Post: Der Riese Strategy (Running Strategy)
10-19-2009, 04:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Haven't seen this strategy anywhere. Though it is similar to the electric barrier strategy. Me and a mate thought of this, because after round 25 it is very hard to hold of an area with only 2 people without Monkeys. <<--- Always run out. Me and my mate got to round 30 splitscreen using this strategy.

My mates weapons were: Gibs'o'Matic(PaP'd Thompson), DG-2.
My weapons were: From round 15-24 i had a B115 accelerator(PaP'd Browning), Ray-Gun (was PaP'd at round 27) + Betties and then The Reaper (PaP'd PPSH-41) from round 25-30.

Perks: I had Speed-Cola,Jugg and Quick revive. Mate had same until he was downed.

Start at Teleporter C, put Betties to the right (while looking away from the teleporter) which is the place where Nikolai gets killed in the trailer, the betties just act as an early warning device (lets you know Zombies are now coming from that direction). Stand right near the Teleporter and when it gets really bad teleport. (best to have someone with Juggernaut stand at the front so no body gets downed) Even if someone is downed in the teleporter they will teleport <<--- Revive after teleporting if this happens (Quick Revive is a must in the latter rounds). Then wait for the "gift from Samantha" if any, then run towards Juggernaut (MP40 way, only because there a less things to get stuck on) stand on the ledge (up the stairs) ready to jump down (where the power is) wait for any Zombies that are still down there to run out towards the PaP Machine. Jump down when it is clear and run back to the teleporter while someone with a PaP'd Auto-matic gun shoots the Zombies while running backwards <<-- This is essential as you need 1500 to teleport every time + you want money to spend after rounds.(at round 27 we teleported 4 times from memory) Use Grenades constantly while running around, having a few crawlers around is always a bonus. (at one point we had like 20 crawlers). And this is just repeated. There are always the Traps to use if it ever gets really bad, although you do use more points. (we didn't use them, unless 1 of us got downed) As for the dog rounds, simply run up quickly to the cat walk. (where the mystery box goes in room C).

It is possiable to get much further with this strategy considering that there were "just the 2 of us" and my mate had to spend 4500 for ammo between Dog rounds + it is only a Thompson.

If there are any question, please just leave a post.
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The following 4 users say thank you to BornDisWay for this useful post:

dfrost182, Dub Zee, Hazel, joshuajoshua2
10-19-2009, 08:17 AM #2
Good stratagy, I use it often. I always have a Thompson for the simple fact that you can purchase ammo(its a beast in earlier rounds, 4-25) Using the teleporters and traps is always a great idea but can get costly. To get a bang of points use either the MG42 or PPSH. The Browning is good also but it lacks in firing rate. Either one of the LMG's sucks for mobility though.
10-19-2009, 11:41 AM #3
i buy dbbl barrel and tompson
10-19-2009, 02:49 PM #4
Greek Ops
Boom ur Dead
I like it. I'll give it a try. We can typically hold of an area for about 35-40 rounds, but it gets boreing. This would make it fun I think.
10-19-2009, 03:45 PM #5
Great strategy, avoid the zombies while running around and using the teleporters, now why didnt I think of that?
10-19-2009, 03:52 PM #6
Hazel
Problem rule #16?
NICE!!! why dont people see that sometimes run and gun is the way in latter rounds "Ok its round 30 lets all go on the cat walk make a neat line and wait to die!!!"
10-19-2009, 10:14 PM #7
yessss, just what i needed
10-20-2009, 04:58 AM #8
ULTIMATE CHALLENGE:

Try and run around backwards whilst shooting the zombies Winky Winky furthest ive gotten by myself (solo) was about round 20 - ROFL

If you are feeling bold, try it with no perks Winky Winky

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