Originally posted by H4K
Credits to Chrome for The TUT on how to make a Bunker
Favela
Favela()
{
CreateElevator((8611, 18539, 13813), (10007, 18415, 13853), (0, 180, 0));
CreateElevator((-146, 2600, 342), (9849, 18418, 13635), (0, 180, 0));
CreateElevator((-1156, 310, 4), (9849, 18418, 13635), (0, 180, 0));
CreateElevator((1224, 624, 185), (9849, 18418, 13635), (0, 180, 0));
CreateRamps((8950, 18429, 13660), (9350, 18429, 13620));
CreateRamps((8950, 18379, 13660), (9350, 18382, 13620));
CreateRamps((8950, 18482, 13660), (9350, 18482, 13620));
CreateRamps((8600, 18429, 13660), (8950, 18429, 13660));
CreateRamps((8600, 18379, 13660), (8950, 18379, 13660));
CreateRamps((8600, 18482, 13660), (8950, 18482, 13660));
CreateRamps((8600, 18325, 13660), (8950, 18325, 13660));
CreateRamps((8600, 18530, 13660), (8950, 18530, 13660));
CreateWalls((8953, 18365, 13650), (8953, 18312, 13700));
CreateWalls((8953, 18365, 13725), (8953, 18312, 13815));
CreateWalls((8953, 18542, 13650), (8953, 18490, 13700));
CreateWalls((8953, 18542, 13725), (8953, 18490, 13815));
CreateWalls((8949, 18312, 13650), (8610, 18312, 13815));
CreateWalls((8610, 18539, 13650), (8949, 18539, 13815));
CreateWalls((8610, 18312, 13650), (8610, 18539, 13815));
CreateWalls((8953, 18365, 13760), (8953, 18490, 13805));
CreateRamps((8949, 18518, 13770), (8610, 18518, 13770));
CreateRamps((8949, 18330, 13770), (8610, 18330, 13770));
CreateRamps((8644, 18342, 13774), (8644, 18460, 13670));
CreateRamps((8920, 18347, 13770), (8920, 18502, 13770));
CreateDoors((8955, 18428, 13780), (8955, 18428, 13700), (90, 0, 0), 3, 1, 20, 60);
CreateRamps((8908, 18230, 13850), (8908, 18300, 13810));
CreateRamps((9100, 18220, 13845), (8895, 18220, 13845));
CreateRamps((8908, 18615, 13850), (8908, 18545, 13810));
CreateRamps((9100, 18620, 13845), (8895, 18620, 13845));
CreateBlocks((9100, 18219, 13865), (0, 90, 90));
CreateBlocks((9086, 18182, 13865), (0, 0, 270));
CreateBlocks((9086, 18259, 13865), (0, 0, 90));
CreateBlocks((9030, 18182, 13865), (0, 0, 270));
CreateBlocks((9030, 18259, 13865), (0, 0, 90));
CreateBlocks((8975, 18182, 13865), (0, 0, 270));
CreateBlocks((8975, 18259, 13865), (0, 0, 90));
CreateBlocks((8909, 18182, 13865), (0, 0, 270));
CreateBlocks((8930, 18182, 13865), (0, 0, 270));
CreateBlocks((8882, 18182, 13865), (0, 0, 270));
CreateBlocks((8867, 18219, 13865), (0, 90, 90));
CreateBlocks((9100, 18620, 13865), (0, 90, 90));
CreateBlocks((9086, 18578, 13865), (0, 0, 270));
CreateBlocks((9086, 18655, 13865), (0, 0, 90));
CreateBlocks((9030, 18578, 13865), (0, 0, 270));
CreateBlocks((9030, 18655, 13865), (0, 0, 90));
CreateBlocks((8975, 18578, 13865), (0, 0, 270));
CreateBlocks((8975, 18655, 13865), (0, 0, 90));
CreateBlocks((8930, 18655, 13865), (0, 0, 270));
CreateBlocks((8909, 18655, 13865), (0, 0, 270));
CreateBlocks((8882, 18655, 13865), (0, 0, 270));
CreateBlocks((8867, 18620, 13865), (0, 90, 90));
CreateGrids((9874, 18353, 13840), (10007, 18477, 13840), (0, 0, 0));
CreateBlocks((9810, 18476, 13640), (0, 0, 270));
CreateBlocks((9750, 18476, 13630), (0, 0, 270));
CreateBlocks((9870, 18476, 13650), (0, 0, 270));
CreateBlocks((9810, 18361, 13640), (0, 0, 90));
CreateBlocks((9750, 18361, 13630), (0, 0, 90));
CreateBlocks((9870, 18361, 13650), (0, 0, 90));
CreateBlocks((10018, 18477, 13850), (0, 90, 0));
CreateBlocks((10018, 18351, 13850), (0, 90, 0));
CreateBlocks((9860, 18351, 13850), (0, 90, 0));
CreateBlocks((9860, 18477, 13850), (0, 90, 0));
CreateBlocks((9860, 18415, 13860), (90, 90, 90));
mgTurret3 = spawnTurret( "misc_turret", (9870,18414,13895), "pavelow_minigun_mp" ); /*
mgTurret3.angles = (0, 180, 0);
mgTurret3 setModel( "weapon_minigun" );
}
Have fun