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Hello everyone.
First I will start by apologising for my poor english.
I would like to start a small discussion here about new games and all that happens in their development before they go on sale. I don't consider myself to be an hardcore gamer, but I do like to browse around looking at new stuff and spend some extra time reading the news and forums of the games I like the most.
In general, I assume that all games have similar development stages: betas, tests and demonstrations, presentations, gaming sessions with invited gamers, etc, etc. But something is very wrong considering all of the previous was done. I will highlight some games like Borderlands 2 and latest Skyrim just as examples. I cannot understand how a game, that was supposed to be tested to exhaustion can reach the final consumer with such numerous, big and serious problems.
We should all agree that a lot of what can be read around forums, general or specific to a game, is mostly "trash", situations of "I don't like this and that" or are situations outside the game itself like improper usage or hardware problems. However if all the so called "trash" is filtered, in some cases we can reach a simple conclusion: the game wasn't tested in "real" gaming situations with "real" gamers either in single or multi player.
More and more the videogame industry, in all platforms, is more concerned about the timing to when their product is placed on sale, is more concerned about pre-sale numbers, rather than making sure that the product that me and you buy has the best possible quality. I think we're living in "the patch era".
Everything is patched. In the end what we buy are games that never passed the last development stage, the stage where the last errors are cleared and the game refined to it's best. The consumer buys an unfinished product, of inferior quality and is in fact paying to help making the game better for the others that buy it later, because it's their frustration and feedback that truly allows a company to reach and clear the last development stage. The arrival of the internet has made this events as bad as they can get, because it's that easy for a company to just throw a product into the market and then patch it as they please or problems are detected.
I agree that it's impossible to make a perfect flawless game, it's impossible to see and guess all the problems that might or not happen. Companies cannot recruit hundreds of thousands of tester players, testers cannot simulate all of the gaming environments that a game might be played in, especially worse when we talk about pc platform, but if by one hand some errors are only possible to detect after the game reaches us gamers in the real world, some errors just seem like the company rushed, didn't care or just didn't try hard enough to see them.
Patchs for pc has been around for decades and in the old console gaming days having a game with problems would just plainly mean you're screwed. Patchs can indeed improve a game after release and should be used and abused for that purpose not for correcting errors that shouldn't have happened in the first place, errors that do indeed question the ability for a gamer to play the game as it should be played and ruin the entire experience. What I do say is that testing in later stages in not as intense as it should be.
We are living in "the patch era" whether we like it or not.