(adsbygoogle = window.adsbygoogle || []).push({});Ubisoft doesn't take piracy lightly, and they aren't going to let you just dance the thriller.
Anyone who has an illegally pirated copy of the company's newly released dance game, Michael Jackson: The Experience on the Nintendo DS, will get a rude awakening, vuvuzela-style. Not only will the game be unplayable, but the user will be greeted with the same annoying horns that drove soccer fans bonkers at the South African World Cup matches this past summer. Watch this video below to see what I'm talking about.
Apparently, that's what happens when you pause the game. Ubi reps told Wired that the annoying horn blast was intended as "a creative way to discourage any tampering with the retail version of the game."
Pirating software on the Nintendo DS is relatively easy compared to other videogame consoles. It's simply a matter of downloading an illegal copy of the game from a file sharing site, copying it onto a rewritable storage card, and loading that card into the DS. As an anti-piracy measure, many games have built-in code that checks to see whether the game is running on a legitimate cartridge or on one of these makeshift workarounds. Presumably, it's just such a piece of code that triggers the unplayable "vuvuzela" mode in this instance, although Ubisoft has not elaborated as to its specific methods here.
It's just the latest scheme Ubisoft has concocted to deal with game pirates. Past efforts have included the use of controversial digital right management (DRM) tools and, more recently, requiring that PC gamers have a constant online connection to even play offline, single-player games. I think Ubisoft deserves a medal of originality. I mean come on, what company you know would do this.
Ubisoft doesn't take piracy lightly, and they aren't going to let you just dance the thriller.
Anyone who has an illegally pirated copy of the company's newly released dance game, Michael Jackson: The Experience on the Nintendo DS, will get a rude awakening, vuvuzela-style. Not only will the game be unplayable, but the user will be greeted with the same annoying horns that drove soccer fans bonkers at the South African World Cup matches this past summer. Watch this video below to see what I'm talking about.
Apparently, that's what happens when you pause the game. Ubi reps told Wired that the annoying horn blast was intended as "a creative way to discourage any tampering with the retail version of the game."
Pirating software on the Nintendo DS is relatively easy compared to other videogame consoles. It's simply a matter of downloading an illegal copy of the game from a file sharing site, copying it onto a rewritable storage card, and loading that card into the DS. As an anti-piracy measure, many games have built-in code that checks to see whether the game is running on a legitimate cartridge or on one of these makeshift workarounds. Presumably, it's just such a piece of code that triggers the unplayable "vuvuzela" mode in this instance, although Ubisoft has not elaborated as to its specific methods here.
It's just the latest scheme Ubisoft has concocted to deal with game pirates. Past efforts have included the use of controversial digital right management (DRM) tools and, more recently, requiring that PC gamers have a constant online connection to even play offline, single-player games. I think Ubisoft deserves a medal of originality. I mean come on, what company you know would do this.