
public static uint
G_SpawnAddress = 0x28EAB8,
G_SetModel = 0x28D6AC,
SP_Script_Model = 0x2843C0,
SV_UnlinkEntity = 0x329D10,
SV_LinkEntity = 0x329D90,
G_EntityAddress = 0xE04480,
SV_SetBrushModel = 0x4CE068;
public static Int32 G_Spawn()
{
return RPC.Call(G_SpawnAddress);
}
public static Int32 SpawnCrate(String MapName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
return SpawnModel(MapName, "carepackage_friendly_iw6", X, Y, Z, Forward, Yaw, Pitch);
}
public static void MoveEnt(int ent, float x, float y, float z)
{
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, x);
Build.Write.SetFloat(4, y);
Build.Write.SetFloat(8, z);
PS3.Extension.WriteBytes((UInt32)ent + 0x138, buffer);
}
public static Int32 SpawnModel(String MapName, String ModelName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
Int32 Ent = G_Spawn();
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, X);
Build.Write.SetFloat(4, Y);
Build.Write.SetFloat(8, Z);
Build.Write.SetFloat(12, Forward);
Build.Write.SetFloat(16, Yaw);
Build.Write.SetFloat(20, Pitch);
PS3.Extension.WriteBytes((UInt32)Ent + 0x138, buffer);
RPC.Call(G_SetModel, Ent, ModelName);
RPC.Call(SP_Script_Model, Ent);
MakeSolid(Ent, MapName);
return Ent;
}
public static void MakeSolid(Int32 Entity, String Mapname)
{
RPC.Call(SV_UnlinkEntity, Entity);
PS3.Extension.WriteByte((UInt32)Entity + 0x101, 4);
UInt32 Brush = 0;
switch (Mapname)
{
case "mp_prisonbreak":
Brush = G_Entity(0x3
;
break;
case "mp_dart":
Brush = G_Entity(0x6B);
break;
case "mp_lonestar":
Brush = G_Entity(0x6A);
break;
case "mp_frag":
Brush = G_Entity(0x55);
break;
case "mp_snow":
Brush = G_Entity(0x56);
break;
case "mp_fahrenheit":
Brush = G_Entity(0xA
;
break;
case "mp_hasima":
Brush = G_Entity(0x63);
break;
case "mp_warhawk":
Brush = G_Entity(0x45);
break;
case "mp_sovereign":
Brush = G_Entity(0x72);
break;
case "mp_zebra":
Brush = G_Entity(0x44);
break;
case "mp_skeleton":
Brush = G_Entity(0x3A);
break;
case "mp_chasm":
Brush = G_Entity(0x49);
break;
case "mp_flooded":
Brush = G_Entity(0x57);
break;
case "mp_strikezone":
Brush = G_Entity(0x57);
break;
}
PS3.Extension.WriteUInt32((UInt32)Entity + 0x8C, PS3.Extension.ReadUInt32(Brush + 0x8C));
RPC.Call(SV_SetBrushModel, Entity);
Or_Int32((UInt32)Entity + 0x11C, PS3.Extension.ReadInt32((UInt32)Entity + 0x11C));
RPC.Call(SV_LinkEntity, Entity);
}
public static UInt32 G_Entity(Int32 clientIndex)
{
return G_EntityAddress + ((UInt32)clientIndex * 0x280);
}
public static void Or_Int32(UInt32 address, Int32 input)
{
Int32 or = PS3.Extension.ReadInt32(address);
or |= input;
PS3.Extension.WriteInt32(address, or);
}
public static uint G_Client(int clientIndex, uint Mod)
{
return (0xF44480 + (UInt32)Mod) + ((uint)clientIndex * 0x3700);
}
public static float[] getOrigin(int clientIndex)
{
return ReadSingle(G_Client(clientIndex, 0x1C), 3);
}
public static float[] ReadSingle(uint address, int length)
{
byte[] mem = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(mem);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(mem, (length - 1 - index) * 4);
return numArray;
}
public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}

public static uint
G_SpawnAddress = 0x28CB70,
G_SetModel = 0x28B764,
SP_Script_Model = 0x282428,
SV_UnlinkEntity = 0x327C10,
SV_LinkEntity = 0x327C90,
G_EntityAddress = 0xE03B00,
SV_SetBrushModel = 0x59B7D8;
public static Int32 G_Spawn()
{
return RPC.Call(G_SpawnAddress);
}
public static Int32 SpawnCrate(String MapName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
return SpawnModel(MapName, "carepackage_friendly_iw6", X, Y, Z, Forward, Yaw, Pitch);
}
public static void MoveEnt(int ent, float x, float y, float z)
{
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, x);
Build.Write.SetFloat(4, y);
Build.Write.SetFloat(8, z);
PS3.Extension.WriteBytes((UInt32)ent + 0x138, buffer);
}
public static Int32 SpawnModel(String MapName, String ModelName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
Int32 Ent = G_Spawn();
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, X);
Build.Write.SetFloat(4, Y);
Build.Write.SetFloat(8, Z);
Build.Write.SetFloat(12, Forward);
Build.Write.SetFloat(16, Yaw);
Build.Write.SetFloat(20, Pitch);
PS3.Extension.WriteBytes((UInt32)Ent + 0x138, buffer);
RPC.Call(G_SetModel, Ent, ModelName);
RPC.Call(SP_Script_Model, Ent);
MakeSolid(Ent, MapName);
return Ent;
}
public static void MakeSolid(Int32 Entity, String Mapname)
{
RPC.Call(SV_UnlinkEntity, Entity);
PS3.Extension.WriteByte((UInt32)Entity + 0x101, 4);
UInt32 Brush = 0;
switch (Mapname)
{
case "mp_prisonbreak":
Brush = G_Entity(0x3
;
break;
case "mp_dart":
Brush = G_Entity(0x6B);
break;
case "mp_lonestar":
Brush = G_Entity(0x6A);
break;
case "mp_frag":
Brush = G_Entity(0x55);
break;
case "mp_snow":
Brush = G_Entity(0x56);
break;
case "mp_fahrenheit":
Brush = G_Entity(0xA
;
break;
case "mp_hasima":
Brush = G_Entity(0x63);
break;
case "mp_warhawk":
Brush = G_Entity(0x45);
break;
case "mp_sovereign":
Brush = G_Entity(0x72);
break;
case "mp_zebra":
Brush = G_Entity(0x44);
break;
case "mp_skeleton":
Brush = G_Entity(0x3A);
break;
case "mp_chasm":
Brush = G_Entity(0x49);
break;
case "mp_flooded":
Brush = G_Entity(0x57);
break;
case "mp_strikezone":
Brush = G_Entity(0x57);
break;
}
PS3.Extension.WriteUInt32((UInt32)Entity + 0x8C, PS3.Extension.ReadUInt32(Brush + 0x8C));
RPC.Call(SV_SetBrushModel, Entity);
Or_Int32((UInt32)Entity + 0x11C, PS3.Extension.ReadInt32((UInt32)Entity + 0x11C));
RPC.Call(SV_LinkEntity, Entity);
}
public static UInt32 G_Entity(Int32 clientIndex)
{
return G_EntityAddress + ((UInt32)clientIndex * 0x280);
}
public static void Or_Int32(UInt32 address, Int32 input)
{
Int32 or = PS3.Extension.ReadInt32(address);
or |= input;
PS3.Extension.WriteInt32(address, or);
}

public static uint
G_SpawnAddress = 0x28CB70,
G_SetModel = 0x28B764,
SP_Script_Model = 0x282428,
SV_UnlinkEntity = 0x327C10,
SV_LinkEntity = 0x327C90,
G_EntityAddress = 0xE03B00,
SV_SetBrushModel = 0x59B7D8;
public static Int32 G_Spawn()
{
return RPC.Call(G_SpawnAddress);
}
public static Int32 SpawnCrate(String MapName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
return SpawnModel(MapName, "carepackage_friendly_iw6", X, Y, Z, Forward, Yaw, Pitch);
}
public static void MoveEnt(int ent, float x, float y, float z)
{
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, x);
Build.Write.SetFloat(4, y);
Build.Write.SetFloat(8, z);
PS3.Extension.WriteBytes((UInt32)ent + 0x138, buffer);
}
public static Int32 SpawnModel(String MapName, String ModelName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
Int32 Ent = G_Spawn();
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, X);
Build.Write.SetFloat(4, Y);
Build.Write.SetFloat(8, Z);
Build.Write.SetFloat(12, Forward);
Build.Write.SetFloat(16, Yaw);
Build.Write.SetFloat(20, Pitch);
PS3.Extension.WriteBytes((UInt32)Ent + 0x138, buffer);
RPC.Call(G_SetModel, Ent, ModelName);
RPC.Call(SP_Script_Model, Ent);
MakeSolid(Ent, MapName);
return Ent;
}
public static void MakeSolid(Int32 Entity, String Mapname)
{
RPC.Call(SV_UnlinkEntity, Entity);
PS3.Extension.WriteByte((UInt32)Entity + 0x101, 4);
UInt32 Brush = 0;
switch (Mapname)
{
case "mp_prisonbreak":
Brush = G_Entity(0x3
;
break;
case "mp_dart":
Brush = G_Entity(0x6B);
break;
case "mp_lonestar":
Brush = G_Entity(0x6A);
break;
case "mp_frag":
Brush = G_Entity(0x55);
break;
case "mp_snow":
Brush = G_Entity(0x56);
break;
case "mp_fahrenheit":
Brush = G_Entity(0xA
;
break;
case "mp_hasima":
Brush = G_Entity(0x63);
break;
case "mp_warhawk":
Brush = G_Entity(0x45);
break;
case "mp_sovereign":
Brush = G_Entity(0x72);
break;
case "mp_zebra":
Brush = G_Entity(0x44);
break;
case "mp_skeleton":
Brush = G_Entity(0x3A);
break;
case "mp_chasm":
Brush = G_Entity(0x49);
break;
case "mp_flooded":
Brush = G_Entity(0x57);
break;
case "mp_strikezone":
Brush = G_Entity(0x57);
break;
}
PS3.Extension.WriteUInt32((UInt32)Entity + 0x8C, PS3.Extension.ReadUInt32(Brush + 0x8C));
RPC.Call(SV_SetBrushModel, Entity);
Or_Int32((UInt32)Entity + 0x11C, PS3.Extension.ReadInt32((UInt32)Entity + 0x11C));
RPC.Call(SV_LinkEntity, Entity);
}
public static UInt32 G_Entity(Int32 clientIndex)
{
return G_EntityAddress + ((UInt32)clientIndex * 0x280);
}
public static void Or_Int32(UInt32 address, Int32 input)
{
Int32 or = PS3.Extension.ReadInt32(address);
or |= input;
PS3.Extension.WriteInt32(address, or);
}

public static uint
G_SpawnAddress = 0x28CB70,
G_SetModel = 0x28B764,
SP_Script_Model = 0x282428,
SV_UnlinkEntity = 0x327C10,
SV_LinkEntity = 0x327C90,
G_EntityAddress = 0xE03B00,
SV_SetBrushModel = 0x59B7D8;
public static Int32 G_Spawn()
{
return RPC.Call(G_SpawnAddress);
}
public static Int32 SpawnCrate(String MapName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
return SpawnModel(MapName, "carepackage_friendly_iw6", X, Y, Z, Forward, Yaw, Pitch);
}
public static void MoveEnt(int ent, float x, float y, float z)
{
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, x);
Build.Write.SetFloat(4, y);
Build.Write.SetFloat(8, z);
PS3.Extension.WriteBytes((UInt32)ent + 0x138, buffer);
}
public static Int32 SpawnModel(String MapName, String ModelName, Single X, Single Y, Single Z, Single Forward = 0, Single Yaw = 0, Single Pitch = 0)
{
Int32 Ent = G_Spawn();
Byte[] buffer = new Byte[24];
ArrayBuilder Build = new ArrayBuilder(buffer);
Build.Write.SetFloat(0, X);
Build.Write.SetFloat(4, Y);
Build.Write.SetFloat(8, Z);
Build.Write.SetFloat(12, Forward);
Build.Write.SetFloat(16, Yaw);
Build.Write.SetFloat(20, Pitch);
PS3.Extension.WriteBytes((UInt32)Ent + 0x138, buffer);
RPC.Call(G_SetModel, Ent, ModelName);
RPC.Call(SP_Script_Model, Ent);
MakeSolid(Ent, MapName);
return Ent;
}
public static void MakeSolid(Int32 Entity, String Mapname)
{
RPC.Call(SV_UnlinkEntity, Entity);
PS3.Extension.WriteByte((UInt32)Entity + 0x101, 4);
UInt32 Brush = 0;
switch (Mapname)
{
case "mp_prisonbreak":
Brush = G_Entity(0x3
;
break;
case "mp_dart":
Brush = G_Entity(0x6B);
break;
case "mp_lonestar":
Brush = G_Entity(0x6A);
break;
case "mp_frag":
Brush = G_Entity(0x55);
break;
case "mp_snow":
Brush = G_Entity(0x56);
break;
case "mp_fahrenheit":
Brush = G_Entity(0xA
;
break;
case "mp_hasima":
Brush = G_Entity(0x63);
break;
case "mp_warhawk":
Brush = G_Entity(0x45);
break;
case "mp_sovereign":
Brush = G_Entity(0x72);
break;
case "mp_zebra":
Brush = G_Entity(0x44);
break;
case "mp_skeleton":
Brush = G_Entity(0x3A);
break;
case "mp_chasm":
Brush = G_Entity(0x49);
break;
case "mp_flooded":
Brush = G_Entity(0x57);
break;
case "mp_strikezone":
Brush = G_Entity(0x57);
break;
}
PS3.Extension.WriteUInt32((UInt32)Entity + 0x8C, PS3.Extension.ReadUInt32(Brush + 0x8C));
RPC.Call(SV_SetBrushModel, Entity);
Or_Int32((UInt32)Entity + 0x11C, PS3.Extension.ReadInt32((UInt32)Entity + 0x11C));
RPC.Call(SV_LinkEntity, Entity);
}
public static UInt32 G_Entity(Int32 clientIndex)
{
return G_EntityAddress + ((UInt32)clientIndex * 0x280);
}
public static void Or_Int32(UInt32 address, Int32 input)
{
Int32 or = PS3.Extension.ReadInt32(address);
or |= input;
PS3.Extension.WriteInt32(address, or);
}
public static uint G_Client(int clientIndex, uint Mod)
{
return (0xF43B00 + (UInt32)Mod) + ((uint)clientIndex * 0x3700);
}
public static float[] getOrigin(int clientIndex)
{
return ReadSingle(G_Client(clientIndex, 0x1C), 3);
}
public static float[] ReadSingle(uint address, int length)
{
byte[] mem = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(mem);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(mem, (length - 1 - index) * 4);
return numArray;
}
public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
Bomb - prop_suitcase_bomb
Vest - prop_ballistic_vest_iw6
Gold Vest - prop_ballistic_vest_iw6_bombsquad
Heavy Ammo Supply - prop_mp_max_ammo_pickup
Gold SATCOM - mp_satcom_obj
Red SATCOM - mp_satcom_obj_red
Intel - com_metal_briefcase_intel
Gold Trophy System - mp_trophy_system_iw6_bombsquad
Trophy System - mp_trophy_system_iw6
Juggernaut:
Heavy Juggernaut - mp_fullbody_juggernaut_heavy_black
Light Juggernaut - mp_body_juggernaut_light_black
Juggernaut Head - head_juggernaut_light_black
Infected Suit - mp_body_infected_a
Infected Head - head_mp_infected
Default - mp_body_us_rangers_assault_a_woodland
Elite Suit - mp_body_us_rangers_assault_a_elite
Small Bomb - mil_tntbomb_mp
Care Package - com_plasticcase_green_big_us_dirt
AC130 - vehicle_ac130_low_mp
Battle Hind - vehicle_battle_hind
Default Vehicle - defaultvehicle
Invisible - none
AAS 72X - vehicle_aas_72x_killstreak
Small Airplane - vehicle_skylark
Ball Drone - vehicle_ball_drone_iw6
Gryphon - vehicle_drone_vanguard
I.M.S - ims_scorpion_body_iw6
Prison Door -
Right Door - pbk_prison_door_right_01
Left Door - pbk_prison_door_left_01
Warthog - vehicle_a10_warthog_iw6_mp
Drone - vehicle_drone_backup_buddy
Gas Baloon - ims_scorpion_explosive_iw6
Wall - placeable_barrier
Natural Flag - prop_flag_neutral
Federation Flag - prop_flag_iw6_federation
Ghosts Flag - prop_flag_iw6_ghost
Dog - mp_fullbody_dog_a
Bomb Belt - mil_semtex_belt
CellPhone - com_cellphone_on
Tree's:
Long Tree - com_woodlog_16_192_d
Broken Tree - foliage_afr_tree_brokentrunk_01a
Gold Sentry - weapon_sentry_chaingun_obj
Red Sentry - weapon_sentry_chaingun_obj_red
Sentry - weapon_sentry_chaingun
Broken Sentry - weapon_sentry_chaingun_destroyed
Orange Sentry (Cant Place Sentry) - weapon_sentry_chaingun_bombsquad
TV - ny_harbor_slava_interior_props_monitor
Chain Saw - vehicle_drone_backup_buddy_gun
Vulture - vehicle_drone_backup_buddy
Juggernaut Care Package - mp_juggernaut_carepackage
Red Jaggernaut Care Package - mp_juggernaut_carepackage_red
Shield - weapon_riot_shield_jug_iw6
Small Airplane - vehicle_skylark
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