Post: [1.09] Func Offsets
03-04-2014, 11:45 PM #1
Raz0rMind
I love BadChoicesZ
(adsbygoogle = window.adsbygoogle || []).push({}); BG_GetPerkIndexForName(const char *perkName) - 0xF4700
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) - 0x119A34
G_GetWeaponIndexForName(const char *name) - 0x290A3C
SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x628374
SV_UnLinkEntity(gentity_s *gEnt) - 0x327C10
SV_LinkEntity(gentity_s *gEnt) - 0x327C90
G_spawn(void) - 0x28CB70
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) - 0x53D984
Cbuf_AddText(int localClientNum, const char *text) - 0x2AD964
SV_SetBrushModel(gentity_s *ent) - 0x59B7D8
sp_script_model(gentity_s *pSelf) - 0x282478
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) - 0x290504
G_SetAngle(gentity_s *ent, const float *angle) - 0x28D588
G_SetOrigin(gentity_s *ent, const float *origin) - 0x28D35C
TeleportPlayer(gentity_s *player, float *origin, float *angles) - 0x24DF38
SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt) - 0x056C888
SetClientViewAngle(gentity_s *ent, const float *angle) - 0x22DBF0
G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int) - 0x23FD70
CG_GameMessage(int localClientNum, const char *msg) - 0x5B3F08
SV_GetUserinfo(int index, char *buffer, int bufferSize) - 0x5D0E8C
G_SetClientContents(gentity_s *) - 0x22995C
G_LocalizedStringIndex(const char * string) - 0x331E0
Dvar_FindVar(const char *dvarName) - 0x5DFA74
G_MaterialIndex(const char * name) - 0x311CC
PlayerCMD_ClonePlayer(scr_entref_t entref) - 0x239F60
SetClientViewAngle1(gentity_s *ent, const float *angle) - 0x22DBF0
G_Model: 0x28B764
Key_isdown: 0x18BD58
LocalName: 0x177A038
G_client: 0xF43B00
FPS: 0x369080
CG_Draw2Sad Awesome 0x145FF8
R_AddCmdDrawStretchPic: 0x60C818
GodMode All Clients: 0x2398F0
Super Jump: 0xE9B0C
Super Speed: 0x22A7BC
SV_KickClient: 0x5DF3CC
G_InitalizeAmmo: 0x246C28
G_SelectWeaponIndex: 0x28EFEC
GetViewModelWeaponIndex: 0x119E20
SP_scriptbrush_model: 0x2823BC
client_s: 0x208B990

Credits:
Me (Updating)
SC58 for old release
Therifboy for old release

    
g_hudelems: 0xD86E08 (AlmightySo)

    


AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,

by lollo1000
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The following 16 users say thank you to Raz0rMind for this useful post:

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03-04-2014, 11:49 PM #2
Notorious
Caprisuns Is Back
Originally posted by Raz0rMind View Post
BG_GetPerkIndexForName(const char *perkName) - 0xF4700
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) - 0x119A34
G_GetWeaponIndexForName(const char *name) - 0x290A3C
SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x628374
SV_UnLinkEntity(gentity_s *gEnt) - 0x327C10
SV_LinkEntity(gentity_s *gEnt) - 0x327C90
G_spawn(void) - 0x28CB70
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) - 0x53D984
Cbuf_AddText(int localClientNum, const char *text) - 0x2AD964
SV_SetBrushModel(gentity_s *ent) - 0x59B7D8
player_die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime) - 0x23DBC0
sp_script_model(gentity_s *pSelf) - 0x282478
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) - 0x290504
G_SetAngle(gentity_s *ent, const float *angle) - 0x28D588
G_SetOrigin(gentity_s *ent, const float *origin) - 0x28D35C
TeleportPlayer(gentity_s *player, float *origin, float *angles) - 0x24DF38
SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt) - 0x056C888
SetClientViewAngle(gentity_s *ent, const float *angle) - 0x22DBF0
G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int) - 0x23FD70
CG_GameMessage(int localClientNum, const char *msg) - 0x5B3F08
SV_GetUserinfo(int index, char *buffer, int bufferSize) - 0x5D0E8C
G_SetClientContents(gentity_s *) - 0x22995C
G_LocalizedStringIndex(const char * string) - 0x331E0
Dvar_FindVar(const char *dvarName) - 0x5DFA74
G_MaterialIndex(const char * name) - 0x311CC
PlayerCMD_ClonePlayer(scr_entref_t entref) - 0x239F60
SetClientViewAngle1(gentity_s *ent, const float *angle) - 0x22DBF0
G_Model: 0x28B764
Key_isdown: 0x18BD58
LocalName: 0x177A038
playercmd_suicide: 0x239B08
G_client: 0xF43B00
FPS: 0x369080
CG_Draw2Sad Awesome 0x145FF8
R_AddCmdDrawStretchPic: 0x60C818
GodMode All Clients: 0x2398F0
Super Jump: 0xE9B0C
Super Speed: 0x22A7BC
SV_KickClient: 0x5DF3CC
G_InitalizeAmmo: 0x246C28
G_SelectWeaponIndex: 0x28EFEC
GetViewModelWeaponIndex: 0x119E20
SP_scriptbrush_model: 0x2823BC
client_s: 0x208B990

Credits:
Me (Updating)
SC58 for old release
Therifboy for old release


I thought FPS is 0x369070
03-04-2014, 11:53 PM #3
Raz0rMind
I love BadChoicesZ
Originally posted by Prime
I thought FPS is 0x369070


Not sure what I used, I think my FPS is only to enable and not the text.
03-05-2014, 12:51 AM #4
Originally posted by Raz0rMind View Post
BG_GetPerkIndexForName(const char *perkName) - 0xF4700
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) - 0x119A34
G_GetWeaponIndexForName(const char *name) - 0x290A3C
SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x628374
SV_UnLinkEntity(gentity_s *gEnt) - 0x327C10
SV_LinkEntity(gentity_s *gEnt) - 0x327C90
G_spawn(void) - 0x28CB70
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) - 0x53D984
Cbuf_AddText(int localClientNum, const char *text) - 0x2AD964
SV_SetBrushModel(gentity_s *ent) - 0x59B7D8
sp_script_model(gentity_s *pSelf) - 0x282478
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) - 0x290504
G_SetAngle(gentity_s *ent, const float *angle) - 0x28D588
G_SetOrigin(gentity_s *ent, const float *origin) - 0x28D35C
TeleportPlayer(gentity_s *player, float *origin, float *angles) - 0x24DF38
SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt) - 0x056C888
SetClientViewAngle(gentity_s *ent, const float *angle) - 0x22DBF0
G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int) - 0x23FD70
CG_GameMessage(int localClientNum, const char *msg) - 0x5B3F08
SV_GetUserinfo(int index, char *buffer, int bufferSize) - 0x5D0E8C
G_SetClientContents(gentity_s *) - 0x22995C
G_LocalizedStringIndex(const char * string) - 0x331E0
Dvar_FindVar(const char *dvarName) - 0x5DFA74
G_MaterialIndex(const char * name) - 0x311CC
PlayerCMD_ClonePlayer(scr_entref_t entref) - 0x239F60
SetClientViewAngle1(gentity_s *ent, const float *angle) - 0x22DBF0
G_Model: 0x28B764
Key_isdown: 0x18BD58
LocalName: 0x177A038
G_client: 0xF43B00
FPS: 0x369080
CG_Draw2Sad Awesome 0x145FF8
R_AddCmdDrawStretchPic: 0x60C818
GodMode All Clients: 0x2398F0
Super Jump: 0xE9B0C
Super Speed: 0x22A7BC
SV_KickClient: 0x5DF3CC
G_InitalizeAmmo: 0x246C28
G_SelectWeaponIndex: 0x28EFEC
GetViewModelWeaponIndex: 0x119E20
SP_scriptbrush_model: 0x2823BC
client_s: 0x208B990

Credits:
Me (Updating)
SC58 for old release
Therifboy for old release


g_hudelems or whatever its called : 0xD86E08

The following user thanked Black Panther for this useful post:

Raz0rMind
03-05-2014, 02:11 AM #5
is the rpc function address for 1.09 the same as 1.07?
03-05-2014, 04:54 AM #6
Raz0rMind
I love BadChoicesZ
Originally posted by milky4444 View Post
is the rpc function address for 1.09 the same as 1.07?


Not sure, didnt looked yet.
03-05-2014, 08:06 AM #7
ItsLollo1000
Little One
vllt brauchst du noch ein paar Smile

    
AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,

The following 3 users say thank you to ItsLollo1000 for this useful post:

ImSooCool, Raz0rMind, xHostModer
03-05-2014, 09:37 AM #8
Raz0rMind
I love BadChoicesZ
Originally posted by ItsLollo1000 View Post
vllt brauchst du noch ein paar Smile

    
AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,


Danke, ich brauche es nicht da ich das Game nicht wirklich anfasse aber die Anderen werden es sicher brauchen können. Smile

The following user thanked Raz0rMind for this useful post:

ItsLollo1000
03-06-2014, 12:40 AM #9
M-alShammary
I am error
What is PlayerState Offset ?
I need this offset for give weapon
03-06-2014, 12:59 AM #10
RatchetBooty
Former Staff
Originally posted by alShammary View Post
What is PlayerState Offset ?
I need this offset for give weapon


Loool g_client is playerstate....

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