.
bool OptionTog;
private void Option(int client)
{
if (OptionTog == false)
{
//Put offsetsandshithere!
OptionTog = true;
}
else
{
//Put offsetsandshithere!
OptionTog = false;
}
}
I have put it like this because i know some of you newbs cannot be bothered to learn what the bool means and where you use it.
bool: this helps you to toggle the shit, remember the option name must be different from the bool name, if they are the same you may get errors as it wont know what one to read.
int client: your just stating the client, you would keep this if your menu was all client, if not it would be ' private void Option() '
To call it is easy!
For an all client menu:
Option(client);
For a host only menu:
Option();
You must put this where the option you would select the option.
bool ChromePlayersTog;
private void ChromePlayers(int client)
{
if (ChromePlayersTog == false)
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x60, 0x00, 0x00, 0x00 });
ChromePlayersTog = true;
}
else
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x2C, 0x03, 0x00, 0x00 });
ChromePlayersTog = false;
}
}
Me - Making da tutorial.
Taylor - Showing me how to make a bool function when i was a little newb.
eddie mac - The Chrome Players Offset.
.
bool OptionTog;
private void Option(int client)
{
if (OptionTog == false)
{
//Put offsetsandshithere!
OptionTog = true;
}
else
{
//Put offsetsandshithere!
OptionTog = false;
}
}
I have put it like this because i know some of you newbs cannot be bothered to learn what the bool means and where you use it.
bool: this helps you to toggle the shit, remember the option name must be different from the bool name, if they are the same you may get errors as it wont know what one to read.
int client: your just stating the client, you would keep this if your menu was all client, if not it would be ' private void Option() '
To call it is easy!
For an all client menu:
Option(client);
For a host only menu:
Option();
You must put this where the option you would select the option.
bool ChromePlayersTog;
private void ChromePlayers(int client)
{
if (ChromePlayersTog == false)
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x60, 0x00, 0x00, 0x00 });
ChromePlayersTog = true;
}
else
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x2C, 0x03, 0x00, 0x00 });
ChromePlayersTog = false;
}
}
Me - Making da tutorial.
Taylor - Showing me how to make a bool function when i was a little newb.
eddie mac - The Chrome Players Offset.
void mFlag(int client)//toggle between multiple options
{
int mFlag = PS3Lib.ReadInt32(playerState(client) + 0x3214);
mFlag++;
mFlag %= 5;
PS3Lib.WriteInt32(playerState(client) + 0x3214, mFlag);
}
void God(int client)//toggle between two options
{
int god = PS3Lib.ReadInt32(gEntity(client) + 0x1A
;
PS3Lib.WriteInt32(gEntity(client) + 0x1A8, (god != 100 ? 100 : 0x7FFFFFFF));
}
uint playerState(int client)
{
return (uint)(0xF12C80 + 0x3600 * client);
}
uint gEntity(int client)
{
return (uint)(0xDD2C80 + 0x280 * client);
}
void mFlag(int client)//toggle between multiple options
{
int mFlag = PS3Lib.ReadInt32(playerState(client) + 0x3214);
mFlag++;
mFlag %= 5;
PS3Lib.WriteInt32(playerState(client) + 0x3214, mFlag);
}
void God(int client)//toggle between two options
{
int god = PS3Lib.ReadInt32(gEntity(client) + 0x1A
;
PS3Lib.WriteInt32(gEntity(client) + 0x1A8, (god != 100 ? 100 : 0x7FFFFFFF));
}
uint playerState(int client)
{
return (uint)(0xF12C80 + 0x3600 * client);
}
uint gEntity(int client)
{
return (uint)(0xDD2C80 + 0x280 * client);
}
.
bool OptionTog;
private void Option(int client)
{
if (OptionTog == false)
{
//Put offsetsandshithere!
OptionTog = true;
}
else
{
//Put offsetsandshithere!
OptionTog = false;
}
}
I have put it like this because i know some of you newbs cannot be bothered to learn what the bool means and where you use it.
bool: this helps you to toggle the shit, remember the option name must be different from the bool name, if they are the same you may get errors as it wont know what one to read.
int client: your just stating the client, you would keep this if your menu was all client, if not it would be ' private void Option() '
To call it is easy!
For an all client menu:
Option(client);
For a host only menu:
Option();
You must put this where the option you would select the option.
bool ChromePlayersTog;
private void ChromePlayers(int client)
{
if (ChromePlayersTog == false)
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x60, 0x00, 0x00, 0x00 });
ChromePlayersTog = true;
}
else
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x2C, 0x03, 0x00, 0x00 });
ChromePlayersTog = false;
}
}
Me - Making da tutorial.
Taylor - Showing me how to make a bool function when i was a little newb.
eddie mac - The Chrome Players Offset.
so if someone else tries to turn on godmode he first turns it off or just change your state
also fix that
public static Boolean[] ChromePlayersEnabled = new Boolean[12],
public static void DoChromePlayers(Int32 Client, Boolean State)
{
PS3.SetMemory(0x46c0eb, ((State ? new Byte[] { 1 } : new Byte[1])));
RemoteProduceCall.iPrintln(Client, "Chrome Clients : " + ((State ? "^2Enabled" : "^1Disabled")));
FunctionsShit.ChromePlayersEnabled[Client] = State;
}
.
bool OptionTog;
private void Option(int client)
{
if (OptionTog == false)
{
//Put offsetsandshithere!
OptionTog = true;
}
else
{
//Put offsetsandshithere!
OptionTog = false;
}
}
I have put it like this because i know some of you newbs cannot be bothered to learn what the bool means and where you use it.
bool: this helps you to toggle the shit, remember the option name must be different from the bool name, if they are the same you may get errors as it wont know what one to read.
int client: your just stating the client, you would keep this if your menu was all client, if not it would be ' private void Option() '
To call it is easy!
For an all client menu:
Option(client);
For a host only menu:
Option();
You must put this where the option you would select the option.
bool ChromePlayersTog;
private void ChromePlayers(int client)
{
if (ChromePlayersTog == false)
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x60, 0x00, 0x00, 0x00 });
ChromePlayersTog = true;
}
else
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x2C, 0x03, 0x00, 0x00 });
ChromePlayersTog = false;
}
}
Me - Making da tutorial.
Taylor - Showing me how to make a bool function when i was a little newb.
eddie mac - The Chrome Players Offset.
.
bool OptionTog;
private void Option(int client)
{
if (OptionTog == false)
{
//Put offsetsandshithere!
OptionTog = true;
}
else
{
//Put offsetsandshithere!
OptionTog = false;
}
}
I have put it like this because i know some of you newbs cannot be bothered to learn what the bool means and where you use it.
bool: this helps you to toggle the shit, remember the option name must be different from the bool name, if they are the same you may get errors as it wont know what one to read.
int client: your just stating the client, you would keep this if your menu was all client, if not it would be ' private void Option() '
To call it is easy!
For an all client menu:
Option(client);
For a host only menu:
Option();
You must put this where the option you would select the option.
bool ChromePlayersTog;
private void ChromePlayers(int client)
{
if (ChromePlayersTog == false)
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x60, 0x00, 0x00, 0x00 });
ChromePlayersTog = true;
}
else
{
DEX.SetMemory((0x0046C0E8 + ((uint)client * 0x3600)), new byte[] { 0x2C, 0x03, 0x00, 0x00 });
ChromePlayersTog = false;
}
}
Me - Making da tutorial.
Taylor - Showing me how to make a bool function when i was a little newb.
eddie mac - The Chrome Players Offset.
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