bind button_x vstr Infections
//< Put this in your mod menu
set Infections "kick all;vstr endgame"
//< Kicks all the players in the game (because if you end the game with more than 3 people in your lobby the game freezes) and executes the vstr endgame which ends the game and then executes vstr Infections2.
set Infections2 "vstr I1;wait 1200;vstr I2;wait 1200;vstr I3;wait 1200;vstr I4;wait 1200;vstr I5;wait 1200;vstr I6;wait 1200;vstr I7;wait 1200;vstr I8;wait 1200;vstr I9;wait 1200;vstr I10;wait 1200;vstr Infections3"
//< This executes all your infections the first one is vstr I1. Then it waits for 1200 and then executes the second infection etc.
set Infections3 "vstr Infections2"
set endgame "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;wait 200;vstr endgame2"
//< ends the game
set endgame2 "reset scr_ctf_timelimit;reset scr_dd_timelimit;reset scr_dm_timelimit;reset scr_dom_timelimit;reset scr_koth_timelimit;reset scr_sab_timelimit;reset scr_war_timelimit;reset scr_sd_timelimit;wait 1500;vstr Infections2"
//< resets all the time limits and then executes vstr Infections2
set I1 "ui_mapname \""mp_rust;^1Jump_Infection^7;bind BUTTON_BACK toggle jump_height 999 39" //< The first infection in the loop
set I2 "ui_mapname \""mp_rust;^1Speed_Infection^7;bind BUTTON_BACK toggle g_speed 800 190" //< The second infection in the loop
set I3 "ui_mapname \""mp_rust;" //The third infection in the loop
set I4 "ui_mapname \""mp_rust;" //The fourth infection in the loop
set I5 "ui_mapname \""mp_rust;" //The fifth infection in the loop
set I6 "ui_mapname \""mp_rust;" //The sixth infection in the loop
set I7 "ui_mapname \""mp_rust;" //The seventh infection in the loop
set I8 "ui_mapname \""mp_rust;" //The eighth infection in the loop
set I9 "ui_mapname \""mp_rust;" //The ninth infection in the loop
set I10 "ui_mapname \""mp_rust;" //The tenth infection in the loop
bind button_x vstr Infections
//Put this in your mod menu
set Infections "kick all;vstr endgame"
//Kicks all the players in the game (because if you end the game with more than 3 people in your lobby the game freezes) and executes the vstr endgame which ends the game and then executes vstr Infections2.
set Infections2 "vstr I1;wait 1200;vstr I2;wait 1200;vstr I3;wait 1200;vstr I4;wait 1200;vstr I5;wait 1200;vstr I6;wait 1200;vstr I7;wait 1200;vstr I8;wait 1200;vstr I9;wait 1200;vstr I10;wait 1200;vstr Infections3"
//This executes all your infections the first one is vstr I1. Then it waits for 1200 and then executes the second infection etc.
set Infections3 "vstr Infections2"
set endgame "scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;scr_sd_timelimit .01;wait 200;vstr endgame2"
//ends the game
set endgame2 "reset scr_ctf_timelimit;reset scr_dd_timelimit;reset scr_dm_timelimit;reset scr_dom_timelimit;reset scr_koth_timelimit;reset scr_sab_timelimit;reset scr_war_timelimit;reset scr_sd_timelimit;wait 1500;vstr Infections2"
//resets all the time limits and then executes vstr Infections2
set I1 "ui_mapname \""mp_rust;" //The first infection in the loop
set I2 "ui_mapname \""mp_rust;" //The second infection in the loop
set I3 "ui_mapname \""mp_rust;" //The third infection in the loop
set I4 "ui_mapname \""mp_rust;" //The fourth infection in the loop
set I5 "ui_mapname \""mp_rust;" //The fifth infection in the loop
set I6 "ui_mapname \""mp_rust;" //The sixth infection in the loop
set I7 "ui_mapname \""mp_rust;" //The seventh infection in the loop
set I8 "ui_mapname \""mp_rust;" //The eighth infection in the loop
set I9 "ui_mapname \""mp_rust;" //The ninth infection in the loop
set I10 "ui_mapname \""mp_rust;" //The tenth infection in the loop
Copyright © 2026, NextGenUpdate.
All Rights Reserved.