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First off, I want to say thanks to 2much4u and Bad ChoicesZ for helping me with all my noob questions when it comes to PS4 shit. They've helped me out a lot so far, but I was wondering if anyone else on this site may have some insight as to whats going wrong, etc.
I have a problem while trying to Read/Write process memory while using PTRACE and I was hoping someone on these forums could end up helping me with it.
What I Have:
CTurts PS4SDK installed on a linux VM
Kernel Payload (Dlclose) in which im building inside of
What I'm Trying to Do:
Using PTRACE I am trying to read/write process memory without any errors
I have the ability to read my process memory without any errors, however when it comes to writing memory, it fails.
I know there is a different method of writing to process memory using proc_rwmem, however I do not want to use this method. I am wanting to stay with PTRACE.[/i]
I am*
positive*I am using the correct pid for my process (which is default_mp.elf for call of duty ghosts) because I can read to memory, however cannot write to it.
I am also*
positive*that the area of memory that I am attempting to read/write to/from is both readable/writable.*
How I am Defining PTRACE:
int ptrace(int req, int pid, void * argsAddr, int data)
{
return syscall(26, req, pid, argsAddr, data);
}
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