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Hello NextGenUpdate, Im aware that everybody has seen the dvar dumps and the zones from TMB07/MRREDN34L and all of the patches but im bringing them all in one. but this will have anything you need for modding
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Now to the codes part.. wow theres alot here.
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Legend:
* = note to somthing
[ ] Insert number
{ } Insert Texts
/* *\ are sub catagories
- meens through
-- meens negative numbers
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Usefull Things for Coding:
set {Name Of A String/Varible} Example: set Menuopen
vstr {string name here} Goes to another string or varible *short for visitor*
wait [1-2000] sets the time before doing next command
; (semicolon) seperates codes or creates blank manu lines
^1 Red Text
^2 Green Text
^3 Yellow Text
^4 Blue Text
^5 Cyan Text
^6 Pink Text
^7 White Text
^8 Team Allies
^9 Team Axis
^0 Black Text
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Game Setting Dvars:
Jump_height [Number 0-1000]
g_gravity [Number 0-1000]
timescale [.1-3]
player_sprintSpeedScale [.1-5]
selectStringTableEntryInDvar B H g_speed *Distorts Speed*
selectStringTableEntryInDvar B H jump_height *Distorts Jump*
scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_dm_scorelimit
0;scr_ctf_scorelimit 0;scr_dd_scorelimit 0;scr_dom_scorelimit 0;scr_koth_scorelimit 0;scr_sab_scorelimit 0;scr_war_scorelimit 0;scr_dm_numlives
0;scr_dm_timelimit 0;scr_dm_scorelimit 0;scr_tdm_numlives 0;scr_tdm_timelimit 0;scr_tdm_scorelimit 0 *Unlimited Game*
scr_ctf_timelimit 80908;scr_dd_timelimit 80908;scr_dm_timelimit 80908;scr_dom_timelimit 80908;scr_koth_timelimit 80908;scr_sab_timelimit 80908;scr_war_timelimit 80908;scr_dm_scorelimit 90000;scr_ctf_scorelimit 90000;scr_dd_scorelimit 90000;scr_dom_scorelimit 90000;scr_koth_scorelimit 90000;scr_sab_scorelimit 90000;scr_war_scorelimit 90000;scr_dm_numlives 0;scr_dm_timelimit 90;scr_dm_scorelimit 9000;scr_tdm_numlives 0;scr_tdm_timelimit 90;scr_tdm_scorelimit 9000 *Long Game*
g_password 420;sv_allowedClan1 {BH};sv_allowedClan2 BHCL *Anti-Join on*
reset g_password *Turn Anti-Join Off*
/*Search And Destroy Mods
scr_sd_planttime 600 10Min Plant
scr_sd_defusetime 600 10Min Defuse
scr_sd_planttime 1 *1 Sec Plant
scr_sd_defusetime 1 *1 Sec Defuse
scr_sd_winlimit 8 *Win limit of 8
scr_sd_winlimit 12 *Win limit of 12
scr_sd_winlimit 24 *Win limit of 24
Search And Destroy Mods*\
toggle r_diffuseColorScale 0 1 2 3 4 5 6 7 8 9 *Game Brightness*
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Account/Stat Related Things:
setPlayerData kills [0-214783646]
setPlayerData killStreak [0-214783646]
setPlayerData headshots [0-214783646]
setPlayerData deaths [0-214783646]
setPlayerData assists [0-214783646]
setPlayerData hits [0-214783646]
setPlayerData misses [0-214783646]
setPlayerData wins [0-214783646]
setPlayerData winStreak [0-214783646]
setPlayerData losses [0-214783646]
setPlayerData ties [0-214783646]
setPlayerData score [0-214783646]
setplayerdata experience [0 is level 1 | 2434700 is level 70]
setplayerdata prestige [0-11]
clanname [FourLettersGoHere] Example: clanname {BH}
defaultStatsInit;menu_resetcustomclasses;setplayerdata experience -999999999;set clanname BH<3;setplayerdata prestige 0 *Resets Account(derank)*
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Fun Mods For Patches:
vstr Close;\"^5To Return To ^5Main Menu\" RTMM;\"^5Teleporting Gun Must Be ^5OFF\" TGMBO;\"^5Press ^5UP ^5To Turn ^5OFF\" PUTTO;^7;^7;^7;^7;^7;^7;^7;^7;^7;wait 200;^7;^7;^7;setPerk blackhawk2299 specialty_jumpdive;perk_diveDistanceCheck 0;perk_diveGravityScale 0.75;perk_diveVelocity 51337;perk_diveViewRollResetSpeed 0;perk_diveViewRollSpeed 0;perk_diveViewRollTarget 0;laserRadius 2;bind BUTTON_LSTICK vstr Nothing;bind DPAD_UP vstr Blaha;bind BUTTON_RSHLDR \""bg_fallDamageMinHeight 999;bg_fallDamageMaxHeight 999;+attack;wait 1;-attack;laserForceOn 1;wait 10;laserForceOn 0;wait 20;+forward;+sprint;wait 4;+gostand;wait 4;-gostand;-forward;-sprint;wait 50;reset bg_fallDamageMinHeight;reset bg_fallDamageMaxHeight; *New Teleport Gun by iTrexk edit my name to yours.*
say ^2Fun ^5- ^2Mode ^5= ^2ON!;set g_speed 450;set scr_killcam_time 15;jump_height 300;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;set r_diffuseColorScale 0;set player_meleeRange 999;set g_gravity 370;set perk_weapSpreadMultiplier 0.0001;set perk_weapReloadMultiplier 0.0001;g_TeamName_Allies ^5Youtube.^2com/blac^5khawk2299; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Facebook^5.com/blac^2khawk2299; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;missileRemoteSpeedTargetRange 9999 99999"
say ^5Fun ^2- ^5Mode ^2= ^1OFF!;set g_speed 190;set scr_killcam_time 6;jump_height 39;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300;set r_diffuseColorScale 1;set player_meleeRange 5;set g_gravity 800;set perk_weapSpreadMultiplier 0.62;set perk_weapReloadMultiplier 0.5;g_TeamName_Allies ^5Team ^6Hackers^2For^3Hire; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Youtube.com/HackersForHire; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;reset missileRemoteSpeedTargetRange"
camera_thirdPerson 1;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 2;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 3;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 4;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 5;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high8"
set high8 "toggle r_diffuseColorScale 6;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 7;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 8;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 9;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;camera_thirdPerson 0;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high9"
set high9 "toggle r_diffuseColorScale 2;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 3;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 4;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 5;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 6;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 7;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high10"
set high10 "toggle r_diffuseColorScale 8;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 9;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;camera_thirdPerson 1;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 2;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 3;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high11"
set high11 "toggle r_diffuseColorScale 4;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 5;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 6;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 7;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 8;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 9;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high12"
set high12 "camera_thirdPerson 0;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 2;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 3;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 4;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 5;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high13"
set high13 "toggle r_diffuseColorScale 6;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 7;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 8;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 9;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;camera_thirdPerson 1;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high14"
set high14 "toggle r_diffuseColorScale 2;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 3;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 4;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 5;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;toggle r_diffuseColorScale 6;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 7;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;vstr high15"
set high15 "toggle r_diffuseColorScale 8;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 9;say ^4{BH}^6Oh Shit Its 4C!D^4{BH};wait 10;camera_thirdPerson 0;toggle r_diffuseColorScale 0;say ^6{BH}^4Oh Shit Its 4C!D^6{BH};wait 10;toggle r_diffuseColorScale 1" *Acid Trip from Creatiion_hitman i think*
/*Ac130 Remake
set BirdsHigh "vstr close;wait 100;r_brightness -1;jump_height 999;g_gravity 50;wait 100;reset g_gravity;wait 10;g_gravity 50;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;+gostand;wait 10;r_brightness -0.5;wait 10;jump_height 39;reset r_brightness;-gostand;bind BUTTON_B vstr BirdsHighEnd"
set BirdsHighEnd "reset jump_height;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;r_filmtweakenable 0;wait 10;r_brightness -0.5;reset g_gravity;wait 10;reset r_brightness;-gostand"
Ac130 Remake*\
scr_player_maxhealth 1000000;fast_restart *Whole Lobby Godmode*
toggle g_knockback 99999 5 *Knockback Toggle*
toggle glass_damageToDestroy 65535 100;toggle glass_meleeDamage 1 1000 *Glass Destrustion Toggle*
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10 *Changes Scoreboard Look*
toggle ui_debugMode 0 1 *Puts Game Into Developer Mode*
/*RC-XD Mod
set blah "vstr rcs"
set rcs "vstr close;bind BUTTON_RSHLDR vstr rc;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"^7Press * ^7For ^7RC-XD
set rc "vstr info;cg_drawcrosshair 0;reset perk_diveGravityScale;-back;setPerk (Your name here) specialty_pistoldeath;setPerk (Your name here) specialty_pistoldeath;aim_autoaim_region_height 120;bg_bulletExplRadius 100;setPerk (Your name here) specialty_explosivebullets;setPerk (Your name here) specialty_explosivebullets;aim_lockon_region_height 90;player_lastStandCrawlSpeedScale 3;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;set perk_grenadeDeath javelin_mp;setPerk (Your name here) specialty_grenadepulldeath;setPerk (Your name here) specialty_grenadepulldeath;bind BUTTON_RSHLDR vstr rc1;bind BUTTON_B vstr rcboost;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;+gostand;wait 1 ;-gostand;+forward;vstr rce;set bg_prone_yawcap 360;cg_thirdperson 1"
set rc1 "bind BUTTON_Y weapnext;cg_drawcrosshair 1;-back;reset bg_fallDamageMinHeight 1;reset bg_fallDamageMaxHeight;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;bind BUTTON_B +stance;unsetPerk (Your name here) specialty_explosivebullets;unsetPerk (Your name here) specialty_explosivebullets;reset r_blur;reset r_filmTweakEnable;reset r_glowUseTweaks;reset r_glowTweakEnable;reset r_filmUseTweaks;reset r_filmTweakBrightness;reset r_filmTweakContrast;reset r_filmTweakDarkTint;reset r_filmTweakDesaturation;reset r_filmTweakDesaturationDark;reset r_filmTweakInvert;reset r_filmTweakLightTint;reset r_filmTweakMediumTint;reset r_glowTweakBloomCutoff;reset r_glowTweakBloomDesaturation;reset r_glowTweakBloomIntensity0;reset r_glowTweakRadius0;centerview;+lookdown;wait 30;-lookdown;+attack;wait 1;-attack;-forward;player_lastStandCrawlSpeedScale 0.2;cg_thirdperson 0;reset bg_prone_yawcap;g_gravity 750"
set rce "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"* ^7To ^7Explode ^7 - ^7To ^7Go ^7Back
set rcb "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"* ^7To ^7Explode ^7 - ^7To ^7Activate
set rcboost "player_lastStandCrawlSpeedScale 1.3;-forward;+back;vstr rcb;bind BUTTON_RSHLDR +attack;bind BUTTON_B vstr rc"
RC-XD Mod*\
toggle set party_vetoPercentRequired 0.01 0.501 *Ammount of votes to skip Multiplayer Map*
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun
999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999 *Amazing carepackages*
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Gamemodes:
g_gametype dm;wait 1;fast_restart" *FreeForAll*
g_gametype sd;wait 1;fast_restart *Search And Destroy*
=scr_player_maxhealth 20;wait 1;fast_restart" *Minicsule Health*
scr_player_maxhealth 100;wait 1;fast_restart" *Notmal Health*
g_gametype sd;ui_gametype ^2blackhawk2299s ^5Sniper Lobby;party_gametype sd;map mp_rust;scr_player_maxhealth 20;scr_sd_bombtimer 60;scr_sd_defusetime 15;scr_sd_multibomb 0;scr_sd_numlives 1;scr_sd_planttime 15;scr_sd_playerrespawndelay 0;scr_sd_promode 0;scr_sd_roundlimit 0;scr_sd_roundswitch 4;scr_sd_scorelimit 1;scr_sd_timelimit 0;scr_sd_waverespawndelay 0;scr_sd_winlimit 12"
g_gametype gtnw;party_gametype gtnw;wait 1;fast_restart" *Global Thermo Nukelar War*
scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;cg_drawFPS 1;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;scr_airdrop_mega_helicopter_minigun 500;scr_ctf_scorelimit 0;scr_dd_scorelimit 0;scr_dm_scorelimit 0;scr_dom_scorelimit 0;scr_koth_scorelimit 0;scr_sab_scorelimit 0;scr_war_scorelimit 0;scr_ctf_timelimit 0;scr_dd_timelimit 0;scr_dm_timelimit 0;scr_dom_timelimit 0;scr_koth_timelimit 0;scr_sab_timelimit 0;scr_war_timelimit 0;scr_sd_timelimit 0;scr_sd_scorelimit 0;player_meleeHeight 1000 ; player_meleeRange 1000 64 ; player_meleeWidth 1000 ; player_meleeRange 999;jump_height 150;g_speed 250;scr_nukeTimer 1200;g_gametype dd;set scr_dd_score_kill 35000;set scr_dd_score_headshot 150000;map mp_rust;fast_restart"
fast_restart;set cmd1 map mp_rust;say ^1Juggernaut Game Mode;say ^1By: ^2zjbull93;say ^1Made for blackhawk2299;say ^2Have Fun!;ui_gametype ^2Juggernaut ^1Mode;scr_player_maxhealth 2500;bg_falldamagemaxheight 999;bg_falldamageminheight 998;party_maxplayers 18;cg_ScoresPing_LowColor 1 0 0 1;cg_ScoresPing_HighColor 1 0.498 1 1;ui_playerPartyColor 1 0 0 1;cg_scoreboardMyColor 1 0 0 1;cg_scoreboardFont 4;ui_playerPartyColor 1 0 0 1;player_sprintUnlimited 1;ui_allow_classchange 0;ui_allow_teamchange 0;g_teamcolor_axis 1 0 0 1;g_teamcolor_allies 0.498 1 0 1;scr_game_hardpoints 0;sv_floodProtect 1;scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowhelicopter 0;toggle r_diffuseColorScale 0;g_speed 110;jump_height 20;scr_arena_numlives 1" *Juggy mode*
g_gametype dom;wait 1;fast_restart" *Domination*
ui_gametype ^5blackhawk2299s XP Lobby;set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;set scr_ctf_score_headshot 2516000; set scr_ctf_score_kill 2516000; set scr_ctf_score_suicide 2516000; set scr_ctf_score_death 2516000;set scr_dd_score_headshot 2516000; set scr_dd_score_kill 2516000; set scr_dd_score_suicide 2516000; set scr_dd_score_death 2516000;set scr_dom_score_headshot 2516000; set scr_dom_score_kill 2516000; set scr_dom_score_suicide 2516000; set scr_dom_score_death 2516000;set scr_gtnw_score_headshot 2516000; set scr_gtnw_score_kill 2516000; set scr_gtnw_score_suicide 2516000; wait 1; vstr GM3r2;"
set GM3r2 "set scr_gtnw_score_death 2516000;set scr_koth_score_headshot 2516000; set scr_koth_score_kill 2516000; set scr_koth_score_suicide 2516000; set scr_koth_score_death 2516000;set scr_sab_score_headshot 2516000; set scr_sab_score_kill 2516000; set scr_sab_score_suicide 2516000; set scr_sab_score_death 2516000;set scr_sd_score_headshot 2516000; set scr_sd_score_kill 2516000; set scr_sd_score_suicide 2516000; set scr_sd_score_death 2516000;set scr_war_score_headshot 2516000; set scr_war_score_kill 2516000; set scr_war_score_suicide 2516000; set scr_war_score_death 2516000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;scr_dm_scorelimit 0;scr_dm_timelimit 0;fast_restart;"
ui_gametype ^2blackhawk2299s XP Lobby; set scr_dm_score_headshot 2516000; set scr_dm_score_kill 2516000; set scr_dm_score_suicide 2516000; set scr_dm_score_death 2516000;set scr_ctf_score_headshot 2516000; set scr_ctf_score_kill 2516000; set scr_ctf_score_suicide 2516000; set scr_ctf_score_death 2516000;set scr_dd_score_headshot 2516000; set scr_dd_score_kill 2516000; set scr_dd_score_suicide 2516000; set scr_dd_score_death 2516000;set scr_dom_score_headshot 2516000; set scr_dom_score_kill 2516000; set scr_dom_score_suicide 2516000; set scr_dom_score_death 2516000;set scr_gtnw_score_headshot 2516000; set scr_gtnw_score_kill 2516000; wait 1;vstr GM2r2;"
set GM2r2 "set scr_gtnw_score_suicide 2516000; set scr_gtnw_score_death 2516000;set scr_koth_score_headshot 2516000; set scr_koth_score_kill 2516000; set scr_koth_score_suicide 2516000; set scr_koth_score_death 2516000;set scr_sab_score_headshot 2516000; set scr_sab_score_kill 2516000; set scr_sab_score_suicide 2516000; set scr_sab_score_death 2516000;set scr_sd_score_headshot 2516000; set scr_sd_score_kill 2516000; set scr_sd_score_suicide 2516000; set scr_sd_score_death 2516000;set scr_war_score_headshot 2516000; set scr_war_score_kill 2516000; set scr_war_score_suicide 2516000; set scr_war_score_death 2516000;scr_dm_scorelimit 0;scr_dm_timelimit 0;wait 1;fast_restart"
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Usefull Codes
g_compassShowEnemies 1
toggle sv_floodprotect 1 0
map mp_rust
map mp_highrise
map mp_quarry
map mp_afghan
map mp_rundown
map mp_invasion
map mp_underpass
map mp_checkpoint
map mp_brecourt
map mp_terminal
map mp_favela
map mp_derail
map mp_nightshift
map mp_boneyard
map mp_subbase
map mp_storm
map mp_crash
map mp_trailerpark
map mp_vacant
map mp_abandon
map mp_overgrown
map mp_complex
map mp_fuel2
map mp_compact
scr_killcam_time [.1-60]
bg_bulletExplDmgFactor [1-9999]
bg_bulletExplRadius [1-9999]
/*Aim Assist codes I Found
set aim_slowdown_pitch_scale 0.4;set aim_slowdown_yaw_scale 0.4;set aim_slowdown_yaw_scale_ads 0.5;set aim_slowdown_pitch_scale_ads 0.5;set aim_slowdown_debug 1;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1;set aim_lockon_region_height 9999;set aim_lockon_region_width 9999;set aim_lockon_enabled 1;set aim_lockon_strength 9999;set aim_lockon_deflection 0.0005; set aim_lockon_debug 0;set aim_autoaim_lerp 999;set aim_autoaim_region_height 9999;set aim_autoaim_region_width 9999;set aim_autoAimRangeScale 2;set aim_autoAimRangeScale 2;set aim_input_graph_enabled 1;"
set aimSpreadScale 0;set aim_slowdown_pitch_scale 0.4;set aim_slowdown_yaw_scale 0.4;set aim_slowdown_yaw_scale_ads 0.5;set aim_slowdown_pitch_scale_ads 0.5;set aim_slowdown_debug 1 0;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1 0;set aim_lockon_region_height 90;set aim_lockon_region_width 90;set aim_lockon_enabled 1;set aim_lockon_strength 9999 0.6;set aim_lockon_deflection 0.0005 0.05;set aim_lockon_debug 0;set aim_autoaim_lerp 999 40;set aim_autoaim_region_height 999 120;set aim_autoaim_region_width 5000 160;set aim_autoAimRangeScale 2 1;set aim_input_graph_debug 0;set aim_input_graph_enabled 1"
aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2"
set aimSpreadScale 0;set aim_slowdown_pitch_scale 0.2;set aim_slowdown_yaw_scale 0.2;set aim_slowdown_yaw_scale_ads 0.7;set aim_slowdown_pitch_scale_ads 0.7;set aim_slowdown_debug 1;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1;set aim_lockon_region_height 450;set aim_lockon_region_width 499;set aim_lockon_enabled 1;set aim_lockon_strength 9999;set aim_lockon_deflection 0.0005;set aim_lockon_debug 0;set aim_autoaim_lerp 999;set aim_autoaim_region_height 450;set aim_autoaim_region_width 499;set aim_autoAimRangeScale 2;set aim_input_graph_debug 0;set aim_input_graph_enabled 1;vstr iS;set perk_weapSpreadMultiplier 0.0001"
setperk iSPAWN-WiTH-MeNu specialty_bulletaccuracy;set aimSpreadScale "0";set aim_slowdown_pitch_scale "0.2";set aim_slowdown_yaw_scale "0.2";set aim_slowdown_yaw_scale_ads "0.7";set aim_slowdown_pitch_scale_ads "0.7";set aim_slowdown_debug "1";set aim_slowdown_region_height "2.85";set aim_slowdown_region_width "2.85";set aim_aimAssistRangeScale "1";set aim_autoaim_enabled "1";set aim_lockon_region_height "450";set aim_lockon_region_width "499";set aim_lockon_enabled "1";set aim_lockon_strength "9999";set aim_lockon_deflection "0.0005";set aim_lockon_debug "0";set aim_autoaim_lerp "999";set aim_autoaim_region_height "450";set aim_autoaim_region_width "499";set aim_autoAimRangeScale "2";set aim_input_graph_debug "0";set aim_input_graph_enabled "1";setperk iSPAWN-WiTH-MeNu specialty_bulletaccuracy;set perk_weapSpreadMultiplier "0.0001"
aim_slowdown_debug 1;aim_slowdown_region_height 2.85;aim_slowdown_region_width 2.85;aim_lockon_debug 0;aim_input_graph_enabled 1;aim_lockon_region_height 480;aim_lockon_region_width 640;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 1;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_slowdown_yaw_scale_ads 0;aim_slowdown_yaw_scale 0;aim_slowdown_pitch_scale 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_slowdown_enabled 1;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2"
perk_weapSpreadMultiplier 0.62;reset aim_lockon_region_height;reset aim_lockon_region_width;reset aim_lockon_enabled;reset aim_lockon_strength;reset aim_lockon_deflection;reset aim_autoaim_enabled;reset aim_autoaim_region_height;reset aim_autoaim_region_width;reset aim_slowdown_yaw_scale_ads;reset aim_slowdown_yaw_scale;reset aim_slowdown_pitch_scale;reset aim_slowdown_pitch_scale_ads;reset aim_slowdown_region_height;reset aim_slowdown_region_width;reset aim_slowdown_enabled;reset aim_aimAssistRangeScale;reset aim_autoAimRangeScale;reset aim_automelee_range;reset aim_automelee_region_height;reset aim_automelee_region_width;reset aimSpreadScale;reset aim_slowdown_debug;reset aim_lockon_debug;reset aim_autoaim_lerp;reset aim_input_graph_debug;reset aim_input_graph_enabled"
Aim Assist codes I Found*\
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Full Dvar Dump {[Warning Huge]}
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
actionSlotsHide "0"
activeAction ""
ai_corpseCount "16"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_aimAssistRangeScale "1"
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
authPort "20800"
authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1"
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_8players "256000"
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1"
bandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000"
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bulletExplDmgFactor "1"
bg_bulletExplRadius "250"
bg_debugProne "0"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_forceDualWield "0"
bg_forceExplosiveBullets "0"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_lowGravity "800"
bg_maxGrenadeIndicatorSpeed "100"
bg_prone_yawcap "85"
bg_shieldHitEncodeHeightVM "-10
bg_shieldHitEncodeHeightWorld "-25
bg_shieldHitEncodeWidthVM "-16
bg_shieldHitEncodeWidthWorld "-14
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "90"
bg_shock_lookControl_maxyawspeed "90"
bg_shock_lookControl_mousesensitivityscale "0.5"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "1"
bg_shock_screenFlashWhiteFadeTime "1"
bg_shock_screenType "blurred"
bg_shock_sound "1"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-3"
bg_shock_soundLoopFadeTime "1.5"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "2"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0.05"
bg_shock_volume_ambdist1 "0.5"
bg_shock_volume_ambdist2 "0.5"
bg_shock_volume_ambient "0.5"
bg_shock_volume_announcer "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_explosiveimpact "0.5"
bg_shock_volume_hurt "0.5"
bg_shock_volume_item "0.5"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_local3 "0.5"
bg_shock_volume_menu "0.5"
bg_shock_volume_mission "0.5"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.5"
bg_shock_volume_player2 "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_shellshock "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_voice "0.5"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_softLandingMaxDamage "0.1"
bg_softLandingMaxHeight "300"
bg_softLandingMinHeight "128"
bg_swingSpeed "0.2"
bg_viewBobAmplitudeBase "0.16"
bg_viewBobAmplitudeDucked "0.0075
bg_viewBobAmplitudeDuckedAds "0.0075
bg_viewBobAmplitudeProne "0.02
bg_viewBobAmplitudeRoll "1.5"
bg_viewBobAmplitudeSprinting "0.02
bg_viewBobAmplitudeStanding "0.007
bg_viewBobAmplitudeStandingAds "0.007
bg_viewBobLag "0.25"
bg_viewBobMax "8"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bg_weaponBobAmplitudeBase "0.16"
bg_weaponBobAmplitudeDucked "0.045
bg_weaponBobAmplitudeProne "0.02
bg_weaponBobAmplitudeRoll "1.5"
bg_weaponBobAmplitudeSprinting "0.02
bg_weaponBobAmplitudeStanding "0.055
bg_weaponBobLag "0.25"
bg_weaponBobMax "8"
bullet_penetration_enabled "1"
bullet_penetrationMinFxDist "30"
bullet_ricochetBaseChance "0.5"
camera_thirdPerson "0"
camera_thirdPersonAdsTransScale "2"
camera_thirdPersonCrosshairOffset "0.35"
camera_thirdPersonFovScale "0.9"
camera_thirdPersonOffset "-120
camera_thirdPersonOffsetAds "-60
camera_thirdPersonOffsetTurretAds "-80
cameraShakeRemoteHelo_Angles "0.221
cameraShakeRemoteHelo_Freqs "31
cameraShakeRemoteHelo_SpeedRange "2000
cameraShakeRemoteMissile_Angles "0.05
cameraShakeRemoteMissile_Freqs "42
cameraShakeRemoteMissile_SpeedRange "1000
cg_airstrikeKillCamCloseXYDist "24"
cg_airstrikeKillCamCloseZDist "24"
cg_airstrikeKillCamFarBlur "2"
cg_airstrikeKillCamFarBlurDist "300"
cg_airstrikeKillCamFarBlurStart "100"
cg_airstrikeKillCamFov "50"
cg_airstrikeKillCamNearBlur "4"
cg_airstrikeKillCamNearBlurEnd "100"
cg_airstrikeKillCamNearBlurStart "0"
cg_blood "1"
cg_brass "1"
cg_centertime "5"
cg_chatHeight "4"
cg_chatTime "12000"
cg_chatWithOtherTeams "0"
cg_connectionIconSize "0"
cg_constantSizeHeadIcons "0"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_crosshairVerticalOffset "0"
cg_cullBulletAngle "50"
cg_cullBullets "1"
cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "0"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "0"
cg_debug_overlay_viewport "0"
cg_debugevents "-1"
cg_debugInfoCornerOffset "0
cg_debugposition "0"
cg_descriptiveText "1"
cg_dobjdump "-1"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawDamageDirection "1"
cg_drawDamageFlash "0"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyNames "1"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawSnapshot "0"
cg_drawSplatter "0"
cg_drawSplatterTest "0"
cg_drawStatsSource "0"
cg_drawTalk "ALL"
cg_drawThroughWalls "0"
cg_drawTurretCrosshair "1"
cg_drawViewpos "0"
cg_dumpAnims "-1"
cg_enemyNameFadeIn "250"
cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
cg_explosiveKillCamBackDist "35"
cg_explosiveKillCamGroundBackDist "30"
cg_explosiveKillCamGroundUpDist "15"
cg_explosiveKillCamStopDecelDist "100"
cg_explosiveKillCamStopDist "350"
cg_explosiveKillCamUpDist "5"
cg_explosiveKillCamWallOutDist "10"
cg_explosiveKillCamWallSideDist "30"
cg_flashbangNameFadeIn "1000"
cg_flashbangNameFadeOut "50"
cg_footsteps "1"
cg_fov "65"
cg_fovMin "1"
cg_fovScale "1"
cg_friendlyNameFadeIn "0"
cg_friendlyNameFadeOut "1500"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "455"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_headIconMinScreenRadius "0.015"
cg_heliKillCamFarBlur "2"
cg_heliKillCamFarBlurDist "300"
cg_heliKillCamFarBlurStart "100"
cg_heliKillCamFov "15"
cg_heliKillCamNearBlur "4"
cg_heliKillCamNearBlurEnd "100"
cg_heliKillCamNearBlurStart "0"
cg_hintFadeTime "100"
cg_hudChatIntermissionPosition "5
cg_hudChatPosition "5
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "6000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "0"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
cg_hudProneY "-160"
cg_hudSayPosition "5
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1
cg_hudStanceHintPrints "0"
cg_hudVotePosition "5
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_javelinKillCamCloseZDist "128"
cg_javelinKillCamDownDist "150"
cg_javelinKillCamFov "60"
cg_javelinKillCamLookLerpDist "3000"
cg_javelinKillCamPassDist "50"
cg_javelinKillCamPassTime "5"
cg_javelinKillCamUpDist "200"
cg_killCamDefaultLerpTime "300"
cg_killCamTurretLerpTime "900"
cg_laserlight "1"
cg_levelReverbDryLevel "0.9"
cg_levelReverbEnabled "1"
cg_levelReverbRoomType "city"
cg_levelReverbWetLevel "0.15"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_minCullBulletDist "128"
cg_nopredict "0"
cg_overheadIconSize "0.7"
cg_overheadNamesFarDist "1024"
cg_overheadNamesFarScale "0.75"
cg_overheadNamesFont "2"
cg_overheadNamesGlow "0
cg_overheadNamesMaxDist "10000"
cg_overheadNamesNearDist "256"
cg_overheadNamesSize "0.5"
cg_overheadRankSize "0.5"
cg_overheadTitlesFont "2"
cg_overheadTitleSize "0.5"
cg_predictItems "1"
cg_predictItemsDuration "5"
cg_remoteMissileKillCamBackDist "300"
cg_remoteMissileKillCamUpDist "60"
cg_rocketKillCamBackDist "70"
cg_rocketKillCamUpDist "10"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1
cg_scoreboardPingGraph "1"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "0"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.5"
cg_scoreboardWidth "500"
cg_ScoresPing_BgColor "0.25098
cg_ScoresPing_HighColor "0.8
cg_ScoresPing_Interval "100"
cg_ScoresPing_LowColor "0
cg_ScoresPing_MaxBars "4"
cg_ScoresPing_MedColor "0.8
cg_scriptIconSize "0"
cg_showmiss "0"
cg_splatterHitAlpha "1"
cg_splatterHitFadeInTime "0.05"
cg_splatterHitFadeOutTime "0.1"
cg_splatterHitFullInTime "0"
cg_splatterHitInnerAngle "15"
cg_splatterHitInnerRadius "0"
cg_splatterHitOntoScreen "0"
cg_splatterHitOuterAngle "30"
cg_splatterHitOuterRadius "0.6"
cg_splatterTrackAlpha "1"
cg_splatterTrackFadeInTime "0"
cg_splatterTrackFadeOutTime "0.5"
cg_splatterTrackFullInTime "0.3"
cg_splatterTrackIndependent "1"
cg_splatterTrackInnerAngle "5"
cg_splatterTrackInnerRadius "0.4"
cg_splatterTrackOntoScreen "0"
cg_splatterTrackOuterAngle "20"
cg_splatterTrackOuterRadius "0.6"
cg_sprintMeterDisabledColor "0.8
cg_sprintMeterEmptyColor "0.7
cg_sprintMeterFullColor "0.8
cg_subtitleMinTime "3"
cg_subtitleWidthStandard "520"
cg_subtitleWidthWidescreen "520"
cg_teamChatsOnly "0"
cg_thirdPerson "0"
cg_thirdPersonAngle "0"
cg_thirdPersonMode "Fixed"
cg_thirdPersonRange "120"
cg_turretKillCamBackDist "10"
cg_turretKillCamFov "50"
cg_turretKillCamUpDist "10"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_voiceIconSize "0"
cg_watersheeting "1"
cg_waterSheeting_brightness "0"
cg_waterSheeting_contrast "1"
cg_waterSheeting_darkTint "1
cg_waterSheeting_desaturation "0"
cg_waterSheeting_distortionScaleFactor "0.021961
cg_waterSheeting_enable "0"
cg_waterSheeting_fadeDuration "2"
cg_waterSheeting_lightTint "0.780261
cg_waterSheeting_magnitude "0.0655388"
cg_waterSheeting_radius "4.44051"
cg_weapHitCullAngle "45"
cg_weapHitCullEnable "1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponVisInterval "4"
cg_youInKillCamSize "6"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_bypassMouseInput "0"
cl_connectionAttempts "15"
cl_connectTimeout "120"
cl_demoBackJump "20000"
cl_demoFastTimescaleSpeed "3"
cl_demoForwardJump "4000"
cl_demoSlowTimescaleSpeed "0.4"
cl_dirSelConvergenceTime "0.1"
cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
cl_ingame "0"
cl_maxpackets "30"
cl_maxPing "800"
cl_migrationTimeout "40"
cl_motdString ""
cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
cl_packetdup "1"
cl_paused "0"
cl_pitchspeed "140"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_timeout "20"
cl_voice "1"
cl_yawspeed "140"
clientSideEffects "1"
com_animCheck "0"
com_cinematicEndInWhite "0"
com_errorResolveCommand ""
com_filter_output "0"
com_maxfps "85"
com_maxFrameTime "100"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFastRadarUpdateTime "2"
compassFriendlyHeight "16"
compassFriendlyWidth "16"
compassHellfireTargetSpot "0"
compassHideSansObjectivePointer "0"
compassHideVehicles "0"
compassMaxRange "2500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "18.75"
compassPlayerWidth "18.75"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
cpu_speed_12players "3"
cpu_speed_18players "6"
cpu_speed_8players "2.7"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_IW4_MSG17"
drawEntityCount "0"
drawEntityCountPos "-55
drawEntityCountSize "32"
drawKillcamData "0"
drawKillcamDataPos "-55
drawKillcamDataSize "32"
drawLagometer "0"
drawServerBandwidth "0"
drawServerBandwidthPos "-55
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_damageScale "1"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEnt_explodingBulletForce "3500"
dynEnt_explodingBulletMaxEnts "5"
dynEnt_explodingBulletMinForce "5"
dynEnt_explodingBulletSpinScale "1"
dynEnt_explodingBulletUpbias "0.5"
fixedtime "0"
FoFIconMaxSize "640"
FoFIconMinSize "30"
FoFIconScale "1.3"
FoFIconSpawnTimeDelay "1"
FoFIconSpawnTimeFade "5"
friction "5.5"
fs_basegame ""
fs_basepath "G:codmw2"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "G:codmw2"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_profileFilter ""
fx_profileSkip "0"
fx_profileSort "cost"
fx_visMinTraceDist "80"
g_allowvote "1"
g_gametype "war"
g_gravity "800"
g_hardcore "0"
g_logsync "2"
g_synchronousClients "0"
gameMode "mp"
glass_angular_vel "5
glass_break "1"
glass_debug "0"
glass_edge_angle "5
glass_fall_delay "0.2
glass_fall_gravity "800"
glass_fall_ratio "1.5
glass_fringe_maxcoverage "0.2"
glass_fringe_maxsize "150"
glass_fx_chance "0.25"
glass_hinge_friction "50"
glass_linear_vel "200
glass_max_pieces_per_frame "100"
glass_max_shatter_fx_per_frame "6"
glass_physics_chance "0.15"
glass_physics_maxdist "512"
glass_shard_maxsize "300"
glass_shattered_scale "48"
glass_trace_interval "100"
heli_barrelMaxVelocity "1250"
heli_barrelRotation "70"
heli_barrelSlowdown "360"
hiDef "1"
hud_bloodOverlayLerpRate "0.3"
hud_deathQuoteFadeTime "1000"
hud_enable "1"
hud_fade_ammodisplay "0"
hud_fade_compass "0"
hud_fade_healthbar "2"
hud_fade_offhand "0"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hudElemPausedBrightness "0.4"
in_mouse "1"
intro "0"
iwnet_debug "0"
iwnet_maxResendTime "120"
iwnet_minResendTime "4"
iwnet_searching "1"
iwnet_sessionFullHeartbeat "20000"
iwnet_sessionHeartbeat "5000"
iwnet_sessions "1"
iwnet_xuid "504"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_extraDelay "0"
koth_kothmode "0"
koth_proMode "0"
koth_spawnDelay "60"
koth_spawntime "30"
laserDebug "0"
laserEndOffset "0.5"
laserFlarePct "0.2"
laserFlarePct_alt "0"
laserForceOn "0"
laserLight "1"
laserLightBeginOffset "13"
laserLightBodyTweak "15"
laserLightEndOffset "-3"
laserLightRadius "3"
laserLightRadius_alt "100"
laserLightWithoutNightvision "0"
laserRadius "0.8"
laserRadius_alt "30"
laserRange "1500"
laserRange_alt "5000"
laserRangePlayer "1500"
loading_sre_fatal "1"
lobby_animationSpeed "30"
lobby_animationTilesHigh "4"
lobby_animationTilesWide "8"
lobby_numAnimationFrames "30"
lobby_partySearchWaitTime "1000"
lobby_searchingPartyColor "0.941177
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
loc_warningsUI "0"
logfile "1"
lowAmmoWarningColor1 "0.701961
lowAmmoWarningColor2 "1
lowAmmoWarningNoAmmoColor1 "0.8
lowAmmoWarningNoAmmoColor2 "1
lowAmmoWarningNoReloadColor1 "0.701961
lowAmmoWarningNoReloadColor2 "0.701961
lowAmmoWarningPulseFreq "2.3"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
lsp_debug "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_max_vertical_end_velocity "0"
mantle_view_yawcap "60"
mapcrc "0"
mapname ""
masterPort "20810"
masterServerName "cod4master.activision.com"
matchmaking_debug "1"
maxVoicePacketsPerSec "100"
maxVoicePacketsPerSecForServer "20"
migration_blocksperframe "0"
migration_dvarErrors "1"
migration_limit "5"
migration_msgtimeout "500"
migration_timeBetween "30000"
migration_verboseBroadcastTime "100"
migrationPingTime "10"
missileRemoteFOV "15"
missileRemoteSteerPitchRange "1
missileRemoteSteerPitchRate "35"
missileRemoteSteerYawRate "35"
monkeytoy "0"
motd "Welcome
motionTrackerBlurDuration "0.2"
motionTrackerCenterX "0"
motionTrackerCenterY "-0.37"
motionTrackerPingFadeTime "3"
motionTrackerPingPitchAddPerEnemy "0"
motionTrackerPingPitchBase "1"
motionTrackerPingPitchNearby "2"
motionTrackerPingSize "0.2"
motionTrackerRange "1600"
motionTrackerSweepAngle "90"
motionTrackerSweepInterval "3"
motionTrackerSweepSpeed "2000"
mp_paused "0"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
name ""
net_ip "localhost"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
objectiveFadeTimeGoingOff "0.5"
objectiveFadeTimeGoingOn "1"
objectiveFadeTimeWaitOff "2"
objectiveFadeTimeWaitOn "2"
objectiveFadeTooClose "0.1"
objectiveFadeTooFar "25"
objectiveFontSize "0.6"
objectiveHide "0"
objectiveTextOffsetY "-5.33"
onlinegame "0"
onlinegameandhost "0"
onlineunrankedgameandhost "0"
overrideNVGModelWithKnife "0"
packetDebug "0"
painReverbDryLevel "0.5"
painReverbRoomType "underwater"
painReverbWetLevel "0.4"
painVisionLerpOutRate "0.3"
painVisionTriggerHealth "0.55"
party_autoteams "1"
party_connectTimeout "1000"
party_connectToOthers "1"
party_currentSearchTier "2"
party_debug "0"
party_defaultSearchTier "2"
party_editingsettings "0"
party_firstSubpartyIndex "0"
party_gamesize ""
party_gameStartTimerLength "10"
party_gametype ""
party_host "0"
party_hostmigration "1"
party_hostname ""
party_IAmSelected "0"
party_kickplayerquestion ""
party_listFocus "0"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "4"
party_maxplayers "16"
party_maxPrivatePartyPlayers "18"
party_maxSearchTier "6"
party_maxTeamDiff "1"
party_membersMissingMapPack "0"
party_minLobbyTime "60"
party_minplayers "2"
party_msPerTier "50"
party_partyPlayerCount ""
party_playervisible "0"
party_pregameStartTimerLength "5"
party_searchPauseTime "2000"
party_searchRandomDelay "500"
party_searchResultsLifetime "45000"
party_searchResultsMin "2000"
party_selectedIndex "0"
party_selectedIndexChangedTime "0"
party_statusString ""
party_teambased "1"
party_teamsVisible "0"
party_timer "0"
party_vetoButtonVisible "0"
party_vetoDelayTime "4"
party_vetoPassed "0"
party_vetoPercentRequired "0.501"
party_vetoStatus ""
partymigrate_broadcast_interval "200"
partymigrate_cpuBonusPing "25"
partymigrate_cpuBonusThreshold "0.5"
partymigrate_pingtest_retry "100"
partymigrate_pingtest_timeout "600"
partymigrate_selectiontime "1800"
partymigrate_timeout "8000"
partymigrate_timeoutmax "15000"
password ""
perk_armorPiercingDamage "40"
perk_blastShield "65"
perk_bulletPenetrationMultiplier "2"
perk_diveDistanceCheck "64"
perk_diveGravityScale "0.75"
perk_diveVelocity "250"
perk_diveViewRollResetSpeed "4"
perk_diveViewRollSpeed "0.5"
perk_diveViewRollTarget "45"
perk_extendedMagsMGAmmo "10"
perk_extendedMagsPistolAmmo "5"
perk_extendedMagsRifleAmmo "10"
perk_extendedMagsSMGAmmo "10"
perk_extendedMagsSpreadAmmo "5"
perk_extendedMeleeRange "176"
perk_extraBreath "5"
perk_fastSnipeScale "2"
perk_footstepVolumeAlly "0.25"
perk_footstepVolumeEnemy "4"
perk_footstepVolumePlayer "0.25"
perk_grenadeDeath "frag_grenade_short_mp"
perk_improvedExtraBreath "5"
perk_lightWeightViewBobScale "0.75"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_quickDrawSpeedScale "1.5"
perk_scavengerMode "0"
perk_sprintMultiplier "2"
perk_sprintRecoveryMultiplierActual "0.6"
perk_sprintRecoveryMultiplierVisual "0.6"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
phys_autoDisableAngular "57"
phys_autoDisableFastAngular "270"
phys_autoDisableFastLinear "40"
phys_autoDisableFastTime "0.5"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_cfm_vehicle "0.001"
phys_contact_cfm_vehicleSoft "0.05"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_contact_erp_vehicle "0.5"
phys_contact_erp_vehicleSoft "0.05"
phys_csl "0.3"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravity_ragdoll "-800"
phys_gravityChangeWakeupRadius "120"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_jointPullThreshold "4"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_mcv_vehicle "300"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
physVeh_collideWithClipOnly "0"
physVeh_explodeForce "800"
physVeh_explodeSpinScale "3"
physVeh_jump "0"
physVeh_minImpactMomentum "17.6"
physVeh_pathConstraintCfm "1e-006"
physVeh_pathConstraintErp "0.8"
physVeh_slideReductionForHighSpeed "0"
physVeh_StepsPerFrame "3"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lastStandCrawlSpeedScale "0.2"
player_lastStandDebug "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_right "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_runThreshhold "110"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_sprintUnlimited "0"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
playlist "0"
playlistFilename "playlists.info"
privateMatch_joinPassword ""
privateMatch_serverPassword ""
profileMenuOption_blacklevel "0"
profileMenuOption_gamma "0.8"
profileMenuOption_safeAreaHorz "0.85"
profileMenuOption_safeAreaVert "0.85"
profileMenuOption_volume "0.8"
protocol "134"
r_aaAlpha "dither
r_aaMaxQuality "0"
r_aaSamples "2"
r_altModelLightingUpdate "0"
r_aspectRatio "auto"
r_atlasAnimFPS "15"
r_autopriority "0"
r_blacklevel "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "never"
r_clearColor "0
r_clearColor2 "0
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "None"
r_desaturation "1"
r_detail "1"
r_detailMap "Unchanged"
r_diffuseColorScale "1"
r_displayRefresh "60
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_dpvsFilterDebug "0"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmAltShader "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7
r_filmTweakDesaturation "0.2"
r_filmTweakDesaturationDark "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1
r_filmTweakMediumTint "0.9
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "0"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "off"
r_heroLighting "1"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightCacheLessFrequentMaxDistance "64"
r_lightCacheLessFrequentPeriod "10"
r_lightGridContrast "0"
r_lightGridEnableTweaks "0"
r_lightGridIntensity "1"
r_lightGridUseTweakedValues "1"
r_lightMap "Unchanged"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"
r_primaryLightUseTweaks "0"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPortals "0"
r_showPortalsOverview "0"
r_singleCell "0"
r_skipPvs "0"
r_smc_enable "1"
r_smc_optimize "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_specular "1"
r_specularColorScale "2.5"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightExponent "2"
r_spotLightFovInnerFraction "0.5"
r_spotLightMaxLength "5000"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_subwindow "0
r_sun_from_dvars "0"
r_sun_fx_position "0
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radarjamDistMax "800"
radarjamDistMin "350"
radarjamSinCurve "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_exploding_bullet_force "5000"
ragdoll_exploding_bullet_upbias "0.8"
ragdoll_fps "20"
ragdoll_idle_min_velsq "2"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_max_stretch_pct "10"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
ragdoll_stretch_iters "10"
rate "25000"
reliableResendTime "300"
reliableTimeoutTime "20000"
RemoteCameraSounds_DryLevel "0.1"
RemoteCameraSounds_RoomType "underwater"
RemoteCameraSounds_WetLevel "0.5"
requireOpenNat "1"
safeArea_adjusted_horizontal "1"
safeArea_adjusted_vertical "1"
safeArea_horizontal "0.85"
safeArea_vertical "0.85"
scr_airdrop_ac130 "3"
scr_airdrop_ammo "17"
scr_airdrop_counter_uav "15"
scr_airdrop_emp "1"
scr_airdrop_harrier_airstrike "7"
scr_airdrop_helicopter "7"
scr_airdrop_helicopter_flares "5"
scr_airdrop_helicopter_minigun "3"
scr_airdrop_mega_ac130 "2"
scr_airdrop_mega_ammo "12"
scr_airdrop_mega_counter_uav "16"
scr_airdrop_mega_emp "0"
scr_airdrop_mega_harrier_airstrike "5"
scr_airdrop_mega_helicopter "5"
scr_airdrop_mega_helicopter_flares "3"
scr_airdrop_mega_helicopter_minigun "2"
scr_airdrop_mega_nuke "0"
scr_airdrop_mega_precision_airstrike "10"
scr_airdrop_mega_predator_missile "14"
scr_airdrop_mega_sentry "16"
scr_airdrop_mega_stealth_airstrike "3"
scr_airdrop_mega_uav "12"
scr_airdrop_nuke "0"
scr_airdrop_precision_airstrike "11"
scr_airdrop_predator_missile "12"
scr_airdrop_sentry "12"
scr_airdrop_stealth_airstrike "5"
scr_airdrop_uav "17"
scr_arena_numlives "1"
scr_arena_promode "0"
scr_arena_roundlimit "0"
scr_arena_roundswitch "3"
scr_arena_scorelimit "1"
scr_arena_timelimit "2.5"
scr_arena_winlimit "4"
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
scr_dd_addtime "2.5"
scr_dd_bombtimer "45"
scr_dd_defusetime "5"
scr_dd_numlives "0"
scr_dd_planttime "5"
scr_dd_playerrespawndelay "0"
scr_dd_promode "0"
scr_dd_roundlimit "3"
scr_dd_roundswitch "1"
scr_dd_scorelimit "1"
scr_dd_timelimit "2.5"
scr_dd_waverespawndelay "0"
scr_dd_winlimit "2"
scr_diehard "0"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"
scr_explBulletMod "1"
scr_game_allowkillcam "1"
scr_game_deathpointloss "0"
scr_game_forceuav "0"
scr_game_graceperiod "0"
scr_game_hardpoints "1"
scr_game_killstreakdelay "0"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowuav "1"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"
scr_maxPerPlayerExplosives "2"
scr_nukeCancelMode "0"
scr_nukeTimer "10"
scr_oldschool "0"
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"
scr_patientZero ""
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_restxp_cap "0.5"
scr_restxp_enable "0"
scr_restxp_levelsPerDay "0.5"
scr_restxp_minRestTime "4"
scr_restxp_restedAwardScale "0.5"
scr_restxp_timescale "1"
scr_riotShieldXPBullets "15"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_thirdPerson "0"
scr_tispawndelay "0"
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"
scr_xpscale "1"
sensitivity "5"
sentry_placement_debug "0"
sentry_placement_feet_offset "17
sentry_placement_feet_trace_dist_z "20"
sentry_placement_trace_dist "42"
sentry_placement_trace_min_normal "0.7"
sentry_placement_trace_pitch "20"
sentry_placement_trace_radius "30"
sentry_placement_trace_radius_canon_safety "5"
server1 ""
server10 ""
server11 ""
server12 ""
server13 ""
server14 ""
server15 ""
server16 ""
server2 ""
server3 ""
server4 ""
server5 ""
server6 ""
server7 ""
server8 ""
server9 ""
session_immediateDeleteTinySessions "0"
session_nonblocking "1"
shieldImpactBulletShakeDuration "500"
shieldImpactBulletShakeScale "0.35"
shieldImpactExplosionHighShakeDuration "1250"
shieldImpactExplosionHighShakeScale "0.5"
shieldImpactExplosionLowShakeDuration "800"
shieldImpactExplosionLowShakeScale "0.4"
shieldImpactExplosionThreshold "85"
shieldImpactMissileShakeDuration "1500"
shieldImpactMissileShakeScale "0.5"
shortversion "1.0"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_minSpotLightScore "0.5"
sm_polygonOffsetBias "0.125"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotDistCull "1"
sm_spotEnable "1"
sm_spotLimit "4"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0
sm_sunShadowScale "1"
sm_sunShadowScaleLocked "1"
snaps "20"
snd_cinematicVolumeScale "0.5"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
splitscreen "0"
stat_version "10"
stopspeed "100"
stringtable_debug "0"
sv_allowAnonymous "0"
sv_allowClientConsole "1"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "120"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_floodProtect "1"
sv_hostname "CoD4Host"
sv_hugeSnapshotDelay "200"
sv_hugeSnapshotSize "4000"
sv_iwdNames ""
sv_iwds ""
sv_kickBanTime "300"
sv_mapRotation ""
sv_mapRotationCurrent ""
sv_maxclients "18"
sv_maxPing "0"
sv_maxRate "25000"
sv_minPing "0"
sv_network_fps "50"
sv_packet_info "0"
sv_padPackets "0"
sv_paused "0"
sv_privateClients "0"
sv_privateClientsForClients "0"
sv_privatePassword ""
sv_pure "1"
sv_reconnectlimit "3"
sv_referencedFFCheckSums ""
sv_referencedFFNames ""
sv_referencedIwdNames ""
sv_referencedIwds ""
sv_rejoinTimeout "5"
sv_running "0"
sv_showAverageBPS "0"
sv_timeout "20"
sv_voiceQuality "3"
sv_zombietime "2"
sys_configSum "230111639"
sys_configureGHz "18.5691"
sys_cpuGHz "2.67277"
sys_cpuName "Intel(R)
sys_gpu "ATI
sys_lockThreads "none"
sys_quitMigrateTime "15000"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "2048"
systemlink "0"
testClients_doAttack "1"
testClients_doCrouch "0"
testClients_doMove "1"
testClients_doReload "1"
testClients_watchKillcam "1"
thermal_playerModel ""
thermalBlurFactorNoScope "250"
thermalBlurFactorScope "250"
timescale "1"
tracer_debugDraw "0"
tracer_explosiveColor1 "1
tracer_explosiveColor2 "1
tracer_explosiveColor3 "1
tracer_explosiveColor4 "1
tracer_explosiveColor5 "1
tracer_explosiveColor6 "1
tracer_explosiveOverride "1"
tracer_explosiveWidth "15"
tracer_firstPersonMaxWidth "4"
tracer_stoppingPowerColor1 "0
tracer_stoppingPowerColor2 "1
tracer_stoppingPowerColor3 "1
tracer_stoppingPowerColor4 "1
tracer_stoppingPowerColor5 "1
tracer_stoppingPowerColor6 "1
tracer_stoppingPowerOverride "0"
tracer_stoppingPowerWidth "6"
tracer_thermalWidthMult "2"
turret_adsEnabled "1"
turret_adsFov "35"
turret_adsTime "250"
turret_fov "55"
ui_allow_classchange "0"
ui_allow_controlschange "1"
ui_allow_teamchange "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.35"
ui_browserFriendlyfire "-1"
ui_browserKillcam "-1"
ui_browserMod "0"
ui_browserShowDedicated "0"
ui_browserShowEmpty "1"
ui_browserShowFull "1"
ui_browserShowPassword "-1"
ui_browserShowPure "1"
ui_buildLocation "-60
ui_buildSize "0.2"
ui_cinematicsTimestamp "0"
ui_connectScreenTextGlowColor "0.3
ui_currentFeederMapIndex "0"
ui_currentMap "0"
ui_customClassName ""
ui_customModeEditName ""
ui_customModeName ""
ui_debugMode "0"
ui_drawCrosshair "1"
ui_extraBigFont "0.55"
ui_gametype "war"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
ui_joinGametype "0"
ui_mapname "mp_afghan"
ui_maxclients "18"
ui_mousePitch "0"
ui_multiplayer "1"
ui_netGametype "0"
ui_netGametypeName "dm"
ui_netSource "1"
ui_partyFull "0"
ui_playerPartyColor "1
ui_serverStatusTimeOut "7000"
ui_showEndOfGame "0"
ui_showList "0"
ui_showmap "1"
ui_showMenuOnly ""
ui_sliderSteps "40"
ui_smallFont "0.25"
ui_textScrollFadeTime "0.2"
ui_textScrollPauseEnd "3"
ui_textScrollPauseStart "1"
ui_textScrollSpeed "30"
uiscript_debug "0"
upnp_maxAttempts "4"
useFastFile "1"
useMapPreloading "1"
useonlinestats "0"
useRelativeTeamColors "0"
useSvMapPreloading "1"
useTagFlashSilenced "1"
veh_boneControllerLodDist "2000"
vehAudio_inAirPitchDownLerp "1.2"
vehAudio_inAirPitchUpLerp "0.75"
vehAudio_spawnVolumeTime "2"
vehCam_angles "0
vehCam_editMode "0"
vehCam_freeLook "0"
vehCam_offset "0
vehCam_pitchClamp "45"
vehCam_pitchTurnRate "90"
vehCam_radius "0"
vehCam_speedInfluence "0"
vehCam_yawClamp "45"
vehCam_yawTurnRate "260"
vehCam_zOffsetMode "World"
version "IW4
vid_xpos "22"
vid_ypos "53"
viewModelDebugNotetracks "0"
viewModelHacks "1"
viewposNow "0
voiceDebug "0"
voiceDegrade "0"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "66"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "0"
winvoice_loopback "0"
winvoice_mic_mute "1"
winvoice_mic_reclevel "65535"
winvoice_mic_scaler "1"
winvoice_save_voice "0"
xblive_hostingprivateparty "0"
xblive_loggedin "0"
xblive_playEvenIfDown "0"
xblive_privatematch "0"
Zoning [{Big Thanks to Girl_Modz-- | JonoEfthy | MrRedN34L}]
***MOST OF THESE ZONE EDITS ARE FROM MRREDN34L, I DO NOT TAKE CREDIT FOR THEM ALL! IV GATHERED A LOT THREwOUT THE TIME IV BEEN MODDING, NOT ALL FROM HIM.******
Playing MP - 15A86F -Modding &&1 in &&2 YouTube.com/GirlMoDz .PRESENCE_PLAYINGMP.
MW2 Invitation - 15E6AE, 15B405 (PLATFORM_INVITE)
Party-
15BBB8 In the party Off set
15BB8
OMG!!! IN A PARTY!!.PRESENCE_PARTY.
Main Menu- PRESENCE_NOTINGAME
preview_mp_shipment
Pre Game Lobby- PRESENCE_LOBBY
==================================================================================
Sounds-----------
Offset-BA00//12D80
Replace Mouse_click with mp_level_up
===================================================================================
Theme------------
Search For: mw2_main_cloud_overlay
----Colors----
blue : 00 00 00 00 00 00 00 00 3F 80 00 00 3F 80 00 00
purple : 3F 4C CC CD 3D A8 A8 A9 3F 3E BE BF 3F 80 00 00
green : 00 00 00 00 3F 80 00 00 00 00 00 00 3F 80 00 00
STOCK COLOR : 3F 80 00 00 3F 80 00 00 3F 80 00 00 3F 00 00 00
Red : 3F 80 00 00 00 00 00 00 00 00 00 00 3F 80 00 00
Orange : 3F 4C CC CD 3F 00 00 00 3D B8 51 EC 3F 80 00 00
Yellow : 3F 80 00 00 3F 80 00 00 00 00 00 00 3F 80 00 00
Dark Purple : 42 CC 00 00 00 00 00 00 42 CC 00 00 3F 80 00 00
Darker Blue : 7F FF FF FF 00 00 00 00 42 9E 00 00 3F 80 00 00
Darker Purple : 42 A4 00 00 00 00 00 00 43 24 00 00 3F 80 00 00
Grey : 42 88 00 00 42 88 00 00 42 88 00 00 3F 80 00 00
---------------
Select the first ?€ till 3 bytes after the last ?.
=======================================================================================
Changing MultiPlayer Picture-------
1)go to offset AB68 (Press CTRL + G in HxD)
2) replace this string:
Code:
mw2_main_mp_image
With one of the following: (481 total)
Code:
480_xpbar_outline
720_xpbar_outline
80s_destglass_col
80s_econ_silv_col
9volt_battery_col
9volt_battery_nml
abrams_desert_col
abrams_desert_nml
air_duct_vent_col
air_duct_vent_nml
ap_door_white_col
ap_flap_small_col
ap_flap_small_nml
ap_metal_trim_col
ap_metal_trim_nml
arctic_head_a_col
arctic_head_a_nml
arctic_head_b_col
arctic_head_b_nml
arctic_head_c_col
arctic_head_c_nml
arctic_head_d_col
asphalt_spots_dec
atmos_caustic_col
atmos_clouds2_col
atmos_godray_on01
b21_bed_cover_col
b21_bed_cover_nrm
banana_boxes_bump
barber_pole01_col
barber_pole01_nml
barber_stripe_col
barrel_fire_col#0
basket_wicker_col
basket_wicker_nml
battery_wires_col
bg_blur_fogscroll
binocular_overlay
black_rubber_trim
blood_burst_atlas
blood_drops_atlas
blood_smear01_col
blood_smear01_nml
blood_smear02_col
blood_smear02_nml
blood_smear03_col
blood_smear03_nml
bluegreen_eye_col
brick_chimney_col
brick_chimney_nml
brick_red04_stain
brick_white01_col
brick_white01_nml
brushed_metal_nml
bunker_door01_col
bunker_door01_nml
burger_warmer_col
burger_warmer_nml
cabinet_set_a_col
cabinet_set_a_nml
cardicon_boots_01
cardicon_boots_02
cardicon_claymore
cardicon_headshot
cardicon_hipflask
cardicon_joystick
cardicon_launcher
cardicon_noseart1
cardicon_pirate_1
cardicon_shuriken
cardicon_soap_bar
cardtitle_ac130_1
cardtitle_bandaid
cardtitle_blimp_1
cardtitle_chicken
cardtitle_cripple
cardtitle_flag_uk
cardtitle_general
cardtitle_ghillie
cardtitle_harrier
cardtitle_pavelow
cardtitle_thebomb
cardtitle_tsunami
ch_churchroof_nml
chair_dresser_col
chair_dresser_nml
chaise_lounge_col
chaise_lounge_nml
chicken_white_col
ch_concrete01_col
ch_concrete02_col
ch_concrete02_nml
ch_concrete03_col
ch_concrete04_col
ch_dec_wood01_col
ch_dec_wood01_nml
ch_patchydirt_col
ch_patchydirt_nml
ch_radiator01_col
ch_sandbags_coler
ch_sign_exit_bump
ch_sign_taxi_bump
ch_woodwall01_col
ch_woodwall01_nml
cinderblock01_nml
city_window01_col
city_window02_col
city_window02_nml
city_window03_col
city_window03_nml
clothing_rack_col
clothing_rack_nml
cloud_blast_atlas
coffee_mug_02_col
compass_map_dcemp
compass_map_gulag
compass_radarline
computer_case_col
computer_case_nml
crown_decal_front
ct_awning_red_col
ct_awning_red_nml
ct_plaster_trim01
ct_plaster_trim02
ct_sign_east_west
ct_sign_imports01
ct_tile_red01_col
ct_tile_red01_nml
darkbrown_eye_col
death_riot_shield
decal_number1_col
decal_number2_col
decal_number3_col
decal_number4_col
decal_number5_col
decal_number6_col
decal_number7_col
decal_number8_col
decode_characters
detail_kaki_paint
detail_orange_col
detail_terracotta
detail_yellow_col
difficulty_kitten
dining_plates_col
diorama_roadkill2
distortion_puddle
dpad_40mm_grenade
dpad_care_package
dpad_cobra_gunner
driveway_trimming
drum_magazine_clr
drum_magazine_nml
duhoc_furniture_c
duhoc_furniture_n
electric_box2_col
electric_box2_nml
eswat_alpha_a_col
eswat_alpha_a_nml
eswat_assault_col
eswat_shotgun_col
evacslide_arm_col
evacslide_arm_nml
eye_highlight_col
faction_128_seals
falloff_quadratic
fence_wood_normal
flare_halogen_glw
flashlight_on_col
flatscreen_01_col
flatscreen_01_nml
flatscreen_02_col
flatscreen_02_nml
flechette_reticle
floodlight_on_col
foliage_poppy_col
foliage_poppy_nml
food_snacks01_col
food_snacks01_nml
footprint_ice_col
footprint_ice_nml
foun_base_v1_nrml
fount_base_v2_col
fount_mid_v1_nrml
frenchbathtub_col
garage_door_1_col
garage_door_1_nml
gas_trash_bin_col
gas_trash_bin_nml
glass_dirty_stain
grass_green_1_col
grass_lowline_col
grenade_pouch_clr
grenade_pouch_nml
grenadeicon_white
grime_oilstains01
hesco_barrier_col
hesco_barrier_nml
hitech_arrow_down
hmmv_interior_col
hmmv_interior_nml
hmmwv_windows_col
hmmwv_windows_nml
hud_bullets_rifle
hud_colt_anaconda
hud_remington_700
hud_server_locked
hud_suitcase_bomb
icbm_airduct_bump
icbm_bunkermural1
icbm_bunkermural2
icbm_buttons_bump
icbm_conduit_bump
icbm_console_bump
icbm_decal_mural1
icbm_doorstencils
icbm_facilitysign
icbm_rollupdoor#0
icbm_smallscreens
impact_snow_col#0
impact_snow_nml#0
impact_wood01_nml
impact_wood02_nml
impact_wood03_nml
kh_wall_damp2_col
killhouse_numbers
krieglerblimp_col
la_facade_tan_col
large_canopy_bump
light_grass_col#0
lightblue_eye_col
lightfluohang_col
lightgree_eye_col
linoleum_tile_col
linoleum_tile_nml
lobster_parts_col
logo_infinityward
m84_flashbang_col
ma_birdshit01_col
ma_flex_sml01_nml
ma_green_wall_col
ma_green_wall_nml
ma_tilefloor1_col
ma_tilefloor1_nml
mailbox_black_col
mailbox_black_nml
mailbox_green_col
manhole_cover_nml
map_nuke_selector
marble_tan_01_col
marble_tan_01_nml
market_stand_bump
me_asphalt_chunky
me_brick_dest_col
me_brick_dest_nml
me_brickwall_01_n
me_cube_wall_bump
me_curtains_1_col
me_locksmith_bump
me_marketsign_col
me_paper_debris_c
me_paper_debris_n
me_plaster_04_nml
me_plaster_broken
me_poster_missile
me_sign_cafe_bump
me_sign_pharmacy2
me_stone_wall_col
me_stone_wall_nml
me_tilefloor1_col
me_tilefloor1_nml
me_tilefloor2_col
me_tilefloor2_nml
me_travelsign_col
me_two_x_four_col
me_two_x_four_nml
me_wallpaper2_col
me_wallpaper3_col
me_window5_normal
metal_cable01_col
metal_cable01_nml
mi-28_256x128_col
mi-28_glass_d_col
mi17_woodland_col
mi17_woodland_nml
minimap_scanlines
missile_tube_bump
motor_destroy_col
motor_destroy_nml
mre_chocolate_col
mre_chocolate_nml
mtl_ch_sign_hotel
mtl_column_01body
mtl_column_top_01
mtl_couplers_bump
mtl_dds_innerwall
mtl_metalwallstud
mtl_node_pathnode
mtl_railcar_bogie
mtl_sign_book_col
mtl_sign_kriegler
mtl_sub_periscope
mtl_tieplate_bump
mtl_truck_cab_col
mtl_truck_cab_nml
mtl_turbofan_bump
mtl_wh_window_top
mw2_dc_whitehouse
mw2_favela_escape
mw2_selection_bar
navy_seal_lmg_col
navy_seal_lmg_nml
navy_seal_smg_col
navy_seal_smg_nml
office_brickglass
officecarpet1_col
officecarpet1_nml
officecarpet2_col
p_lvl_life_raft_c
p_lvl_life_raft_n
parkingcone01_col
parkingcone01_nml
pavelow_glass_col
pavelow_glass_nml
pavelow_opfor_col
picture_frame_col
plaster_white_col
plaster_white_nml
plastic_chair_col
plastic_clear_col
plasticcrate_blue
popcorn_ceiling01
poster_thecow_col
power_pole_normal
presidential_seal
preview_mp_afghan
preview_mp_derail
preview_mp_estate
preview_mp_favela
preview_mp_quarry
preview_mp_strike
preview_mp_vacant
preview_mp_oilrig
propane_tank2_col
propane_tank2_nml
railroadtrack_top
refrigerator2_col
refrigerator2_nml
rock$tombstone1_c
rock$tombstone1_n
rock$tombstone2_c
rock$tombstone2_n
russian_table_col
russian_table_nml
rusty_barrel_bump
seagull_fly_atlas
security_camera_c
security_camera_n
semtex_brick2_col
semtex_brick2_nml
sign_arcadia1_col
sign_arcadia1_nml
sign_holder02_col
sign_holder02_nml
sign_no_loitering
sign_security_col
sign_security_nml
sign_towwarning01
sink_bathroom_col
sink_bathroom_nml
sky_sp_arcadia_ft
sky_sp_trainer_ft
small_box_lightfx
snow_chunky_2_col
snow_chunky_2_nml
snow_chunkysnow_c
snow_chunkysnow_n
snow_decal_01_col
snow_decal_01_nml
snow_decal_02_col
snow_decal_02_nml
snow_decal_03_col
snow_decal_03_nml
snow_decal_04_col
snow_decal_04_nml
snow_decal_05_col
snow_decal_05_nml
snow_decal_06_col
snow_decal_06_nml
snow_drifts_1_col
snow_drifts_1_nml
snowcat_tread_col
snowcat_tread_nml
snowflake_blurred
so_assault_oilrig
so_demo_so_bridge
so_escape_airport
so_intel_boneyard
soccer_ball01_col
soccer_ball01_nml
solar_panel_1_col
sp_contingency_ft
spark_burst_atlas
spark_flare_atlas
specialty_ks_null
storm_inlet01bump
suburb_america_02
suburban_body_col
suburban_body_nml
sun_flare_rainbow
sun_flare_toujane
table_coffee3_col
table_coffee3_nml
table_coffee4_col
table_coffee4_nml
table_dining1_col
table_dining1_nml
table_dining2_col
table_dining2_nml
table_library_col
table_library_nml
tabletop_menu_col
taxi_interior_col
telephone_box_col
telephone_box_nml
television1_d_col
television1_d_nml
television2_d_col
television2_d_nml
tent_military_col
tent_military_nml
thermal_lens2_col
thermal_lens2_nml
thermal_scope_col
thermal_scope_nml
toilet_handle_col
tractor_glass_col
tractor_glass_nml
traffic_light_col
transparent_dirty
trash_bin_sml_col
trash_bin_sml_nml
trash_bottles_col
trash_bottles_nml
tree_grey_oak_col
tree_grey_oak_nml
tree_shadowcaster
us_army_alpha_col
us_army_alpha_nml
usmc_james_sp_col
usmc_james_sp_nml
us_army_glove_col
us_army_glove_nml
utility_light_col
vehicle_btr80_col
vehicle_btr80_nml
vehicle_shell_col
viper_locking_box
water_splash_ring
waypoint_onscreen
weapon_aa12_2_col
weapon_acog_2_col
weapon_acog_2_nml
weapon_benelli_m4
weapon_beretta393
weapon_bullet_col
weapon_m14_scoped
weapon_m14ebr_col
weapon_olive_drab
weapon_onemanarmy
weapon_pp2000_col
weapon_rail_a_col
weapon_riotshield
weapon_rpg7_2_col
weapon_rpg7_2_nml
weapon_scar_h_col
weapon_spas12_col
weapon_ump45_iron
wh_plaster_trim01
wh_plaster_trim02
wh_plaster_trim03
window_newspapers
xpec_hub_caps_col
xpec_hub_caps_nml
//
1) Go to offset 9C45
2) replace this string:
Code:
mw2_main_background
With one of the following: (578 total)
Code:
55_gallon_drum_blue
55_gallon_drum_bump
ac130_overlay_105mm
ac130_overlay_grain
airborne_head_a_clr
airborne_head_a_nml
airborne_head_b_col
airborne_head_b_nml
airborne_head_c_clr
airborne_head_c_nml
airborne_head_d_clr
airborne_head_d_nml
airborne_head_e_clr
airborne_head_e_nml
ammo_counter_bullet
antiaircraft_tracer
ap_cockpit_nodamage
ap_cockpit_seat_col
ap_cockpit_seat_nml
ap_glass_sanded_col
ap_linear_light_col
ap_officecarpet_col
ap_officecarpet_nml
ap_window_clean_col
ap_window_clean_nml
arab_head_skin_nrml
arab_head_trn_b_col
arab_head_trn_c_col
arab_head_trn_d_col
arab_head_trn_e_col
arab_low_body_a_col
arab_low_body_a_nml
arab_low_body_b_col
arctic_b_sleeve_col
arctic_b_sleeve_nml
artilleryarea_arrow
asphalt_grooved_col
asphalt_grooved_nml
banner_hand_militia
bathroom_chrome_clr
bathroom_chrome_nml
bathroom_urinal_col
bathroom_urinal_nml
blood_defocus_color
blood_spatter01_col
blood_spatter01_nml
blood_spatter02_col
blood_spatter02_nml
blood_spatter03_col
blood_spatter03_nml
body_bag_detail_nml
bookshelf_set_a_col
bookshelf_set_a_nml
box_curio_green_col
box_curio_green_nml
bulldozer_tread_col
bulldozer_tread_nml
cafe_wall_light_col
cafe_wall_light_nml
canopy_support_bump
car_light_round_red
cardboard_box_color
cardboard_box_decal
cardicon_award_jets
cardicon_brit_beret
cardicon_burgertown
cardicon_expert_aug
cardicon_expert_fal
cardicon_expert_m16
cardicon_expert_m21
cardicon_expert_mg4
cardicon_expert_p90
cardicon_expert_rpd
cardicon_expert_tmp
cardicon_expert_usp
cardicon_expert_uzi
cardicon_ghost_bust
cardicon_motorcycle
cardicon_painkiller
cardicon_prestige_1
cardicon_prestige_2
cardicon_prestige_3
cardicon_prestige_4
cardicon_prestige_5
cardicon_prestige_6
cardicon_prestige_7
cardicon_prestige_8
cardicon_prestige_9
cardicon_rank_bgen1
cardicon_rank_capt1
cardicon_rank_fsgt1
cardicon_rank_msgt1
cardicon_rank_ssgt1
cardicon_seasnipers
cardicon_skullaward
cardicon_snowmobile
cardicon_tictacboom
cardtitle_abstract3
cardtitle_benjamins
cardtitle_camo_fall
cardtitle_explosion
cardtitle_eyeball_3
cardtitle_flag_iran
cardtitle_jason_nvg
cardtitle_kingsnake
cardtitle_mw2_black
cardtitle_satellite
cardtitle_sunbather
cargo_parachute_col
cargo_parachute_nml
cart_airport_shadow
cave_stalactite_col
cave_stalactite_nml
cb_background_motif
chandelier1_off_col
chandelier2_off_col
checkpoint_gate_col
checkpoint_gate_nml
ch46e_glass_col_low
ch_countertop_1_col
ch_countertop_1_nml
ch_dec_darkstain_01
ch_dec_darkstain_02
ch_factory_windows1
ch_graffiti_tribal1
ch_graffiti_tribal3
ch_ground_mixed_col
ch_ground_mixed_nml
ch_ground_mud01_col
ch_ground_mud01_nml
ch_ground_mud03_col
ch_ground_mud03_nml
ch_russian_calendar
ch_sign_toilet_bump
ch_stonewall05_norm
ch_tile_floor01_col
ch_tile_floor02_col
ch_tile_floor02_nml
ch_tile_floor03_col
ch_tile_floor03_nml
ch_tile_floor04_col
ch_tile_floor04_nml
ch_tile_floor05_col
ch_tile_floor05_nml
ch_tile_floor06_col
ch_tile_floor06_nml
ch_tile_floor07_col
ch_tile_floor07_nml
ch_trim_stone01_col
ch_trim_stone01_nml
ch_wallpapertear_01
ch_window_white_col
city_facade_large_a
city_facade_large_b
city_facade_large_c
city_facade_large_d
city_facade_large_f
city_facade_large_g
city_facade_small_a
city_facade_small_c
city_facade_small_d
cliffhanger_mount01
clotting_powder_col
clotting_powder_nml
com_plasticwall_col
com_plasticwall_nml
com_spray_can01_col
com_spray_can01_nml
com_spray_can02_col
com_spray_can02_nml
com_tower_crane_col
com_tower_crane_lod
compass_map_airport
compass_map_arcadia
compass_map_default
compass_map_gulag_2
compass_map_gulag_3
compass_map_mp_rust
compass_map_trainer
compassping_blue_mp
compassping_grenade
concrete_grey01_col
concrete_grey01_nml
concrete_grey02_col
concrete_grey02_nml
concrete_patchy_dec
concrete_square_dec
concrete_square_nml
crater_snow_grenade
cs_console_rail_col
cs_trim_metal01_col
cs_trim_metal01_nml
ct_movie_poster_nml
ct_tsuenami_imports
death_friendly_fire
death_grenade_round
decal_submarinedeck
detail_charcoal_col
detail_drk_blue_col
detail_snow_sparkle
diorama_cliffhanger
dirt_cracked_01_col
dirt_cracked_01_nml
dirt_cracked_02_col
dirt_cracked_02_nml
distortion_shc_wave
door_hinge_post_col
door_interior_1_nml
door_interior_2_col
dpad_sentry_airdrop
dpad_stealth_bomber
dpad_tacticalinsert
earth_poweroutage01
earth_poweroutage02
earth_poweroutage03
earth_poweroutage04
earth_poweroutage05
earth_poweroutage06
earth_poweroutage07
earth_poweroutage08
earth_poweroutage09
earth_poweroutage10
earth_poweroutage11
earth_poweroutage12
electric_heater_col
electric_heater_nml
emergency_flare_col
faction_128_militia
faction_128_rangers
falloff_linear_blue
faust_upperbody_col
faust_upperbody_nml
fire_extinguisher_c
fire_extinguisher_n
fire_patch_ember_bg
fish_swim_top_atlas
flag_american02_col
flag_american02_nml
flag_american03_col
flag_triangular_nml
flatscreen_01_d_col
flatscreen_01_d_nml
flatscreen_02_d_col
flatscreen_02_d_nml
flesh$cowskin_b_col
flesh$cowskin_b_nml
floodlight_blue_col
flower_pot_dirt_col
flower_pot_dirt_nml
folding_chair_color
folding_table_color
fount_mid_ver2_nrml
friendorfoe_hostile
furniture_piano01_c
furniture_piano01_d
furniture_piano01_n
furniture_wood_dull
fx_bullet_chain_col
german_shepherd_col
german_shepherd_nml
glass_shattered_col
gradient_inset_rect
grass_crabgrass_col
grass_crabgrass_nml
grass_fairway_1_col
grass_spotted01_col
grass_spotted01_nml
green_pine_bark_col
green_pine_bark_nml
gunship_overlay_tow
head_collins_col_sp
head_collins_nrm_sp
hero_foley_head_col
hero_foley_head_nml
hud_dpad_arrow_left
hud_javelin_lock_on
hud_m249saw_mounted
hud_scorebar_topbar
hud_scorebar_topcap
hud_us_flashgrenade
hud_us_smokegrenade
hud_weaponmode_full
icbm_blastdoor_bump
icbm_decal_killzone
icbm_doortrack_bump
icbm_russianbanner2
icbm_steelmesh_bump
impact_mud_splash01
impact_mud_splash02
impact_wood01_col#0
impact_wood02_col#0
impact_wood03_col#0
kh_ground_mud03_col
kh_ground_mud03_nml
kh_mud_puddle02_col
kh_tarmac_wet01_nml
lamp_floor1_off_col
lamp_table1_off_col
lamp_table2_off_col
laptop_envu_blk_col
lightglow_red_trail
loadout_shotgun_nml
locomotive_decal_01
longseat_yellow_col
longseat_yellow_nml
ma_floor_carpet_col
ma_floor_carpet_nml
ma_granite_grey_col
ma_green_wall_2_col
ma_patio_heater_col
ma_patio_heater_nml
ma_tile_floor01_col
ma_tile_floor01_nml
ma_tile_floor02_col
ma_tile_wood_01_col
ma_tile_wood_01_nml
magazines01_russian
mango_redorange_col
mango_redorange_nml
manhole_cover_col#0
me_decal_brick_bump
me_decal_burned_col
me_decal_misc3_bump
me_decal_misc_sign1
me_floor_concrete_c
me_floor_concrete_n
me_garagedoor1_bump
me_metal_grey01_col
me_metal_grey01_nml
me_metal_grey02_col
me_misc_store_sign2
me_officecarpet_nml
me_plaster_broken_n
me_railing_plaster2
me_rebarpatch01_nml
me_sidewalk_02_bump
me_sign_coffee_bump
me_sign_hookah_bump
me_sign_shakar_bump
me_stone_road01_col
me_stone_road01_nml
me_stone_road02_col
me_stone_road02_nml
me_stonefloor01_col
me_stonefloor01_nml
me_stonewall_01_col
me_stonewall_01_nml
me_streetsigns_bump
me_trim_metal01_col
me_window_fence_col
me_window_fence_nml
me_window_large_lit
me_wood_beam_normal
me_woodboard_01_col
me_woodboard_01_nml
me_woodboard_02_col
me_woodboard_02_nml
me_woodboard_03_col
me_woodboard_03_nml
merc_headgear_b_col
merc_headgear_d_col
merc_headgear_e_col
metal_black_railing
metal_gray_trim_col
mi-28_glass_64k_col
mtl_bench_posts_nml
mtl_blast_door_bump
mtl_column_01body_b
mtl_cowcatcher_bump
mtl_doric_columntop
mtl_floorgrate_bump
mtl_greenlamp_unlit
mtl_icbm_connectors
mtl_node_cover_left
mtl_railroad_wheels
mtl_rough_conc_bump
mtl_soda_can_01_col
mtl_soda_can_01_nml
mtl_soda_can_02_col
mtl_soda_can_02_nml
mtl_soda_can_03_col
mtl_soda_can_03_nml
mtl_soda_can_04_col
mtl_soda_can_05_col
mtl_storefront_door
mtl_sub_panel_lamps
mtl_wh_windowdetail
mtl_wh_windows_bump
mtl_wh_windows_trim
mtl_wine_barrels_01
mw2_ks_check_locked
mw2_ks_selected_bar
navy_seal_alpha_col
navy_seal_alpha_nml
newgrass_matted_col
newgrasstufts_col#0
newspaper_burnt_col
nyc_whitescroll_col
nyc_whitescroll_nml
objpoint_flag_arabs
objpoint_flag_opfor
objpoint_flag_seals
opforce_body_sp_col
opforce_body_sp_nml
opforce_gear_sp_col
opforce_gear_sp_nml
opforce_hand_sp_col
opforce_hand_sp_nml
p_frn_desk_modern_c
p_frn_desk_modern_n
p_frn_desk_office_c
p_frn_desk_office_n
p_lvl_turbineopen_c
p_lvl_turbineopen_n
parking_block01_col
parking_block01_nml
phonebooth_blue_col
plaster_stripes_col
plaster_whitewall01
plastic_bottles_col
plastic_bottles_nml
plastic_crates_bump
plasticcrate_yellow
playercard_short_bg
pmc_ai_headgear_col
pmc_ai_headgear_nml
pmc_contract_locked
policecar_glass_col
policecar_metro_col
policecar_metro_nml
preview_mp_boneyard
preview_mp_brecourt
preview_mp_highrise
preview_mp_invasion
preview_mp_terminal
preview_mp_shipment
prop_hand_radio_col
prop_hand_radio_nml
receipt_printer_col
restaurant_sink_col
restaurant_sink_nml
rio_cliffside01_nml
rough_chipped01_nml
russian_closed_sign
satellite_blueprint
saw_rescue_temp_col
shad_co_alpha_b_col
shad_co_alpha_b_nml
shad_co_assault_col
shad_co_assault_nml
shad_co_shotgun_col
shattered_glass_col
shattered_glass_nml
sign_diner_menu_col
sign_diner_menu_nml
sign_favela_grocery
sign_favela_laundry
sign_nates_main_col
sign_nates_main_nml
sign_realestate_col
sign_realestate_nml
smoke_swirl_reverse
smoke_trail02_snowy
sniper_loadout_nrml
snow_concretewall_c
snow_concretewall_n
snow_frost_window_c
snow_frost_window_n
snow_prints_decal_c
snow_prints_decal_n
snowmobile_body_clr
snowmobile_body_nml
so_chopper_invasion
so_defense_invasion
so_download_arcadia
so_killspree_favela
sp_dc_whitehouse_ft
sp_favela_escape_ft
sparks_rndhit_atlas
specialty_emp_crate
specialty_ninja_pro
specialty_scavenger
specialty_scrambler
specialty_uav_crate
spetsnaz_lod_col_sp
spetsnaz_lod_nml_sp
spotlight_lensflare
street_aerial_col01
sub_striped_railing
submarine_lowerhull
suburban_bottom_col
suburban_bottom_nml
suburban_engine_col
suburban_engine_nml
summary_xpbar_solid
table01_damaged_col
table01_damaged_nml
taxi_rooftop_ad_col
taxi_rooftop_ad_nml
tf_141_patch_us_col
tf_141_patch_us_nml
tile_wall_white_col
tile_wall_white_nml
tool_squeegee01_col
tree_oak_canopy_col
tree_stump_bark_col
tree_stump_bark_nml
uaz_accessories_col
uaz_accessories_nml
unlock_camo_digital
us_army_alpha_a_col
us_army_alpha_a_nml
us_army_alpha_b_col
us_army_alpha_b_nml
us_army_alpha_c_col
us_army_alpha_c_nml
us_army_assault_col
usmc_force_chad_col
usmc_force_chad_nml
usmc_vasquez_col_sp
usmc_vasquez_nml_sp
us_army_assault_nml
us_army_shotgun_col
us_army_shotgun_nml
vase_with_roses_col
vase_with_roses_nml
vehicle_bmp_low_col
vehicle_bmp_low_nml
vehicle_bradley_col
vehicle_btr80_d_col
vehicle_btr80_d_nml
vehicle_fsb_van_col
vehicle_fsb_van_nml
vehicle_stryker_col
vehicle_stryker_nml
vehicle_uaz_dsr_col
vehicle_uaz_dsr_nml
vehicle_uaz_feb_col
vehicle_uaz_feb_nml
vehicle_uaz_int_col
vehicle_uaz_int_nml
videocam_tripod_col
videocam_tripod_nml
wall_woodsiding_col
wall_woodsiding_nml
wallfanstreamer_col
wallfanstreamer_nml
water_tower2_col_#0
waypoint_flag_enemy
waypoint_heli_green
weapon_barrett50cal
weapon_camo_digital
weapon_claymore_col
weapon_claymore_nml
weapon_desert_eagle
weapon_dragunov_col
weapon_dragunov_nml
weapon_eotech_2_col
weapon_eotech_2_nml
weapon_famas_f1_col
weapon_ice_axe_nrml
weapon_m2_50cal_col
weapon_m4_short_col
weapon_m4_short_nml
weapon_remington700
weapon_sa80_new_col
weapon_sa80_new_nml
weapon_scorpion_col
weapon_smokegrenade
weapon_stinger_nrml
weapon_striker_nrml
wh_south_doors_bump
window_newspapers_3
wood_splinter_atlas
wood_trim_white_col
wood_trim_white_nml
woodboard_white_col
xpec_lawn_mower_col
xpec_lawn_mower_nml
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