public static class Conversions
{
public static uint G_Client = 0xF44480;
public static byte[] ReverseBytes(byte[] input)
{
Array.Reverse(input);
return input;
}
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
CallFunction(0x590EA0, new object[]
{
Client,
0,
Command
});
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
CallFunction(0x0029244C, (uint)(Conversions.g_client+ (client * 0x3700)), weapon, akimbo);
CallFunction(0x0246BE4, (uint)(Conversions.g_client+ (client * 0x3700)), weapon, 0, ammo, 1);
CallFunction(0x590EA0, client, 0, "a \"" + weapon + "\"");
}
//0x0029244C- G_GivePlayerWeapon Offset
//0x0246BE4- Add_Ammo Offset
//0x590EA0- SV Offset
//0x3700 - Index/Intervnal
public static class Conversions
{
public static uint G_Client = 0xF44480;
public static byte[] ReverseBytes(byte[] input)
{
Array.Reverse(input);
return input;
}
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
CallFunction(0x590EA0, new object[]
{
Client,
0,
Command
});
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
CallFunction(0x0029244C, (uint)(Conversions.g_client+ (client * 0x3700)), weapon, akimbo);
CallFunction(0x0246BE4, (uint)(Conversions.g_client+ (client * 0x3700)), weapon, 0, ammo, 1);
CallFunction(0x590EA0, client, 0, "a \"" + weapon + "\"");
}
//0x0029244C- G_GivePlayerWeapon Offset
//0x0246BE4- Add_Ammo Offset
//0x590EA0- SV Offset
//0x3700 - Index/Intervnal
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