Post: Tamper Data Works :)
12-07-2011, 05:27 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Change the first entry from "false" to "true" and tamper data works!


greetz

The following 3 users say thank you to SGDynamite for this useful post:

EncoreDesigns, Helios, xMo
12-07-2011, 05:28 PM #2
Ѕσυίτε
Little One
Hmm this is your 11th post but ill try it, ill confirm if it actually works.
12-07-2011, 05:30 PM #3
Originally posted by 1029
Hmm this is your 11th post but ill try it, ill confirm if it actually works.




it works :rolleyes:
12-07-2011, 05:48 PM #4
vegeta933
Save Point
which codes work now can you post it?
12-07-2011, 05:48 PM #5
DanRLD
Haxor!
[tweet][/tweet] do all codes work for this? im trying it now
12-07-2011, 05:49 PM #6
it works all codes
12-07-2011, 05:52 PM #7
vegeta933
Save Point
910 code works too?
12-07-2011, 05:56 PM #8
elim
Space Ninja
Originally posted by vegeta933 View Post
910 code works too?


doubt it im sure this place will go mental if it does
12-07-2011, 05:56 PM #9
Originally posted by vegeta933 View Post
910 code works too?



no 910 works not, its changed from ea, the old codes work all





100= cost(400), elements(12), rare(1), type(bronze)

101= cost(250), elements(12), rare(1), type(bronze)

102= cost(800), elements(24), rare(3), type(bronze)

103= cost(750), elements(12), rare(3), type(bronze)

104= cost(600), elements(12), rare(3), type(bronze)

105= cost(1500), elements(24), rare(7), type(bronze)

106= cost(1500), elements(24), rare(7), type(bronze)

________________________________________________________________________________


200= cost(2500), elements(12), rare(1), type(silver)

201= cost(1750), elements(12), rare(1), type(silver)

202= cost(4000), elements(24), rare(3), type(silver)

203= cost(3750), elements(12), rare(3), type(silver)

204= cost(3000), elements(12), rare(3), type(silver)

205= cost(8000), elements(24), rare(7), type(silver)

206= cost(5000), elements(24), rare(7), type(silver)

207= cost(4000), elements(24), rare(3), type(silver)

208= cost(3750), elements(12), rare(3), type(silver)

209= cost(8000), elements(24), rare(7), type(silver)

________________________________________________________________________________


300= cost(5000), elements(12), rare(1), type(gold)

301= cost(3750), elements(12), rare(1), type(gold)

302= cost(10.000), elements(24), rare(3), type(gold)

303= cost(7500), elements(24), rare(3), type(gold)

304= cost(7500), elements(12), rare(3), type(gold)

305= cost(5000), elements(12), rare(3), type(gold)

306= cost(15.000), elements(24), rare(7), type(gold)

307= cost(5000), elements(12), rare(1), type(gold)

308= cost(10.000), elements(24), rare(3), type(gold)

309= cost(7500), elements(12), rare(3), type(gold)

310= cost(15000), elements(24), rare(3), type(gold)

________________________________________________________________________________


400= cost(3000), elements(12 No players), rare(3), type(gold)

401= cost(15.000), elements(12 Players), rare(0), type(silver)

402= cost(20.000), elements(12 No players), rare(12), type(gold)

403= cost(25.000), elements(12), rare(12), type(gold)

404= cost(35.000), elements(30), rare(1Cool Man (aka Tustin), type(gold)

405= cost(50.000), elements(12 Players), rare(12), type(gold)

406= cost(3000), elements(12), rare(1), type(bronze/silver/gold)

407= cost(20.000), elements(12 No players), rare(12), type(gold)

408= cost(20.000), elements(12 No players), rare(12), type(gold)

409= cost(25.000), elements(12), rare(12), type(gold)

410= cost(35.000), elements(30), rare(1Cool Man (aka Tustin), type(gold)

411= cost(35.000), elements(12 Players), rare(12), type(gold)

________________________________________________________________________________


500= cost(12.500), elements(12 Players), rare(1), type(gold)

501= cost(10.000), elements(12 Players), rare(1), type(gold)

502= cost(?), elements(12 Players), rare(3), type(gold)

503= cost(?), elements(12 Players), rare(3), type(gold)

504= cost(4000), elements(12 Players), rare(1), type(silver)

505= cost(3000), elements(12 Players), rare(1), type(silver)

506= cost(10.000), elements(12 Players), rare(3), type(silver)

507= cost(7500), elements(12 Players), rare(3), type(silver)

508= cost(100.000), elements(24 Players), rare(24), type(gold)

509= cost(12.500), elements(12 Players), rare(1), type(gold)

510= cost(25.000), elements(12), rare(3), type(gold)

511= cost(4000), elements(12), rare(1), type(silver)

512= cost(10.000), elements(12), rare(3), type(silver)

________________________________________________________________________________


800= cost(100), elements(4), rare(0), type(bronze)

801= cost(400), elements(4), rare(0), type(silver)

802= cost(800), elements(4), rare(0), type(gold)

803= cost(200), elements(4 Contracts), rare(0), type(bronze)

804= cost(400), elements(4 Contracts), rare(0), type(silver)

805= cost(800), elements(4 Contracts), rare(0), type(gold)

806= cost(600), elements(4 Contracts), rare(0), type(bronze/silver/gold)

The following user thanked SGDynamite for this useful post:

boydy95
12-07-2011, 05:58 PM #10
vegeta933
Save Point
ah ok and which pack i should buy? which is worth

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