Post: Yet another Gun Mod (Woohoo)
02-17-2013, 12:36 AM #1
T_m_b07
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Got bored and combined 2 things together :/

Dont thank just enjoy.

If someone records il add the video to the thread.

That is all

:yawn:

    
TestAirStrikeGun()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
self giveWeapon( "deserteaglegold_mp", 0, false );
self SwitchToWeapon( "deserteaglegold_mp", 0, false );
self waittill( "weapon_fired" );
self thread TestingOnly();
}
}

TestingOnly()
{
self endon ( "death" );
self endon ( "disconnect" );

Air_Strike_Support = BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)[ "position" ];

Airstrike_support = spawn("script_model", (-1000, 0, 25000) );
Airstrike_support setModel( "vehicle_mig29_desert" );
Airstrike_support.angles = (70, 0, 0);
Airstrike_support playLoopSound( "veh_b2_dist_loop" );

Airstrike_support moveTo( Air_Strike_Support + (0, 0, 3000), 5 );

//now to make the dive more realistic
wait 4;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -40, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 40, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(150, -30, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-150, 30, 0), self );
wait 0.1;

MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 180, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(50, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-50, 180, 0), self );
wait 0.1;

MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, -10, 0), self );
MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, 10, 0), self );
wait 0.6;

Airstrike_support.angles = (50, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (30, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (10, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (0, 0, 0);

Airstrike_support moveTo( Airstrike_support.origin+(10000, 0, 0), 3 );


wait 3;

Airstrike_support delete();
Air_Strike_Support = undefined;

}
Last edited by T_m_b07 ; 02-17-2013 at 03:06 AM.

The following 13 users say thank you to T_m_b07 for this useful post:

*xActionMods*, Ariel R., BishAreForFags, blackhawk2299, Daweeyz, ImGsus, JackMods-, ResistTheJamsha, KM-_1337, Mango_Knife, OmGRhys-x, Vanz, xxKILLALLMW2xx
02-17-2013, 03:51 AM #2
HanleyzHD♚
Are you high?
I will try this out later.
02-17-2013, 04:29 PM #3
Originally posted by b07 View Post
Got bored and combined 2 things together :/

Dont thank just enjoy.

If someone records il add the video to the thread.

That is all

:yawn:

    
TestAirStrikeGun()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
self giveWeapon( "deserteaglegold_mp", 0, false );
self SwitchToWeapon( "deserteaglegold_mp", 0, false );
self waittill( "weapon_fired" );
self thread TestingOnly();
}
}

TestingOnly()
{
self endon ( "death" );
self endon ( "disconnect" );

Air_Strike_Support = BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)[ "position" ];

Airstrike_support = spawn("script_model", (-1000, 0, 25000) );
Airstrike_support setModel( "vehicle_mig29_desert" );
Airstrike_support.angles = (70, 0, 0);
Airstrike_support playLoopSound( "veh_b2_dist_loop" );

Airstrike_support moveTo( Air_Strike_Support + (0, 0, 3000), 5 );

//now to make the dive more realistic
wait 4;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -40, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 40, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(150, -30, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-150, 30, 0), self );
wait 0.1;

MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(0, 180, 0), self );
wait 0.1;
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(50, -180, 0), self );
MagicBullet( "stinger_mp", Airstrike_support.origin, Air_Strike_Support+(-50, 180, 0), self );
wait 0.1;

MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, -10, 0), self );
MagicBullet( "ac130_40mm_mp", Airstrike_support.origin, Air_Strike_Support+(0, 10, 0), self );
wait 0.6;

Airstrike_support.angles = (50, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (30, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (10, 0, 0);
Airstrike_support moveTo( Airstrike_support.origin-(-50, 0, 50), 0.1 );
wait 0.1;
Airstrike_support.angles = (0, 0, 0);

Airstrike_support moveTo( Airstrike_support.origin+(10000, 0, 0), 3 );


wait 3;

Airstrike_support delete();
Air_Strike_Support = undefined;

}


looks good going to add to my gamemode patch
02-18-2013, 11:04 AM #4
*xActionMods*
I’m too L33T
Originally posted by b07 View Post
Dont thank just enjoy.


:troll::troll:
02-18-2013, 04:23 PM #5
T_m_b07
I defeated!
Originally posted by ChiefKeef View Post
:troll:


:FU:

10chs

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