!
Using HFHGhosts;
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();

Ghosts.Player.aimAtNearestClient(int Self, int Target);
!
Using HFHGhosts;
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();

Ghosts.Player.aimAtNearestClient(int Self, int Target);
!
Using HFHGhosts;
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();

Ghosts.Player.aimAtNearestClient(int Self, int Target);
!
Using HFHGhosts;
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();

Ghosts.Player.aimAtNearestClient(int Self, int Target);
!
Using HFHGhosts;
PS3.Connect(); PS3.Attach();
Ghosts.Functions.RPC_Enable();

Ghosts.Player.aimAtNearestClient(int Self, int Target);
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