case things got to out of hand. Also bring back the zip line it was cool in shi no numa and with the cliffs it could help.
2.) Zombies/Dogs
Design-They looked cool in the last map but they didn't seem to want to harm or eat me. They could have heads or limbs that are already off and blood coming out from them, something to help me think that these guys want to really hurt me.
Spawning-Spawn out the ground, and outside the map. One thing i want to see is a zombie spawn out of the wall. Like when you walk in a cave or something it spawns out off the ceiling or the wall right next to you.
Different Types-Basically Imperial zombies, Nazi zombies, or that prototype zombie that you see when you go threw the teleporters in Der Reise.
Dogs-Dogs were awesome in Der Reise wouldn't change them and it was cool that they added them to the zombie rounds to stop glitchers.
3.) Rounds
Dog rounds-Were a good addition in shi no numa and Der Reise so it would stop the glitching problems. Would be good though if they were getting too hurt they would run and teleport away. Then teleport back with full health and go attack the players again. This would stop people from camping in corners and actually make them go out and find that last dog before it teleports away from them. After a while of just running away the dogs will just teleport away and the players won't be able to get a max ammo.
Free round-A round that is when no zombies or dogs spawn at all. This would help the players take a break and go out to buy guns, ammo, and perks. There would be a timer on the side of the screen that tells you when the next round will begin.
4.) Players
Starting-Players start in there own buildings in the map with teleporter pads next to them that are turned off. Each starts with there own type of pistol. Torkarev TT-30 goes to Nicoli, Colt M1911 goes to Dempsey, Walther P39 goes to Richtofen, and the Nambu Type 14 goes to Takeo. The rooms start with weapons that go with the character like Thompson goes with Dempsey and MP-40 goes with Richtofen. It has two weapons on the wall one sub machine, the other a rifle.
Traits-Each person should be able to to carry a third gun but it could only be a pistol size gun, raygun does count as a pistol. This would keep people happy since they shouldn't run low on ammo that often.
5.) Mystery Box
New Weapons-Crossbow would be sick if you want to stick a zombie to the wall to hold it for a round instead of just making it a crawler. Also it would be able to shoot a wire out to create a trap and when the zombies pass it they get cut in half and die. In later rounds they it would make crawlers. ( The wire was not my idea. It was from someone else i can't remember.)
Weapons-All weapons from multiplayer should be put into this box like the DP-28, and the Type-99. Also deployable weapons would be a good idea since this is going to be a really tough map.
Secondary Items-Should be able to carry grenades, sticky grenades, monkey bombs, molotovs, bettys, and satchel charges all at the same time.
6.) Perks
Types-Speed cola, juggernog, Double tap, and quick revive soda were good perks to add. Maybe in this map there's an upgraded version of them and they do more thigs. Speed cola makes you run really long, quick revive would allow to revive people from far away, juggernog allows you to carry one more gun, and doubletap makes you run fast.
Pack-a-Punch #1-Able to upgrade a gun more than once. One time upgraded add an attachment and pumps ups the power a little, after the second power up it add another attachment and pumps the power to the max. Would be cool to upgrade grenades and all the other stuff so there super powerful. Also be able to buy ammo for all guns in the pack a punch.( I"m kinda not sure of this)
Pack-a-Punch #2-Also the ability to combine 2 weapons together. Face it no one likes having a Kar 98 or a springfield but after you upgraded both guns fully you can combine it with any gun to make a super gun that has the best characteristics of the two guns. Like a MG-42 combined with a wunderwaffen DG-2 would create a gun that shoots electro bolt bullets. Would be a cool idea to see what different weapons would come out after combining them.
7.) Power ups
New Ones-Power ups like infinite ammo, infinite health, no target(zombies just stand around also affects dogs), and doggie treats.(this allows dogs to be on your side to attack zombies)
Bad ones-Maybe someone on your teams not listening and they just start going Rambo on you and get to close to zombies this will show them it's not right to not listen. They will do the exact opposite of what the good ones do.
If there is any mistakes in grammar or spelling i apologize in advance.
Originally posted 08-17-2009, 04:01 AM in map pack 4 ideas in Newfie thread.
Last edited by BioHunter777 ; 09-06-2009 at 06:34 AM.
09-06-2009, 12:41 PM #7
Originally posted by BioHunter777 View Post
These are some idea that i hope are used in the next zombie map if there is one.
1.) Map
Size-Should be big to run around in. About the size of seelow or bigger.
Design-Have some characteristics of seelow, outskirts, and bansai. Basically you can run around anywhere where zombies spawn out side out windows and caves. Put the church from outskirts cause it look cool. The only thing stopping you is fences, cliffs and rock walls. Also have underground tunnels that zombies come from. But underground can lead to a secret underground Nazi facility where there test tubes with zombies and a upgraded model of the Pack-a-Punch.
Setting-Let it be at night with a thunder storm going on. The rain poors down from the sky while you run away from the zombie horde.
Traps-Of course keep the electric fences how they were in Der Reise. Add new unique traps that could really help you in a tough situation. One trap that i got is Die Glock. Some research that people pulled up was it was supposed to be some sort of anti gravity device shaped like a bell. It could be placed in the actual bell tower in the church. When activated it could sent out a pulse of electricity and kill all the zombies in the map. To activate you got to power it up every time you use it. It would be in a really far away location that you can't travel alone to. Should only be activated once a round.
Transportation-Keep the teleporters and add more since its going to be a huge map. Add someway to teleport to other teleporter pads in the map in case you got to get perks and weapons. Keep the linking teleporters idea it was a way to spend extra money for a good cause in case things got to out of hand. Also bring back the zip line it was cool in shi no numa and with the cliffs it could help.
2.) Zombies/Dogs
Design-They looked cool in the last map but they didn't seem to want to harm or eat me. They could have heads or limbs that are already off and blood coming out from them, something to help me think that these guys want to really hurt me.
Spawning-Spawn out the ground, and outside the map. One thing i want to see is a zombie spawn out of the wall. Like when you walk in a cave or something it spawns out off the ceiling or the wall right next to you.
Different Types-Basically Imperial zombies, Nazi zombies, or that prototype zombie that you see when you go threw the teleporters in Der Reise.
Dogs-Dogs were awesome in Der Reise wouldn't change them and it was cool that they added them to the zombie rounds to stop glitchers.
3.) Rounds
Dog rounds-Were a good addition in shi no numa and Der Reise so it would stop the glitching problems. Would be good though if they were getting too hurt they would run and teleport away. Then teleport back with full health and go attack the players again. This would stop people from camping in corners and actually make them go out and find that last dog before it teleports away from them. After a while of just running away the dogs will just teleport away and the players won't be able to get a max ammo.
Free round-A round that is when no zombies or dogs spawn at all. This would help the players take a break and go out to buy guns, ammo, and perks. There would be a timer on the side of the screen that tells you when the next round will begin.
4.) Players
Starting-Players start in there own buildings in the map with teleporter pads next to them that are turned off. Each starts with there own type of pistol. Torkarev TT-30 goes to Nicoli, Colt M1911 goes to Dempsey, Walther P39 goes to Richtofen, and the Nambu Type 14 goes to Takeo. The rooms start with weapons that go with the character like Thompson goes with Dempsey and MP-40 goes with Richtofen. It has two weapons on the wall one sub machine, the other a rifle.
Traits-Each person should be able to to carry a third gun but it could only be a pistol size gun, raygun does count as a pistol. This would keep people happy since they shouldn't run low on ammo that often.
5.) Mystery Box
New Weapons-Crossbow would be sick if you want to stick a zombie to the wall to hold it for a round instead of just making it a crawler. Also it would be able to shoot a wire out to create a trap and when the zombies pass it they get cut in half and die. In later rounds they it would make crawlers. ( The wire was not my idea. It was from someone else i can't remember.)
Weapons-All weapons from multiplayer should be put into this box like the DP-28, and the Type-99. Also deployable weapons would be a good idea since this is going to be a really tough map.
Secondary Items-Should be able to carry grenades, sticky grenades, monkey bombs, molotovs, bettys, and satchel charges all at the same time.
6.) Perks
Types-Speed cola, juggernog, Double tap, and quick revive soda were good perks to add. Maybe in this map there's an upgraded version of them and they do more thigs. Speed cola makes you run really long, quick revive would allow to revive people from far away, juggernog allows you to carry one more gun, and doubletap makes you run fast.
Pack-a-Punch #1-Able to upgrade a gun more than once. One time upgraded add an attachment and pumps ups the power a little, after the second power up it add another attachment and pumps the power to the max. Would be cool to upgrade grenades and all the other stuff so there super powerful. Also be able to buy ammo for all guns in the pack a punch.( I"m kinda not sure of this)
Pack-a-Punch #2-Also the ability to combine 2 weapons together. Face it no one likes having a Kar 98 or a springfield but after you upgraded both guns fully you can combine it with any gun to make a super gun that has the best characteristics of the two guns. Like a MG-42 combined with a wunderwaffen DG-2 would create a gun that shoots electro bolt bullets. Would be a cool idea to see what different weapons would come out after combining them.
7.) Power ups
New Ones-Power ups like infinite ammo, infinite health, no target(zombies just stand around also affects dogs), and doggie treats.(this allows dogs to be on your side to attack zombies)
Bad ones-Maybe someone on your teams not listening and they just start going Rambo on you and get to close to zombies this will show them it's not right to not listen. They will do the exact opposite of what the good ones do.
If there is any mistakes in grammar or spelling i apologize in advance.
Originally posted 08-17-2009, 04:01 AM in map pack 4 ideas in Newfie thread.


This is a great idea, but with a map at this scale, allow more players, to have 8 men in Seelow Zombie would be awesome
09-06-2009, 04:31 PM #8
i want people that are the host to stop leaving in the middle of the game...i want for it to be when the host leaves it just switches to someone else.
09-11-2009, 12:15 PM #9
Nice Work I Love It!
09-11-2009, 04:24 PM #10
Greek Ops
Boom ur Dead
joining in progress would be nice when some idiot drops out. Just start that player out with a rifle or something.

Or 2000 pts with his psistol so he can get a gun off the wall or hit the box

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