Post: Whats the Codes ForUnlock All Cfg And The States
04-01-2013, 09:07 PM #1
Bearly
Haxor!
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Becouse I Dont Know
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04-01-2013, 10:11 PM #2
Josh_ox3
Treasure hunter
Originally posted by Bearly View Post
Whats the Codes ForUnlock All Cfg And The States
Becouse I Dont Know



Just use this. You must login or register to view this content. You'd need joka modz usb menu to go with it...


*Disclaimer* I am not a USB menu fgt, I have a real 1.14 patch*
04-01-2013, 11:50 PM #3
Script Kiddie
At least I can fight
here you go

    setplayerdata experience 2147483646
setPlayerData "challengeProgress" "ch_marksman_ak47" 1000
setPlayerData "challengeState" "ch_marksman_ak47" 9
setPlayerData "challengeProgress" "ch_expert_ak47" 500
setPlayerData "challengeState" "ch_expert_ak47" 9
setPlayerData "challengeProgress" "ch_ak47_gl" 20
setPlayerData "challengeState" "ch_ak47_gl" 2
setPlayerData "challengeProgress" "ch_ak47_reflex" 60
setPlayerData "challengeState" "ch_ak47_reflex" 2
setPlayerData "challengeProgress" "ch_ak47_silencer" 15
setPlayerData "challengeState" "ch_ak47_silencer" 2
setPlayerData "challengeProgress" "ch_ak47_acog" 20
setPlayerData "challengeState" "ch_ak47_acog" 2
setPlayerData "challengeProgress" "ch_ak47_fmj" 40
setPlayerData "challengeState" "ch_ak47_fmj" 2
setPlayerData "challengeProgress" "ch_ak47_mastery" 10
setPlayerData "challengeState" "ch_ak47_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_fal" 1000
setPlayerData "challengeState" "ch_marksman_fal" 9
setPlayerData "challengeProgress" "ch_expert_fal" 500
setPlayerData "challengeState" "ch_expert_fal" 9
setPlayerData "challengeProgress" "ch_fal_gl" 20
setPlayerData "challengeState" "ch_fal_gl" 2
setPlayerData "challengeProgress" "ch_fal_reflex" 60
setPlayerData "challengeState" "ch_fal_reflex" 2
setPlayerData "challengeProgress" "ch_fal_silencer" 15
setPlayerData "challengeState" "ch_fal_silencer" 2
setPlayerData "challengeProgress" "ch_fal_acog" 20
setPlayerData "challengeState" "ch_fal_acog" 2
setPlayerData "challengeProgress" "ch_fal_fmj" 40
setPlayerData "challengeState" "ch_fal_fmj" 2
setPlayerData "challengeProgress" "ch_fal_mastery" 10
setPlayerData "challengeState" "ch_fal_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_famas" 1000
setPlayerData "challengeState" "ch_marksman_famas" 9
setPlayerData "challengeProgress" "ch_expert_famas" 500
setPlayerData "challengeState" "ch_expert_famas" 9
setPlayerData "challengeProgress" "ch_famas_gl" 20
setPlayerData "challengeState" "ch_famas_gl" 2
setPlayerData "challengeProgress" "ch_famas_reflex" 60
setPlayerData "challengeState" "ch_famas_reflex" 2
setPlayerData "challengeProgress" "ch_famas_silencer" 15
setPlayerData "challengeState" "ch_famas_silencer" 2
setPlayerData "challengeProgress" "ch_famas_acog" 20
setPlayerData "challengeState" "ch_famas_acog" 2
setPlayerData "challengeProgress" "ch_famas_fmj" 40
setPlayerData "challengeState" "ch_famas_fmj" 2
setPlayerData "challengeProgress" "ch_famas_mastery" 10
setPlayerData "challengeState" "ch_famas_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_fn2000" 1000
setPlayerData "challengeState" "ch_marksman_fn2000" 9
setPlayerData "challengeProgress" "ch_expert_fn2000" 500
setPlayerData "challengeState" "ch_expert_fn2000" 9
setPlayerData "challengeProgress" "ch_fn2000_gl" 20
setPlayerData "challengeState" "ch_fn2000_gl" 2
setPlayerData "challengeProgress" "ch_fn2000_reflex" 60
setPlayerData "challengeState" "ch_fn2000_reflex" 2
setPlayerData "challengeProgress" "ch_fn2000_silencer" 15
setPlayerData "challengeState" "ch_fn2000_silencer" 2
setPlayerData "challengeProgress" "ch_fn2000_acog" 20
setPlayerData "challengeState" "ch_fn2000_acog" 2
setPlayerData "challengeProgress" "ch_fn2000_fmj" 40
setPlayerData "challengeState" "ch_fn2000_fmj" 2
setPlayerData "challengeProgress" "ch_fn2000_mastery" 10
setPlayerData "challengeState" "ch_fn2000_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m4" 1000
setPlayerData "challengeState" "ch_marksman_m4" 9
setPlayerData "challengeProgress" "ch_expert_m4" 500
setPlayerData "challengeState" "ch_expert_m4" 9
setPlayerData "challengeProgress" "ch_m4_gl" 20
setPlayerData "challengeState" "ch_m4_gl" 2
setPlayerData "challengeProgress" "ch_m4_reflex" 60
setPlayerData "challengeState" "ch_m4_reflex" 2
setPlayerData "challengeProgress" "ch_m4_silencer" 15
setPlayerData "challengeState" "ch_m4_silencer" 2
setPlayerData "challengeProgress" "ch_m4_acog" 20
setPlayerData "challengeState" "ch_m4_acog" 2
setPlayerData "challengeProgress" "ch_m4_fmj" 40
setPlayerData "challengeState" "ch_m4_fmj" 2
setPlayerData "challengeProgress" "ch_m4_mastery" 10
setPlayerData "challengeState" "ch_m4_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m16" 1000
setPlayerData "challengeState" "ch_marksman_m16" 9
setPlayerData "challengeProgress" "ch_expert_m16" 500
setPlayerData "challengeState" "ch_expert_m16" 9
setPlayerData "challengeProgress" "ch_m16_gl" 20
setPlayerData "challengeState" "ch_m16_gl" 2
setPlayerData "challengeProgress" "ch_m16_reflex" 60
setPlayerData "challengeState" "ch_m16_reflex" 2
setPlayerData "challengeProgress" "ch_m16_silencer" 15
setPlayerData "challengeState" "ch_m16_silencer" 2
setPlayerData "challengeProgress" "ch_m16_acog" 20
setPlayerData "challengeState" "ch_m16_acog" 2
setPlayerData "challengeProgress" "ch_m16_fmj" 40
setPlayerData "challengeState" "ch_m16_fmj" 2
setPlayerData "challengeProgress" "ch_m16_mastery" 10
setPlayerData "challengeState" "ch_m16_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_masada" 1000
setPlayerData "challengeState" "ch_marksman_masada" 9
setPlayerData "challengeProgress" "ch_expert_masada" 500
setPlayerData "challengeState" "ch_expert_masada" 9
setPlayerData "challengeProgress" "ch_masada_gl" 20
setPlayerData "challengeState" "ch_masada_gl" 2
setPlayerData "challengeProgress" "ch_masada_reflex" 60
setPlayerData "challengeState" "ch_masada_reflex" 2
setPlayerData "challengeProgress" "ch_masada_silencer" 15
setPlayerData "challengeState" "ch_masada_silencer" 2
setPlayerData "challengeProgress" "ch_masada_acog" 20
setPlayerData "challengeState" "ch_masada_acog" 2
setPlayerData "challengeProgress" "ch_masada_fmj" 40
setPlayerData "challengeState" "ch_masada_fmj" 2
setPlayerData "challengeProgress" "ch_masada_mastery" 10
setPlayerData "challengeState" "ch_masada_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_scar" 1000
setPlayerData "challengeState" "ch_marksman_scar" 9
setPlayerData "challengeProgress" "ch_expert_scar" 500
setPlayerData "challengeState" "ch_expert_scar" 9
setPlayerData "challengeProgress" "ch_scar_gl" 20
setPlayerData "challengeState" "ch_scar_gl" 2
setPlayerData "challengeProgress" "ch_scar_reflex" 60
setPlayerData "challengeState" "ch_scar_reflex" 2
setPlayerData "challengeProgress" "ch_scar_silencer" 15
setPlayerData "challengeState" "ch_scar_silencer" 2
setPlayerData "challengeProgress" "ch_scar_acog" 20
setPlayerData "challengeState" "ch_scar_acog" 2
setPlayerData "challengeProgress" "ch_scar_fmj" 40
setPlayerData "challengeState" "ch_scar_fmj" 2
setPlayerData "challengeProgress" "ch_scar_mastery" 10
setPlayerData "challengeState" "ch_scar_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_tavor" 1000
setPlayerData "challengeState" "ch_marksman_tavor" 9
setPlayerData "challengeProgress" "ch_expert_tavor" 500
setPlayerData "challengeState" "ch_expert_tavor" 9
setPlayerData "challengeProgress" "ch_tavor_gl" 20
setPlayerData "challengeState" "ch_tavor_gl" 2
setPlayerData "challengeProgress" "ch_tavor_reflex" 60
setPlayerData "challengeState" "ch_tavor_reflex" 2
setPlayerData "challengeProgress" "ch_tavor_silencer" 15
setPlayerData "challengeState" "ch_tavor_silencer" 2
setPlayerData "challengeProgress" "ch_tavor_acog" 20
setPlayerData "challengeState" "ch_tavor_acog" 2
setPlayerData "challengeProgress" "ch_tavor_fmj" 40
setPlayerData "challengeState" "ch_tavor_fmj" 2
setPlayerData "challengeProgress" "ch_tavor_mastery" 10
setPlayerData "challengeState" "ch_tavor_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_mp5k" 1000
setPlayerData "challengeState" "ch_marksman_mp5k" 9
setPlayerData "challengeProgress" "ch_expert_mp5k" 500
setPlayerData "challengeState" "ch_expert_mp5k" 9
setPlayerData "challengeProgress" "ch_mp5k_rof" 30
setPlayerData "challengeState" "ch_mp5k_rof" 2
setPlayerData "challengeProgress" "ch_mp5k_reflex" 60
setPlayerData "challengeState" "ch_mp5k_reflex" 2
setPlayerData "challengeProgress" "ch_mp5k_acog" 20
setPlayerData "challengeState" "ch_mp5k_acog" 2
setPlayerData "challengeProgress" "ch_mp5k_fmj" 40
setPlayerData "challengeState" "ch_mp5k_fmj" 2
setPlayerData "challengeProgress" "ch_mp5k_mastery" 9
setPlayerData "challengeState" "ch_mp5k_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_uzi" 1000
setPlayerData "challengeState" "ch_marksman_uzi" 9
setPlayerData "challengeProgress" "ch_expert_uzi" 500
setPlayerData "challengeState" "ch_expert_uzi" 9
setPlayerData "challengeProgress" "ch_uzi_rof" 30
setPlayerData "challengeState" "ch_uzi_rof" 2
setPlayerData "challengeProgress" "ch_uzi_reflex" 60
setPlayerData "challengeState" "ch_uzi_reflex" 2
setPlayerData "challengeProgress" "ch_uzi_acog" 20
setPlayerData "challengeState" "ch_uzi_acog" 2
setPlayerData "challengeProgress" "ch_uzi_fmj" 40
setPlayerData "challengeState" "ch_uzi_fmj" 2
setPlayerData "challengeProgress" "ch_uzi_mastery" 9
setPlayerData "challengeState" "ch_uzi_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_kriss" 1000
setPlayerData "challengeState" "ch_marksman_kriss" 9
setPlayerData "challengeProgress" "ch_expert_kriss" 500
setPlayerData "challengeState" "ch_expert_kriss" 9
setPlayerData "challengeProgress" "ch_kriss_rof" 30
setPlayerData "challengeState" "ch_kriss_rof" 2
setPlayerData "challengeProgress" "ch_kriss_reflex" 60
setPlayerData "challengeState" "ch_kriss_reflex" 2
setPlayerData "challengeProgress" "ch_kriss_acog" 20
setPlayerData "challengeState" "ch_kriss_acog" 2
setPlayerData "challengeProgress" "ch_kriss_fmj" 40
setPlayerData "challengeState" "ch_kriss_fmj" 2
setPlayerData "challengeProgress" "ch_kriss_mastery" 9
setPlayerData "challengeState" "ch_kriss_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_ump45" 1000
setPlayerData "challengeState" "ch_marksman_ump45" 9
setPlayerData "challengeProgress" "ch_expert_ump45" 500
setPlayerData "challengeState" "ch_expert_ump45" 9
setPlayerData "challengeProgress" "ch_ump45_rof" 30
setPlayerData "challengeState" "ch_ump45_rof" 2
setPlayerData "challengeProgress" "ch_ump45_reflex" 60
setPlayerData "challengeState" "ch_ump45_reflex" 2
setPlayerData "challengeProgress" "ch_ump45_acog" 20
setPlayerData "challengeState" "ch_ump45_acog" 2
setPlayerData "challengeProgress" "ch_ump45_fmj" 40
setPlayerData "challengeState" "ch_ump45_fmj" 2
setPlayerData "challengeProgress" "ch_ump45_mastery" 9
setPlayerData "challengeState" "ch_ump45_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_p90" 1000
setPlayerData "challengeState" "ch_marksman_p90" 9
setPlayerData "challengeProgress" "ch_expert_p90" 500
setPlayerData "challengeState" "ch_expert_p90" 9
setPlayerData "challengeProgress" "ch_p90_rof" 30
setPlayerData "challengeState" "ch_p90_rof" 2
setPlayerData "challengeProgress" "ch_p90_reflex" 60
setPlayerData "challengeState" "ch_p90_reflex" 2
setPlayerData "challengeProgress" "ch_p90_acog" 20
setPlayerData "challengeState" "ch_p90_acog" 2
setPlayerData "challengeProgress" "ch_p90_fmj" 40
setPlayerData "challengeState" "ch_p90_fmj" 2
setPlayerData "challengeProgress" "ch_p90_mastery" 9
setPlayerData "challengeState" "ch_p90_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m240" 1000
setPlayerData "challengeState" "ch_marksman_m240" 9
setPlayerData "challengeProgress" "ch_expert_m240" 500
setPlayerData "challengeState" "ch_expert_m240" 9
setPlayerData "challengeProgress" "ch_m240_silencer" 15
setPlayerData "challengeState" "ch_m240_silencer" 2
setPlayerData "challengeProgress" "ch_m240_reflex" 60
setPlayerData "challengeState" "ch_m240_reflex" 2
setPlayerData "challengeProgress" "ch_m240_acog" 20
setPlayerData "challengeState" "ch_m240_acog" 2
setPlayerData "challengeProgress" "ch_m240_fmj" 40
setPlayerData "challengeState" "ch_m240_fmj" 2
setPlayerData "challengeProgress" "ch_m240_mastery" 9
setPlayerData "challengeState" "ch_m240_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_aug" 1000
setPlayerData "challengeState" "ch_marksman_aug" 9
setPlayerData "challengeProgress" "ch_expert_aug" 500
setPlayerData "challengeState" "ch_expert_aug" 9
setPlayerData "challengeProgress" "ch_aug_silencer" 15
setPlayerData "challengeState" "ch_aug_silencer" 2
setPlayerData "challengeProgress" "ch_aug_reflex" 60
setPlayerData "challengeState" "ch_aug_reflex" 2
setPlayerData "challengeProgress" "ch_aug_acog" 20
setPlayerData "challengeState" "ch_aug_acog" 2
setPlayerData "challengeProgress" "ch_aug_fmj" 40
setPlayerData "challengeState" "ch_aug_fmj" 2
setPlayerData "challengeProgress" "ch_aug_mastery" 9
setPlayerData "challengeState" "ch_aug_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_sa80" 1000
setPlayerData "challengeState" "ch_marksman_sa80" 9
setPlayerData "challengeProgress" "ch_expert_sa80" 500
setPlayerData "challengeState" "ch_expert_sa80" 9
setPlayerData "challengeProgress" "ch_sa80_silencer" 15
setPlayerData "challengeState" "ch_sa80_silencer" 2
setPlayerData "challengeProgress" "ch_sa80_reflex" 60
setPlayerData "challengeState" "ch_sa80_reflex" 2
setPlayerData "challengeProgress" "ch_sa80_acog" 20
setPlayerData "challengeState" "ch_sa80_acog" 2
setPlayerData "challengeProgress" "ch_sa80_fmj" 40
setPlayerData "challengeState" "ch_sa80_fmj" 2
setPlayerData "challengeProgress" "ch_sa80_mastery" 9
setPlayerData "challengeState" "ch_sa80_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_rpd" 1000
setPlayerData "challengeState" "ch_marksman_rpd" 9
setPlayerData "challengeProgress" "ch_expert_rpd" 500
setPlayerData "challengeState" "ch_expert_rpd" 9
setPlayerData "challengeProgress" "ch_rpd_silencer" 15
setPlayerData "challengeState" "ch_rpd_silencer" 2
setPlayerData "challengeProgress" "ch_rpd_reflex" 60
setPlayerData "challengeState" "ch_rpd_reflex" 2
setPlayerData "challengeProgress" "ch_rpd_acog" 20
setPlayerData "challengeState" "ch_rpd_acog" 2
setPlayerData "challengeProgress" "ch_rpd_fmj" 40
setPlayerData "challengeState" "ch_rpd_fmj" 2
setPlayerData "challengeProgress" "ch_rpd_mastery" 9
setPlayerData "challengeState" "ch_rpd_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_mg4" 1000
setPlayerData "challengeState" "ch_marksman_mg4" 9
setPlayerData "challengeProgress" "ch_expert_mg4" 500
setPlayerData "challengeState" "ch_expert_mg4" 9
setPlayerData "challengeProgress" "ch_mg4_silencer" 15
setPlayerData "challengeState" "ch_mg4_silencer" 2
setPlayerData "challengeProgress" "ch_mg4_reflex" 60
setPlayerData "challengeState" "ch_mg4_reflex" 2
setPlayerData "challengeProgress" "ch_mg4_acog" 20
setPlayerData "challengeState" "ch_mg4_acog" 2
setPlayerData "challengeProgress" "ch_mg4_fmj" 40
setPlayerData "challengeState" "ch_mg4_fmj" 2
setPlayerData "challengeProgress" "ch_mg4_mastery" 9
setPlayerData "challengeState" "ch_mg4_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_cheytac" 1000
setPlayerData "challengeState" "ch_marksman_cheytac" 9
setPlayerData "challengeProgress" "ch_expert_cheytac" 500
setPlayerData "challengeState" "ch_expert_cheytac" 9
setPlayerData "challengeProgress" "ch_cheytac_silencer" 15
setPlayerData "challengeState" "ch_cheytac_silencer" 2
setPlayerData "challengeProgress" "ch_cheytac_acog" 20
setPlayerData "challengeState" "ch_cheytac_acog" 2
setPlayerData "challengeProgress" "ch_cheytac_fmj" 40
setPlayerData "challengeState" "ch_cheytac_fmj" 2
setPlayerData "challengeProgress" "ch_cheytac_mastery" 6
setPlayerData "challengeState" "ch_cheytac_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_barrett" 1000
setPlayerData "challengeState" "ch_marksman_barrett" 9
setPlayerData "challengeProgress" "ch_expert_barrett" 500
setPlayerData "challengeState" "ch_expert_barrett" 9
setPlayerData "challengeProgress" "ch_barrett_silencer" 15
setPlayerData "challengeState" "ch_barrett_silencer" 2
setPlayerData "challengeProgress" "ch_barrett_acog" 20
setPlayerData "challengeState" "ch_barrett_acog" 2
setPlayerData "challengeProgress" "ch_barrett_fmj" 40
setPlayerData "challengeState" "ch_barrett_fmj" 2
setPlayerData "challengeProgress" "ch_barrett_mastery" 6
setPlayerData "challengeState" "ch_barrett_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m21" 1000
setPlayerData "challengeState" "ch_marksman_m21" 9
setPlayerData "challengeProgress" "ch_expert_m21" 500
setPlayerData "challengeState" "ch_expert_m21" 9
setPlayerData "challengeProgress" "ch_m21_silencer" 15
setPlayerData "challengeState" "ch_m21_silencer" 2
setPlayerData "challengeProgress" "ch_m21_acog" 20
setPlayerData "challengeState" "ch_m21_acog" 2
setPlayerData "challengeProgress" "ch_m21_fmj" 40
setPlayerData "challengeState" "ch_m21_fmj" 2
setPlayerData "challengeProgress" "ch_m21_mastery" 6
setPlayerData "challengeState" "ch_m21_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_wa2000" 1000
setPlayerData "challengeState" "ch_marksman_wa2000" 9
setPlayerData "challengeProgress" "ch_expert_wa2000" 500
setPlayerData "challengeState" "ch_expert_wa2000" 9
setPlayerData "challengeProgress" "ch_wa2000_silencer" 15
setPlayerData "challengeState" "ch_wa2000_silencer" 2
setPlayerData "challengeProgress" "ch_wa2000_acog" 20
setPlayerData "challengeState" "ch_wa2000_acog" 2
setPlayerData "challengeProgress" "ch_wa2000_fmj" 40
setPlayerData "challengeState" "ch_wa2000_fmj" 2
setPlayerData "challengeProgress" "ch_wa2000_mastery" 6
setPlayerData "challengeState" "ch_wa2000_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_glock" 1000
setPlayerData "challengeState" "ch_marksman_glock" 9
setPlayerData "challengeProgress" "ch_expert_glock" 500
setPlayerData "challengeState" "ch_expert_glock" 9
setPlayerData "challengeProgress" "ch_marksman_tmp" 1000
setPlayerData "challengeState" "ch_marksman_tmp" 9
setPlayerData "challengeProgress" "ch_expert_tmp" 500
setPlayerData "challengeState" "ch_expert_tmp" 9
setPlayerData "challengeProgress" "ch_marksman_beretta393" 1000
setPlayerData "challengeState" "ch_marksman_beretta393" 9
setPlayerData "challengeProgress" "ch_expert_beretta393" 500
setPlayerData "challengeState" "ch_expert_beretta393" 9
setPlayerData "challengeProgress" "ch_marksman_pp2000" 1000
setPlayerData "challengeState" "ch_marksman_pp2000" 9
setPlayerData "challengeProgress" "ch_expert_pp2000" 500
setPlayerData "challengeState" "ch_expert_pp2000" 9
setPlayerData "challengeProgress" "ch_marksman_striker" 1000
setPlayerData "challengeState" "ch_marksman_striker" 9
setPlayerData "challengeProgress" "ch_expert_striker" 500
setPlayerData "challengeState" "ch_expert_striker" 9
setPlayerData "challengeProgress" "ch_marksman_aa12" 1000
setPlayerData "challengeState" "ch_marksman_aa12" 9
setPlayerData "challengeProgress" "ch_expert_aa12" 500
setPlayerData "challengeState" "ch_expert_aa12" 9
setPlayerData "challengeProgress" "ch_marksman_m1014" 1000
setPlayerData "challengeState" "ch_marksman_m1014" 9
setPlayerData "challengeProgress" "ch_expert_m1014" 500
setPlayerData "challengeState" "ch_expert_m1014" 9
setPlayerData "challengeProgress" "ch_marksman_spas12" 1000
setPlayerData "challengeState" "ch_marksman_spas12" 9
setPlayerData "challengeProgress" "ch_expert_spas12" 500
setPlayerData "challengeState" "ch_expert_spas12" 9
setPlayerData "challengeProgress" "ch_marksman_ranger" 2500
setPlayerData "challengeState" "ch_marksman_ranger" 6
setPlayerData "challengeProgress" "ch_expert_ranger" 500
setPlayerData "challengeState" "ch_expert_ranger" 9
setPlayerData "challengeProgress" "ch_marksman_model1887" 2500
setPlayerData "challengeState" "ch_marksman_model1887" 6
setPlayerData "challengeProgress" "ch_expert_model1887" 500
setPlayerData "challengeState" "ch_expert_model1887" 9
setPlayerData "challengeProgress" "ch_marksman_usp" 1000
setPlayerData "challengeState" "ch_marksman_usp" 9
setPlayerData "challengeProgress" "ch_expert_usp" 500
setPlayerData "challengeState" "ch_expert_usp" 9
setPlayerData "challengeProgress" "ch_marksman_beretta" 1000
setPlayerData "challengeState" "ch_marksman_beretta" 9
setPlayerData "challengeProgress" "ch_expert_beretta" 500
setPlayerData "challengeState" "ch_expert_beretta" 9
setPlayerData "challengeProgress" "ch_marksman_coltanaconda" 2500
setPlayerData "challengeState" "ch_marksman_coltanaconda" 7
setPlayerData "challengeProgress" "ch_expert_coltanaconda" 500
setPlayerData "challengeState" "ch_expert_coltanaconda" 9
setPlayerData "challengeProgress" "ch_marksman_deserteagle" 2500
setPlayerData "challengeState" "ch_marksman_deserteagle" 7
setPlayerData "challengeProgress" "ch_expert_deserteagle" 500
setPlayerData "challengeState" "ch_expert_deserteagle" 9
setPlayerData "challengeProgress" "ch_marksman_at4" 1200
setPlayerData "challengeState" "ch_marksman_at4" 9
setPlayerData "challengeProgress" "ch_marksman_rpg" 1200
setPlayerData "challengeState" "ch_marksman_rpg" 9
setPlayerData "challengeProgress" "ch_marksman_javelin" 1200
setPlayerData "challengeState" "ch_marksman_javelin" 9
setPlayerData "challengeProgress" "ch_marksman_m79" 1200
setPlayerData "challengeState" "ch_marksman_m79" 9
setPlayerData "challengeProgress" "ch_marksman_stinger" 250
setPlayerData "challengeState" "ch_marksman_stinger" 9
setPlayerData "challengeProgress" "ch_prestige" 9
setPlayerData "challengeState" "ch_prestige" 10
setPlayerData "challengeProgress" "ch_prestige_10" 1
setPlayerData "challengeState" "ch_prestige_10" 2
setPlayerData "challengeProgress" "pr_marksman_ak47" 2500
setPlayerData "challengeState" "pr_marksman_ak47" 4
setPlayerData "challengeProgress" "pr_expert_ak47" 1000
setPlayerData "challengeState" "pr_expert_ak47" 4
setPlayerData "challengeProgress" "pr_marksman_fal" 2500
setPlayerData "challengeState" "pr_marksman_fal" 4
setPlayerData "challengeProgress" "pr_expert_fal" 1000
setPlayerData "challengeState" "pr_expert_fal" 4
setPlayerData "challengeProgress" "pr_marksman_famas" 2500
setPlayerData "challengeState" "pr_marksman_famas" 4
setPlayerData "challengeProgress" "pr_expert_famas" 1000
setPlayerData "challengeState" "pr_expert_famas" 4
setPlayerData "challengeProgress" "pr_marksman_fn2000" 2500
setPlayerData "challengeState" "pr_marksman_fn2000" 4
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setPlayerData "challengeProgress" "ch_thehardertheyfall" 1
setPlayerData "challengeState" "ch_thehardertheyfall" 2
setPlayerData "challengeProgress" "ch_crabmeat" 1
setPlayerData "challengeState" "ch_crabmeat" 2
setPlayerData "challengeProgress" "ch_wopr" 1
setPlayerData "challengeState" "ch_wopr" 2
setPlayerData "challengeProgress" "ch_thedenier" 1
setPlayerData "challengeState" "ch_thedenier" 2
setPlayerData "challengeProgress" "ch_carpetbomb" 1
setPlayerData "challengeState" "ch_carpetbomb" 2
setPlayerData "challengeProgress" "ch_redcarpet" 1
setPlayerData "challengeState" "ch_redcarpet" 2
setPlayerData "challengeProgress" "ch_reaper" 1
setPlayerData "challengeState" "ch_reaper" 2
setPlayerData "challengeProgress" "ch_nosecrets" 1
setPlayerData "challengeState" "ch_nosecrets" 2
setPlayerData "challengeProgress" "ch_sunblock" 1
setPlayerData "challengeState" "ch_sunblock" 2
setPlayerData "challengeProgress" "ch_afterburner" 1
setPlayerData "challengeState" "ch_afterburner" 2
setPlayerData "challengeProgress" "ch_airsuperiority" 1
setPlayerData "challengeState" "ch_airsuperiority" 2
setPlayerData "challengeProgress" "ch_mgmaster" 1
setPlayerData "challengeState" "ch_mgmaster" 2
setPlayerData "challengeProgress" "ch_slasher" 1
setPlayerData "challengeState" "ch_slasher" 2
setPlayerData "challengeProgress" "ch_radiationsickness" 1
setPlayerData "challengeState" "ch_radiationsickness" 2
setPlayerData "challengeProgress" "ch_infected" 1
setPlayerData "challengeState" "ch_infected" 2
setPlayerData "challengeProgress" "ch_plague" 1
setPlayerData "challengeState" "ch_plague" 2
setPlayerData "challengeProgress" "ch_renaissance" 1
setPlayerData "challengeState" "ch_renaissance" 2
setPlayerData "challengeProgress" "ch_theloner" 1
setPlayerData "challengeState" "ch_theloner" 2
setPlayerData "challengeProgress" "ch_6fears7" 1
setPlayerData "challengeState" "ch_6fears7" 2
setPlayerData "challengeProgress" "ch_thenumb" 1
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setPlayerData "challengeProgress" "ch_martyr" 1
setPlayerData "challengeState" "ch_martyr" 2
setPlayerData "challengeProgress" "ch_livingdead" 1
setPlayerData "challengeState" "ch_livingdead" 2
setPlayerData "challengeProgress" "ch_sidekick" 1
setPlayerData "challengeState" "ch_sidekick" 2
setPlayerData "challengeProgress" "ch_clickclickboom" 1
setPlayerData "challengeState" "ch_clickclickboom" 2
setPlayerData "challengeProgress" "ch_hijacker" 200
setPlayerData "challengeState" "ch_hijacker" 4
setPlayerData "challengeProgress" "ch_no" 1
setPlayerData "challengeState" "ch_no" 2
setPlayerData "challengeProgress" "ch_avenger" 1
setPlayerData "challengeState" "ch_avenger" 2
setPlayerData "challengeProgress" "ch_victor_dm" 10
setPlayerData "challengeState" "ch_victor_dm" 4
setPlayerData "challengeProgress" "ch_teamplayer" 30
setPlayerData "challengeState" "ch_teamplayer" 4
setPlayerData "challengeProgress" "ch_victor_sd" 30
setPlayerData "challengeState" "ch_victor_sd" 4
setPlayerData "challengeProgress" "ch_mvp_tdm" 1
setPlayerData "challengeState" "ch_mvp_tdm" 2
setPlayerData "challengeProgress" "ch_teamplayer_hc" 15
setPlayerData "challengeState" "ch_teamplayer_hc" 4
setPlayerData "challengeProgress" "ch_victor_sab" 50
setPlayerData "challengeState" "ch_victor_sab" 4
setPlayerData "challengeProgress" "ch_mvp_thc" 1
setPlayerData "challengeState" "ch_mvp_thc" 2
setPlayerData "challengeProgress" "ch_bombdown" 1
setPlayerData "challengeState" "ch_bombdown" 2
setPlayerData "challengeProgress" "ch_bombdefender" 10
setPlayerData "challengeState" "ch_bombdefender" 3
setPlayerData "challengeProgress" "ch_bombplanter" 10
setPlayerData "challengeState" "ch_bombplanter" 3
setPlayerData "challengeProgress" "ch_hero" 10
setPlayerData "challengeState" "ch_hero" 3
setPlayerData "challengeProgress" "ch_lastmanstanding" 1
setPlayerData "challengeState" "ch_lastmanstanding" 2
setPlayerData "challengeProgress" "ch_saboteur" 10
setPlayerData "challengeState" "ch_saboteur" 3
setPlayerData "challengeProgress" "ch_knifevet" 250
setPlayerData "challengeState" "ch_knifevet" 5
setPlayerData "challengeProgress" "ch_laststandvet" 100
setPlayerData "challengeState" "ch_laststandvet" 5
setPlayerData "challengeProgress" "ch_stealth" 1000
setPlayerData "challengeState" "ch_stealth" 5
setPlayerData "challengeProgress" "ch_concussionvet" 300
setPlayerData "challengeState" "ch_concussionvet" 5
setPlayerData "challengeProgress" "ch_flashbangvet" 300
setPlayerData "challengeState" "ch_flashbangvet" 5
uploadStats
04-02-2013, 12:31 AM #4
Bearly
Haxor!
Thank u Guys
04-02-2013, 01:07 AM #5
CrimsonEcho
Space Ninja
Originally posted by ox3 View Post
*Disclaimer* I am not a USB menu fgt, I have a real 1.14 patch*


"...real 1.14 patch"

Is there really a big difference other than zone edits that practically change the style? But its the same menu in a fast file editor so...idk how .cfg and patch are really different in menu...

just something ive been thinking about...if youve got any backup details plz share how they are different.
04-02-2013, 01:17 AM #6
Josh_ox3
Treasure hunter
Originally posted by CrimsonEcho View Post
"...real 1.14 patch"

Is there really a big difference other than zone edits that practically change the style? But its the same menu in a fast file editor so...idk how .cfg and patch are really different in menu...

just something ive been thinking about...if youve got any backup details plz share how they are different.


1) You don't need another person to infect you

2) You can have zone edits

3) Doesn't matter if you blackscreen/crash as you can just restart and carry on

4) You don't have to beg for CFG for an hour

5) You don't need to add 100 people in the hope of getting a CFG infection

6) You don't need a USB which costs money

There are many more.
04-02-2013, 03:48 AM #7
Originally posted by CrimsonEcho View Post
"...real 1.14 patch"

Is there really a big difference other than zone edits that practically change the style? But its the same menu in a fast file editor so...idk how .cfg and patch are really different in menu...

just something ive been thinking about...if youve got any backup details plz share how they are different.


When infections get patched (hopefully it will because they did it for Xbox) we still will be able to host.
04-02-2013, 04:41 AM #8
Script Kiddie
At least I can fight
Originally posted by ox3 View Post
1) You don't need another person to infect you

2) You can have zone edits

3) Doesn't matter if you blackscreen/crash as you can just restart and carry on

4) You don't have to beg for CFG for an hour

5) You don't need to add 100 people in the hope of getting a CFG infection

6) You don't need a USB which costs money

There are many more.


1 thing i do agree with you 90% but a usb is like 7$ thats not a lot Smile plus us CFW users wouldnt be able to install newer CFW's or pkgs with out a usb i would be so annoyed with cod5 trying to update it from the game and mw2 if i didnt have my usb with all my nifty pkg's
04-03-2013, 07:41 PM #9
Josh_ox3
Treasure hunter
Originally posted by ImBreezy4G View Post
When infections get patched (hopefully it will because they did it for Xbox) we still will be able to host.


That will be another reason when people ask me (y)
04-03-2013, 10:48 PM #10
Originally posted by ox3 View Post
That will be another reason when people ask me (y)


What do you mean?

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