0x145FF8
g_hudelems: 0xD86E08 (AlmightySo)
AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,
by lollo1000
0x145FF8
0x145FF8
AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,

AngleNormalize180 (const float angle) = 0x0077D914,
AngleNormalize360 (const float angle) = 0x00379E50,
BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
BG_GetNumWeapons(void) = 0x001195C0,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
CG_Draw2D(int localClientNum) = 0x00145FF8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
CalculateRanks (void) = 0x0024B3B4,
ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
client_s pionter = 0x0023D4D8,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
Dvar_GetBool(const char *dvarName) = 0x00632960,
Dvar_GetString(const char *dvarName) = 0x005B05A4,
FIX_ELEM = 0x00033227,
fog Address(Enable_RPC) = 0x0049C140,
FPS = 0x00369070,
Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
Key_StringToKeynum(const char *str) = 0x0018BD98,
Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
Key_Unbind_f(void) = 0x0018C3F8,
Key_Bind_f(void) = 0x0018C50C,
G_EntUnlink (gentity_s * ent) = 0x002920CC,
G_Entity = 0x00E03B00,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
G_HudElem(XREF) = 0x00241EA4,
G_InitGentity (gentity_s * e) = 0x0028CB10,
G_LocalizedStringIndex (const char * string) = 0x000331E0,
G_MaterialIndex (const char * name) = 0x000311CC,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
G_SetClientContents (gentity_s *) = 0x0022995C,
G_SetModel( int client, string model ) = 0x0028B764,
G_SpawnPlayerClone(void) = 0x0028D22C,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
G_SoundAliasIndex (const char * name) = 0x000334D0,
G_Spawn = 0x0028CB70,
level_locals_t = 0x00DB4E84,
LevelTime = level_locals_t + 0x540,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
player_die = 0x0023DBC0,
g_client = 0x00F43B00,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
Scr_ObjectError (const char * error) = 0x002DD190,
SetClientViewAngle = 0x0022DBF0,
SP_script_model = 0x00282428,
SpawnModelName = 0x0028B754,
SV_AddTestClient(void) = 0x00582A70,
SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
va(const char *format) = 0x00388410,
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