Random random = new Random();
int Colors = random.Next(0, 7);
byte[] Flash = Encoding.ASCII.GetBytes("^" + Colors + textBox1.Text);
Array.Resize(ref Flash, Flash.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Flash);
timer1.Start();
int Colors = random.Next(0, 7);
byte[] Flash = Encoding.ASCII.GetBytes("^" + Colors + textBox1.Text);
Array.Resize(ref Flash, Flash.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Flash);
Stopwatch stopwatch = new Stopwatch();
label1.Text = Convert.ToString(stopwatch.Elapsed);
if (label1.Text.Contains("00:00:00."))
{
byte[] NAME = Encoding.ASCII.GetBytes("^1" + textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3.SetMemory(0x00c9d96a, NAME);
}
timer1.Start();
label1.Text = Convert.ToString(stopwatch.Elapsed);
if (label1.Text.Contains("00:00:00.")) Time event will happen
{
byte[] NAME = Encoding.ASCII.GetBytes("^1" + textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3.SetMemory(0x00c9d96a, NAME);
}
Random random = new Random();
int Colors = random.Next(0, 7);
byte[] Flash = Encoding.ASCII.GetBytes("^" + Colors + textBox1.Text);
Array.Resize(ref Flash, Flash.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Flash);
timer1.Start();
int Colors = random.Next(0, 7);
byte[] Flash = Encoding.ASCII.GetBytes("^" + Colors + textBox1.Text);
Array.Resize(ref Flash, Flash.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Flash);
Stopwatch stopwatch = new Stopwatch();
label1.Text = Convert.ToString(stopwatch.Elapsed);
if (label1.Text.Contains("00:00:00."))
{
byte[] NAME = Encoding.ASCII.GetBytes("^1" + textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3.SetMemory(0x00c9d96a, NAME);
}
timer1.Start();
label1.Text = Convert.ToString(stopwatch.Elapsed);
if (label1.Text.Contains("00:00:00.")) Time event will happen
{
byte[] NAME = Encoding.ASCII.GetBytes("^1" + textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3.SetMemory(0x00c9d96a, NAME);
}
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