Post: How are game consoles programmed/put together?
11-16-2014, 10:40 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); My question today is, what specifically would I need to research in order to gain knowledge as to how game consoles are programmed. I've seen so many youtube videos that go over the various parts that game consoles such as the xbox one and the ps4 consist of; most of which pretty much explain how the ps4 or xbox one are pretty much computers for the most part, but what I don't quite understand is how do those parts differentiate from a computer? What is done in order to make a game console a game console rather than a computer?

In other words from what i've seen on various youtube videos, they pretty much just say build a computer and bam you've got yourself a ps4 or something equivalent to the device. I just can't necessarily wrap my head around what enables game consoles to operate the way they do. What would have to be done in order to create such similar interfaces as seen on game consoles and how would something like that be accomplished? Could anyone just gather up hardware, put it together into their own little development console for developing their own games and game software?

I understand this is a bit idiotic of a question to ask, but I am quite curious and would like to receive some possible direction perhaps as to how it's all done. Perhaps even some helpful links, book recommendations, etc in order to understand the ins and outs (in depth) as to how it all works.
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11-17-2014, 04:55 AM #2
jagex
Gym leader
Most console games are coded in c++

If you want an idea, make a game in Unity (its free)

btw consoles aren't high tech computers, the ps4/xbox are like 4 years outdated lol
11-19-2014, 01:52 PM #3
I've actually used unity in the past as well as stuff like cryengine and udk as well. I haven't done anything major with such software, but i've definitely experimented....That being said though, it still doesn't necessarily explain to me as to how the hardware is programmed. (not referring to the video games but more along the lines as to how the system is made to function and read those games and run the software that such game consoles do)
11-19-2014, 04:02 PM #4
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Oneup
Guest
Originally posted by chaos View Post
I've actually used unity in the past as well as stuff like cryengine and udk as well. I haven't done anything major with such software, but i've definitely experimented....That being said though, it still doesn't necessarily explain to me as to how the hardware is programmed. (not referring to the video games but more along the lines as to how the system is made to function and read those games and run the software that such game consoles do)


For the most part it's all in the OS that it is running on. This would be the basics on how this works. By basic, I mean the way I see it. I know there is a whole level of stuff that is beyond my knowledge so I am not claiming to be an expert in this.

So you have your hardware. That mainly consists of micro controllers, processors, and memory. You have rom chips that store instructions for how information is handled in the system, (I would suggest looking up videos by Ben Heck he does a lot of these sorts of things). For current consoles they all run some form of Operating system. The OS handles everything to play a game.

Now you asked what the difference between a console and a PC is. Currently about 4 - 5 years of hardware advances. That's about it. there is some information on a console that will only allow it to boot their OS. Think of a locked phone or something along those lines. There is hardware inside that runs those checks.

There is a site called assemblergamers that might have more detailed information about this sort of thing. You may want to check them out.

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