Originally posted by BeastModding
This creates a shader which flashes multi-coloured, yet it the default checkerboard.
precache This:
precacheShader("ui_camoskin_poop");
then, insert this:
self.MenuIsOpen=true;
self thread funcMenuGod();
self freezeControls(true);
self setBlurForPlayer(10,0.5);
self setClientDvar("g_hardcore", "1");
GrinchModzHD = NewClientHudElem( self );
GrinchModzHD.alignX = "center";
GrinchModzHD.alignY = "center";
GrinchModzHD.horzAlign = "center";
GrinchModzHD.vertAlign = "center";
GrinchModzHD.foreground = false;
GrinchModzHD setshader("cardtitle_248x48", 250,775);
GrinchModzHD.alpha = 2.0;
GrinchModzHD.color=(1, 0.5, 0);
GrinchModzHD fadeOvertime (6);
FLATEXDSHADER=NewClientHudElem(self);
FLATEXDSHADER.alignX="center";
FLATEXDSHADER.alignY="center";
FLATEXDSHADER.horzAlign="center";
FLATEXDSHADER.vertAlign="center";
FLATEXDSHADER.foreground=false;
FLATEXDSHADER.alpha=0.95;
FLATEXDSHADER fadeOvertime(0.5);
FLATEXDSHADER setshader("ui_camoskin_poop",1000,800);
I found it whilst editing ExploitModz v8.0 and made an error in shader editing.
Not to sure if the exact script above works, it's different to the original.
Not sure if I've even found it.