Post: Gta 5 1.08 update notes
12-18-2013, 10:37 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Here are a few patch notes i've found for the 1.08 patch not that bad of a patch apart from the yankton one

• Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
• Increased the cash and RP rewards for Races with multiple laps.
• Cash payouts for Parachuting now take points scored into account.
• Improved spawning for Deathmatches where the spawn points were previously very far apart.
• Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
• Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
• Team balancing does a better job of putting friends and crew members together.
• BETA Crew Head to Head matches are now available to play. To initiate a Crew Head to Head, you’ll need to create a Playlist that does not contain Vehicle Deathmatches, Survivals or any Jobs that require more than 2 teams. From there, go into My Playlists and you’ll see a prompt for Head to Head (BETA). This will launch the lobby and you’ll be able to invite other players from your Crew, Friend’s Crews or Skill Matched Crews.
• Player blips no longer remain red on Missions when the player has a Bounty.
• Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
• Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
• Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
• Small deduction to the amount of cash the winners of Races, Parachuting and Last Team Standing matches receive in order to increase payouts for all other participants.
• Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
• The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
• Fixes an issue where GTA Online players could reach North Yankton.
• Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
• Fixes for various duplicate vehicle exploits.
• Fixes issues when using the Character Select from inside the Creator.
• Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
• Fixes exploits of the Fastest Lap bonus.
• Glasses from the Beach Bum update now appear in the inventory menu.
• Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
• Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.
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The following 2 users say thank you to killy115 for this useful post:

GrandTheftAutoV, KimJongIl
12-18-2013, 01:31 PM #2
Originally posted by killy115 View Post
Here are a few patch notes i've found for the 1.08 patch not that bad of a patch apart from the yankton one

• Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
• Increased the cash and RP rewards for Races with multiple laps.
• Cash payouts for Parachuting now take points scored into account.
• Improved spawning for Deathmatches where the spawn points were previously very far apart.
• Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
• Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
• Team balancing does a better job of putting friends and crew members together.
• BETA Crew Head to Head matches are now available to play. To initiate a Crew Head to Head, you’ll need to create a Playlist that does not contain Vehicle Deathmatches, Survivals or any Jobs that require more than 2 teams. From there, go into My Playlists and you’ll see a prompt for Head to Head (BETA). This will launch the lobby and you’ll be able to invite other players from your Crew, Friend’s Crews or Skill Matched Crews.
• Player blips no longer remain red on Missions when the player has a Bounty.
• Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
• Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
• Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
• Small deduction to the amount of cash the winners of Races, Parachuting and Last Team Standing matches receive in order to increase payouts for all other participants.
• Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
• The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
• Fixes an issue where GTA Online players could reach North Yankton.
• Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
• Fixes for various duplicate vehicle exploits.
• Fixes issues when using the Character Select from inside the Creator.
• Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
• Fixes exploits of the Fastest Lap bonus.
• Glasses from the Beach Bum update now appear in the inventory menu.
• Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
• Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.

Thanks for sharing but I believe there is no fixing this game, After the tweaking of the rp and money i seen alot of players say screw rockstar

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killy115

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