Post: From Notepad of RTS [BF:hardline/EA]
06-16-2014, 09:42 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); [This something I wrote down as notes back during the first rumors of hardline so enjoy]

Hello Nextgenupdate

I have been pretty silence on hardline two reason for that.
One I don’t have the beta
Two don’t know what EA was thinking

For me hardline is EA trying to get into yearly IP release circles and trying to cut down on production costs.
Understand that EA wants to reduce costs and find a title which can make a ton of money for them. The thing is the you can’t have two big hitters in the same market place in the same genre.
EA needs to escape the ghost of call of duty and understand she won’t be able to create a cow like that.
Instead, I feel like EA should be safe but risky. Trying to make games which allow as many players to enjoy them as possible with depth and one or two simple games with AAA titles deep as it comes.
EA wants a IP which can earn the company yearly $1 billion without much investment don't think EA can do that.
Having a successful game is something even the big boys find hard to do over and over.

So here what I feel that EA should have done

Release a big AAA title (BF4)
Release map packs for big title
Release mini stand alone game spin off trying new ideas with a completely new rule set
Allowing the company to find a formula for a new IP which works without having to invest a ton of money on a new IP.
This way the company can create AAA title quality games which can expand into new ideas.

Sony has started to play with this idea release a big title, release stand alone items with a new world. They done this in Infamous and Ubisoft done it in far cry 3.

EA should have followed and come up with some truly great spin offs before setting to work her IPs for a release every couple of years. It keeps a income stream along with finding an easy lower risk way of new IPs to come.
EA can’t do yearly releases of IPs it lacks the studios and man power. Quite simply EA has proven it can’t follow the leader so should make her own business model along with timing.

Setting and game design
EA has been speaking about how hardline is a another BF game with a cops/robbers theme. The problem is pretty much every weapon in the game is the same as a small nations army.
Cops have access to M16s and so does the robbers.
You can take from the game design too they just cut and paste they may have changed the art a bit, but overall the game feels like BF4 on urban maps.
EA may try to say it a cops against robbers game, but apart from some basic art assets the core of the game feels like two armies against each other. Made worse by the fact they are using the same HUD design along with the same mistakes.
I’m not the only person to feel this way if you follow twitter may find many others but not many.
Most likely a sign that title is not for me and EA.

Game play wise, they appear to be in forcing little to no teamwork and tried to solve a couple of problems by removing teamwork.
You can now take ammo from your support player teammates if they don’t drop any ammo. I still believe should have made it so your points are reduced if somebody is near asking for ammo.
If you try to get somebody up and they die again, you don’t earn any points.
Medics don’t get the benefits of medic packs unless they are healing a teammate.
From what I seen so far this is a studio who has been asked to make a game using assets within a given time frame with very little input on it's direction.
Hope they can make a great single player experience, but low hopes.

My final views are won’t be getting this game and have no desire for it.
EA should have skipped releasing this game released it as a spin off stand alone title along with a focus on fixing BF4.
Does have me worried about DICE’s upcoming titles which again, I feel should have been pushed back. Do believe it's time for EA to take a 3 year circle 2 years of support before releasing in the year 3.
Hardline should be released at a lower price point compared to BF4 say about 50-25% off.

That my rambles on hardline so far.
(adsbygoogle = window.adsbygoogle || []).push({});
06-16-2014, 09:46 PM #2
Toke
PC Master Race
Originally posted by ResistTheSun View Post
[This something I wrote down as notes back during the first rumors of hardline so enjoy]

Hello Nextgenupdate

I have been pretty silence on hardline two reason for that.
One I don’t have the beta
Two don’t know what EA was thinking

For me hardline is EA trying to get into yearly IP release circles and trying to cut down on production costs.
Understand that EA wants to reduce costs and find a title which can make a ton of money for them. The thing is the you can’t have two big hitters in the same market place in the same genre.
EA needs to escape the ghost of call of duty and understand she won’t be able to create a cow like that.
Instead, I feel like EA should be safe but risky. Trying to make games which allow as many players to enjoy them as possible with depth and one or two simple games with AAA titles deep as it comes.
EA wants a IP which can earn the company yearly $1 billion without much investment don't think EA can do that.
Having a successful game is something even the big boys find hard to do over and over.

So here what I feel that EA should have done

Release a big AAA title (BF4)
Release map packs for big title
Release mini stand alone game spin off trying new ideas with a completely new rule set
Allowing the company to find a formula for a new IP which works without having to invest a ton of money on a new IP.
This way the company can create AAA title quality games which can expand into new ideas.

Sony has started to play with this idea release a big title, release stand alone items with a new world. They done this in Infamous and Ubisoft done it in far cry 3.

EA should have followed and come up with some truly great spin offs before setting to work her IPs for a release every couple of years. It keeps a income stream along with finding an easy lower risk way of new IPs to come.
EA can’t do yearly releases of IPs it lacks the studios and man power. Quite simply EA has proven it can’t follow the leader so should make her own business model along with timing.

Setting and game design
EA has been speaking about how hardline is a another BF game with a cops/robbers theme. The problem is pretty much every weapon in the game is the same as a small nations army.
Cops have access to M16s and so does the robbers.
You can take from the game design too they just cut and paste they may have changed the art a bit, but overall the game feels like BF4 on urban maps.
EA may try to say it a cops against robbers game, but apart from some basic art assets the core of the game feels like two armies against each other. Made worse by the fact they are using the same HUD design along with the same mistakes.
I’m not the only person to feel this way if you follow twitter may find many others but not many.
Most likely a sign that title is not for me and EA.

Game play wise, they appear to be in forcing little to no teamwork and tried to solve a couple of problems by removing teamwork.
You can now take ammo from your support player teammates if they don’t drop any ammo. I still believe should have made it so your points are reduced if somebody is near asking for ammo.
If you try to get somebody up and they die again, you don’t earn any points.
Medics don’t get the benefits of medic packs unless they are healing a teammate.
From what I seen so far this is a studio who has been asked to make a game using assets within a given time frame with very little input on it's direction.
Hope they can make a great single player experience, but low hopes.

My final views are won’t be getting this game and have no desire for it.
EA should have skipped releasing this game released it as a spin off stand alone title along with a focus on fixing BF4.
Does have me worried about DICE’s upcoming titles which again, I feel should have been pushed back. Do believe it's time for EA to take a 3 year circle 2 years of support before releasing in the year 3.
Hardline should be released at a lower price point compared to BF4 say about 50-25% off.

That my rambles on hardline so far.


A long statement of battlefield is cod now
06-17-2014, 01:03 PM #3
jerrmy12
At least I can fight
This wasn't thier plan, hardline was starting development 3 years ago.
Btw I have an origin account with beta if you want.
06-17-2014, 02:08 PM #4
Default Avatar
Oneup
Guest
Originally posted by ResistTheSun View Post
[This something I wrote down as notes back during the first rumors of hardline so enjoy]

Hello Nextgenupdate

I have been pretty silence on hardline two reason for that.
One I don’t have the beta
Two don’t know what EA was thinking

For me hardline is EA trying to get into yearly IP release circles and trying to cut down on production costs.
Understand that EA wants to reduce costs and find a title which can make a ton of money for them. The thing is the you can’t have two big hitters in the same market place in the same genre.
EA needs to escape the ghost of call of duty and understand she won’t be able to create a cow like that.
Instead, I feel like EA should be safe but risky. Trying to make games which allow as many players to enjoy them as possible with depth and one or two simple games with AAA titles deep as it comes.
EA wants a IP which can earn the company yearly $1 billion without much investment don't think EA can do that.
Having a successful game is something even the big boys find hard to do over and over.

So here what I feel that EA should have done

Release a big AAA title (BF4)
Release map packs for big title
Release mini stand alone game spin off trying new ideas with a completely new rule set
Allowing the company to find a formula for a new IP which works without having to invest a ton of money on a new IP.
This way the company can create AAA title quality games which can expand into new ideas.

Sony has started to play with this idea release a big title, release stand alone items with a new world. They done this in Infamous and Ubisoft done it in far cry 3.

EA should have followed and come up with some truly great spin offs before setting to work her IPs for a release every couple of years. It keeps a income stream along with finding an easy lower risk way of new IPs to come.
EA can’t do yearly releases of IPs it lacks the studios and man power. Quite simply EA has proven it can’t follow the leader so should make her own business model along with timing.

Setting and game design
EA has been speaking about how hardline is a another BF game with a cops/robbers theme. The problem is pretty much every weapon in the game is the same as a small nations army.
Cops have access to M16s and so does the robbers.
You can take from the game design too they just cut and paste they may have changed the art a bit, but overall the game feels like BF4 on urban maps.
EA may try to say it a cops against robbers game, but apart from some basic art assets the core of the game feels like two armies against each other. Made worse by the fact they are using the same HUD design along with the same mistakes.
I’m not the only person to feel this way if you follow twitter may find many others but not many.
Most likely a sign that title is not for me and EA.

Game play wise, they appear to be in forcing little to no teamwork and tried to solve a couple of problems by removing teamwork.
You can now take ammo from your support player teammates if they don’t drop any ammo. I still believe should have made it so your points are reduced if somebody is near asking for ammo.
If you try to get somebody up and they die again, you don’t earn any points.
Medics don’t get the benefits of medic packs unless they are healing a teammate.
From what I seen so far this is a studio who has been asked to make a game using assets within a given time frame with very little input on it's direction.
Hope they can make a great single player experience, but low hopes.

My final views are won’t be getting this game and have no desire for it.
EA should have skipped releasing this game released it as a spin off stand alone title along with a focus on fixing BF4.
Does have me worried about DICE’s upcoming titles which again, I feel should have been pushed back. Do believe it's time for EA to take a 3 year circle 2 years of support before releasing in the year 3.
Hardline should be released at a lower price point compared to BF4 say about 50-25% off.

That my rambles on hardline so far.

tl;dr
Shit everyone has been complaining about.

Battlefield hasn't had teamwork since bf2 (and no im not talking about the shitty console version)

It doesn't matter what you say though, they have enough fanboys to where they can release the same shitty game, say oh we have a new engine when all they really did was change the build number 0.0.01 and put in more lens flare and they will think it's a new game. It's basically COD syndrome now.
06-17-2014, 03:41 PM #5
ResistTheSun
In Flames Much?
Originally posted by 1UP View Post
tl;dr
Shit everyone has been complaining about.

Battlefield hasn't had teamwork since bf2 (and no im not talking about the shitty console version)

It doesn't matter what you say though, they have enough fanboys to where they can release the same shitty game, say oh we have a new engine when all they really did was change the build number 0.0.01 and put in more lens flare and they will think it's a new game. It's basically COD syndrome now.


:p

I know
Just find it rather sad how we got to this stage, and how it's just going to end up burning down another studio which does not need to happen.
Design choices in many video games are done by video gamers who played badly designed video games to start with. Don't think it COD syndrome but more brand loyally syndrome.
06-17-2014, 03:42 PM #6
so theres no normal team deathmatch etc. ?
06-17-2014, 04:00 PM #7
Default Avatar
Oneup
Guest
Originally posted by ResistTheSun View Post
:p

I know
Just find it rather sad how we got to this stage, and how it's just going to end up burning down another studio which does not need to happen.
Design choices in many video games are done by video gamers who played badly designed video games to start with. Don't think it COD syndrome but more brand loyally syndrome.


That's what I meant by COD Syndrome, it doesn't matter what garbage they shovel in, people are going to buy it because fuck you it's battle beef.
06-17-2014, 06:37 PM #8
ResistTheSun
In Flames Much?
Originally posted by Smexeh View Post
so theres no normal team deathmatch etc. ?


Only know about two gamemodes so far no TDM.

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