Post: [1.07] In-Game Camo/Attachment Offset & Bytes
03-04-2014, 08:17 PM #1
br0wniiez
Yung Chico
(adsbygoogle = window.adsbygoogle || []).push({}); So recently, I've been seeing people just take the offset for "in-game camo" posted and just throwing it into their tools/menus, which is ok but when you change camo you end up with 0/0 ammo which seems pretty useless"Infinite Ammo doesn't solve this" as some don't use debugger to actually fix this problem, here is how.

You won't need this if you simply do not care about ammo and just beast it with god mode, knife & secondary lol... But for some people that use the toolsmenus will obviously want ammo, there's always one Winky Winky
So firstly you're need these 3 offsets/addresses below:

    0xF43DEE
0xF43056
0xF43F66


Example (For Gold Camo)

    0xF43DEE = 01
0xF43056 = 01
0xF43F66 = 01


This will give you the camo with the same amount of ammo you had with the previous camo or whatever.

Also some of the bytes posted for the camo's were wrong or maybe not clear enough, I also added the correct names as of what I know and the 2Chainz camo :wag:

    00 [COLOR="#000000"]No Camo[/COLOR]
01 [COLOR="#FFD700"]Gold[/COLOR]
02 [COLOR="#cc0000"]Kiss of Death[/COLOR]
03 Warcry
04 Spectrum aka [COLOR="#FFD700"]R[/COLOR][COLOR="#00FFFF"]a[/COLOR][COLOR="#FF8C00"]i[/COLOR][COLOR="#008000"]n[/COLOR][COLOR="#EE82EE"]b[/COLOR][COLOR="#0000CD"]o[/COLOR][COLOR="#FF0000"]w[/COLOR]
05 Sea
06 Marine
08 Barbwire 1
09 Camo Temp
10 Black Barbwired
11 [COLOR="#006400"]Green Barbwired[/COLOR]
12 [COLOR="#ff0000"]Body Count[/COLOR]
13 [COLOR="#FF8C00"]Autumn[/COLOR]
14 Brush
15 [COLOR="#800080"]Purple[/COLOR]
16 Crocodile
17 [COLOR="#008000"]Green[/COLOR]
18 Snake
19 Ocean
1A[COLOR="#FF0000"] Red[/COLOR]
1B Snow
1C Scale
1D Trail
1E Woodland
1F Shattered Glass
0A 2Chainz
OB Barbwired 2
OC [COLOR="#008000"]Festive[/COLOR]/[COLOR="#FF0000"]Christmas[/COLOR]
0D Gold Barbwired
0F Normal/Silver Barbwired[/FONT]

Also if you want to change attachments, it's pretty much the same process:

    Offsets for attachments

0xF21EE5
0xF21EE6

but varies sometimes it was this 0x00F21EED


I tested this with the Honey Badger, but found changing attachments pretty pointless unless you want to disco the attachments or something lol, I'm sure you guys can work it out.

    0xF21EE5, 0xF21EE6

03 - Grenade Launcher
05 - Foregrip
07 - Shotgun
04, 40 - ACOG Scope W/ Foregrip
06, 40 - ACOScope W/ Shotgun
06, 80 - Holographic W/ Shotgun
06, C0 - Shotgun w/ VMR Sight
00, 01 - Extended Mags
01, 40 - Thermal Hybrid
03, 40 - Thermal Hybrid W/ Launcher
05, 40 - Thermal Hybrid W/ Grip
07, 40 - Thermal Hybrid W/ Shotgun
01, 00 - Red Dot Sight
03, 00 Launcher & Red Dot Sight
04, 00 Foregrip
05, 00 Foregrip & Red Dot Sight
08, 00 Muzzle Brake
09, 00 Muzzle Brake & Red Dot Sight
10, 00 Burst Fire
11, 00 Burst Fire & Red Dot Sight

40 ACOG Scope
80 - Holographic Sight
C0 - VMR Sight

If you put the byte to 41 instead of 40
you will get ACOG scope but with Gold Camo
Or C1 you will get a VMR with Gold Camo...
You know the rest lol


You can find loads more by just messing with the bytes, don't think many will use the attachments anyway, again seems pretty non-essential but it's here if wanted.

P.S. People can use this if they wanted to add Scopeless Snipers to their tools/menus etc
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The following 4 users say thank you to br0wniiez for this useful post:

Artiist, Fwsy, xReaperv3
03-04-2014, 08:34 PM #2
xReaperv3
Bounty hunter
Thanks bro! <3

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