Post: MW2 1.14 CFG / Patch Codes
04-05-2014, 02:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I did not copy / paste these! All of these codes can be found in my 1.14 Code Browser that I will be releasing soon!
I will try to update this daily and be adding more codes such as weapons, and infections.

It took a little work to create this post for you guys so please support me.

Super Jump:
    toggle jump_height 999 39;


Super Speed:
    toggle g_speed 50 800 190;


Gravity:
    toggle g_gravity 20 800;


Timescale:
    toggle timescale 0.5 2 1;


Knockback:
    g_knockback 99999;


Knife Range:
    toggle player_meleeRange 999 2;


Promod:
    toggle cg_fov 90 68;


TBAG:
    gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;


Flashing Scoreboard:
    togglescores;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Prestige:
    disconnect;SetPlayerData prestige 10;uploadstats;


Level 70:
    disconnect;SetPlayerData Experience 2516000;uploadstats;


Ranked Match:
    onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;


Glass Break:
    toggle glass_break 0 1;


Ping:
    toggle cg_scoreboardPingText 1? 0


Laser:
    toggle laserforceon 0 1;


Team names:
    g_TeamName_Allies ^2put name here^1<3; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0;


Sensitivity:
    profile_setViewSensitivity 75;


End game:
    scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;


Shellshock:
    toggle cg_drawShellshock 0 1;


Fast restart:
    fast_restart;


3rd Person:
    toggle cg_thirdperson 1 0;


UAV:
    toggle g_compassShowEnemies 1 0;


No Hud:
    toggle cg_Draw2D 0 1;


Map Size:
    toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;


Wallhack:
    toggle r_znear 55 5;


Change Class:
    ui_allow_classchange 1;


Change Team:
    toggle ui_allow_teamchange 1 0;


Floating Glass:
    toggle glass_fall_gravity -99 800;


Kick Player:
    clientkick 1-18


Left Gun:
    toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;


Clan Tag Editor:
    editclanname;


Say:
    say "TEXT HERE"


Chopper:
    toggle bg_bulletExplDmgFactor 100;bg_bulletExplRadius 10000;


Bouncy Gernades:
    toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;


Mantle Hack:
    toggle mantle_check_range 999;


Disconnect:
    disconnect;


Contrast:
    toggle r_contrast 1 0 3 4;


Freeze Players ON / OFF:
    Freeze Players ON: g_speed 0;
Freeze Player OFF: g_speed 190;


Friendly Fire:
    toggle ui_friendlyfire 1 0;


Green Box:
    toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;


Killcam Data:
    toggle drawKillcamData 0 1;


Ladder Jump:
    toggle jump_ladderPushVel 1024 128;


Map Roatate:
    toggle compassRotation 0 1;


Super Reload:
    toggle perk_weapReloadMultiplier 0.0001 .5;


Super Javelin:
    toggle missile_macross 0 1;


Unlimited Sprint:
    player_sprintunlimited 1;


Debug Mode / L33T Hacks:
    toggle ui_debugMode 0 1;


Talk to others:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;


1 vote skip:
    toggle set party_vetoPercentRequired 0.01 0.501;


Headshot Failure:
    forcevoicefail 1;


Drugs:
    jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;


Fast Predator:
    toggle missileRemoteSpeedTargetRange 9999 99999;


Reload Color:
    lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;


FAT:
    toggle r_subwindow 0 1 0 2;


Disco:
    toggle r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;


Blurry:
    toggle r_blur 0 1 2 3 4 5 6 7 8 9;


Never Disconnect:
    disconnectOnSignOut 0;


Scoreboard Font:
    toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;


Nuke Time:
    cr_nukeTimer 80220;



Maps:
    map mp_afghan
map mp_derail
map mp_estate
map mp_favela
map mp_highrise
map mp_invasion
map mp_karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard - Scrapyard
map mp_nightship - Skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt - Wasteland

FAKE:
ui_mapname mp_gulag
ui_mapname mp_oilrig
ui_mapname mp_vertigo
ui_mapname mp_shipment
ui_mapname mp_fuel



Gamemodes:
    Domination: g_gametype dom;fast_restart

Groundwar: g_gametype war;fast_restart

S&Awesome face: g_gametype sd;fast_restart

Free for all: g_gametype dm;fast_restart

GTNW: g_gametype gtnw;party_gametype gtnw;fast_restart

One Flag: g_gametype oneflag;party_gametype oneflag;fast_restart

Arena: g_gametype arena;party_gametype arena;fast_restart

Verify: g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000;

XP: g_gametype dom;ui_gametype Private Patch XP Lobby;party_gametype dom; set scr_dom_score_assist 2417000; set scr_dom_score_headshot 2417000; scr_dom_score_kill 2417000; set scr_dom_score_suicide 2417000; set scr_dom_score_death 2417000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;map_restart;

Derank: g_teamname_axis resetstats;g_teamname_allies resetstats



Aimbots:
    Aim Assist: set aim_slowdown_pitch_scale 0.4;set aim_slowdown_yaw_scale 0.4;set aim_slowdown_yaw_scale_ads 0.5;set aim_slowdown_pitch_scale_ads 0.5;set aim_slowdown_debug 1;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1;set aim_lockon_region_height 90;set aim_lockon_region_width 90;set aim_lockon_enabled 1;set aim_lockon_strength 9999;set aim_lockon_deflection 0.0005;set seta drawLagometer 1;set aim_lockon_debug 0;set aim_autoaim_lerp 999;set aim_autoaim_region_height 999;set aim_autoaim_region_width 5000;set aim_autoAimRangeScale 2;set aim_input_graph_debug 0;set aim_input_graph_enabled 1

Single Aimbot: vstr ZuRoRealAimBot;set ZuRoRealAimBot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoRealFire;set ZuRoRealFire aim_autoaim_enabled 1;aim_lockon_enabled 1;wait 1;+attack;-attack;wait 1;aim_autoaim_enabled 0_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoRealFireset ZuRoRealFire aim_autoaim_enabled 1;aim_lockon_enabled 1;wait 1;+attack;-attack;wait 1;aim_autoaim_enabled 0

Machine Aimbot: vstr ZuroMachineAimBot;set ZuRoMachineAimBot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoMachineFire;set ZuRoMachineFire aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10

Noscope Aimbot: vstr ZuRoNoScopeAimbot;set ZuRoNoScopeAimbot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoNoScopeFire;set ZuRoNoScopeFire setPerk YourPSN specialty_bulletaccuracy;setPerkYourPSN specialty_holdbreath;set perk_weapSpreadMultiplier 0.0001;aim_autoaim_enabled 1;wait 1;+speed_throw;wait 1;+attack;-attack;-speed_throw;wait 5;aim_autoaim_enabled 0;reset perk_weapSpreadMultiplier



Color Codes:
    Black ^0
Red: ^1
Green: ^2
Yellow: ^3
Blue: ^4
Cyan: ^5
Pink: ^6
White ^7
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Gemi
04-05-2014, 08:38 AM #2
Mango_Knife
In my man cave
Originally posted by xViperCodes View Post
I did not copy / paste these! All of these codes can be found in my 1.14 Code Browser that I will be releasing soon!
I will try to update this daily and be adding more codes such as weapons, and infections.

It took a little work to create this post for you guys so please support me.

Super Jump:
    toggle jump_height 999 39;


Super Speed:
    toggle g_speed 50 800 190;


Gravity:
    toggle g_gravity 20 800;


Timescale:
    toggle timescale 0.5 2 1;


Knockback:
    g_knockback 99999;


Knife Range:
    toggle player_meleeRange 999 2;


Promod:
    toggle cg_fov 90 68;


TBAG:
    gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;


Flashing Scoreboard:
    togglescores;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;


Prestige:
    disconnect;SetPlayerData prestige 10;uploadstats;


Level 70:
    disconnect;SetPlayerData Experience 2516000;uploadstats;


Ranked Match:
    onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;


Glass Break:
    toggle glass_break 0 1;


Ping:
    toggle cg_scoreboardPingText 1? 0


Laser:
    toggle laserforceon 0 1;


Team names:
    g_TeamName_Allies ^2put name here^1<3; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0;


Sensitivity:
    profile_setViewSensitivity 75;


End game:
    scr_ctf_timelimit .01;scr_dd_timelimit .01;scr_dm_timelimit .01;scr_dom_timelimit .01;scr_koth_timelimit .01;scr_sab_timelimit .01;scr_war_timelimit .01;


Shellshock:
    toggle cg_drawShellshock 0 1;


Fast restart:
    fast_restart;


3rd Person:
    toggle cg_thirdperson 1 0;


UAV:
    toggle g_compassShowEnemies 1 0;


No Hud:
    toggle cg_Draw2D 0 1;


Map Size:
    toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;


Wallhack:
    toggle r_znear 55 5;


Change Class:
    ui_allow_classchange 1;


Change Team:
    toggle ui_allow_teamchange 1 0;


Floating Glass:
    toggle glass_fall_gravity -99 800;


Kick Player:
    clientkick 1-18


Left Gun:
    toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;


Clan Tag Editor:
    editclanname;


Say:
    say "TEXT HERE"


Chopper:
    toggle bg_bulletExplDmgFactor 100;bg_bulletExplRadius 10000;


Bouncy Gernades:
    toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;


Mantle Hack:
    toggle mantle_check_range 999;


Disconnect:
    disconnect;


Contrast:
    toggle r_contrast 1 0 3 4;


Freeze Players ON / OFF:
    Freeze Players ON: g_speed 0;
Freeze Player OFF: g_speed 190;


Friendly Fire:
    toggle ui_friendlyfire 1 0;


Green Box:
    toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;


Killcam Data:
    toggle drawKillcamData 0 1;


Ladder Jump:
    toggle jump_ladderPushVel 1024 128;


Map Roatate:
    toggle compassRotation 0 1;


Super Reload:
    toggle perk_weapReloadMultiplier 0.0001 .5;


Super Javelin:
    toggle missile_macross 0 1;


Unlimited Sprint:
    player_sprintunlimited 1;


Debug Mode / L33T Hacks:
    toggle ui_debugMode 0 1;


Talk to others:
    cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;


1 vote skip:
    toggle set party_vetoPercentRequired 0.01 0.501;


Headshot Failure:
    forcevoicefail 1;


Drugs:
    jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;


Fast Predator:
    toggle missileRemoteSpeedTargetRange 9999 99999;


Reload Color:
    lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;


FAT:
    toggle r_subwindow 0 1 0 2;


Disco:
    toggle r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;


Blurry:
    toggle r_blur 0 1 2 3 4 5 6 7 8 9;


Never Disconnect:
    disconnectOnSignOut 0;


Scoreboard Font:
    toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;


Nuke Time:
    cr_nukeTimer 80220;



Maps:
    map mp_afghan
map mp_derail
map mp_estate
map mp_favela
map mp_highrise
map mp_invasion
map mp_karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard - Scrapyard
map mp_nightship - Skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt - Wasteland

FAKE:
ui_mapname mp_gulag
ui_mapname mp_oilrig
ui_mapname mp_vertigo
ui_mapname mp_shipment
ui_mapname mp_fuel



Gamemodes:
    Domination: g_gametype dom;fast_restart

Groundwar: g_gametype war;fast_restart

S&Awesome face: g_gametype sd;fast_restart

Free for all: g_gametype dm;fast_restart

GTNW: g_gametype gtnw;party_gametype gtnw;fast_restart

One Flag: g_gametype oneflag;party_gametype oneflag;fast_restart

Arena: g_gametype arena;party_gametype arena;fast_restart

Verify: g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000;

XP: g_gametype dom;ui_gametype Private Patch XP Lobby;party_gametype dom; set scr_dom_score_assist 2417000; set scr_dom_score_headshot 2417000; scr_dom_score_kill 2417000; set scr_dom_score_suicide 2417000; set scr_dom_score_death 2417000;onlinegame 1; onlinegameandhost 1; xblive_privatematch 0; xblive_rankedmatch 1;wait 1;map_restart;

Derank: g_teamname_axis resetstats;g_teamname_allies resetstats



Aimbots:
    Aim Assist: set aim_slowdown_pitch_scale 0.4;set aim_slowdown_yaw_scale 0.4;set aim_slowdown_yaw_scale_ads 0.5;set aim_slowdown_pitch_scale_ads 0.5;set aim_slowdown_debug 1;set aim_slowdown_region_height 2.85;set aim_slowdown_region_width 2.85;set aim_aimAssistRangeScale 1;set aim_autoaim_enabled 1;set aim_lockon_region_height 90;set aim_lockon_region_width 90;set aim_lockon_enabled 1;set aim_lockon_strength 9999;set aim_lockon_deflection 0.0005;set seta drawLagometer 1;set aim_lockon_debug 0;set aim_autoaim_lerp 999;set aim_autoaim_region_height 999;set aim_autoaim_region_width 5000;set aim_autoAimRangeScale 2;set aim_input_graph_debug 0;set aim_input_graph_enabled 1

Single Aimbot: vstr ZuRoRealAimBot;set ZuRoRealAimBot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoRealFire;set ZuRoRealFire aim_autoaim_enabled 1;aim_lockon_enabled 1;wait 1;+attack;-attack;wait 1;aim_autoaim_enabled 0_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoRealFireset ZuRoRealFire aim_autoaim_enabled 1;aim_lockon_enabled 1;wait 1;+attack;-attack;wait 1;aim_autoaim_enabled 0

Machine Aimbot: vstr ZuroMachineAimBot;set ZuRoMachineAimBot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoMachineFire;set ZuRoMachineFire aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10;aim_autoaim_enabled 1;wait 2;+attack;-attack;aim_autoaim_enabled 0;wait 10

Noscope Aimbot: vstr ZuRoNoScopeAimbot;set ZuRoNoScopeAimbot set aim_autoaim_lerp 100;set aim_autoaim_region_height 480;set aim_autoaim_region_width 640;set aim_aimAssistRangeScale 2;set aim_autoAimRangeScale 2;set aim_slowdown_debug 0;set aim_slowdown_region_height 0;set aim_slowdown_region_width 0;set aim_lockon_enabled 1;set aim_lockon_strength 1;set aim_lockon_deflection 0;set aim_autoaim_enabled 0;set aim_slowdown_yaw_scale_ads 0;set aim_slowdown_pitch_scale_ads 0;set aim_slowdown_enabled 1;bind button_rshldr vstr ZuRoNoScopeFire;set ZuRoNoScopeFire setPerk YourPSN specialty_bulletaccuracy;setPerkYourPSN specialty_holdbreath;set perk_weapSpreadMultiplier 0.0001;aim_autoaim_enabled 1;wait 1;+speed_throw;wait 1;+attack;-attack;-speed_throw;wait 5;aim_autoaim_enabled 0;reset perk_weapSpreadMultiplier



Color Codes:
    Black ^0
Red: ^1
Green: ^2
Yellow: ^3
Blue: ^4
Cyan: ^5
Pink: ^6
White ^7


the correct meele range is:
player_meleeRange 999
player_meleeHeight 999
player_meleeWidth 999
04-05-2014, 10:00 PM #3
Lol, this has been posted so many times.. Who even makes MW2 patches anymore Drack
04-06-2014, 01:59 AM #4
Originally posted by .Frost. View Post
Lol, this has been posted so many times.. Who even makes MW2 patches anymore Drack


I don't give a fuck.
04-06-2014, 03:47 AM #5
Gemi
Little One
Would have been useful months ago.
04-06-2014, 07:13 AM #6
Script Kiddie
At least I can fight
Originally posted by xViperCodes View Post
I don't give a fuck.


Grrr :badass:
04-06-2014, 09:04 AM #7
Mango_Knife
In my man cave
Originally posted by .Frost. View Post
Lol, this has been posted so many times.. Who even makes MW2 patches anymore Drack


Acctually, this usefull because, it can be used inside rtm tools Winky Winky
05-10-2014, 05:16 PM #8
can some1 tell me how to put change class into cfg menu
05-11-2014, 02:55 AM #9
Originally posted by zMRTY View Post
Lol, this has been posted so many times.. Who even makes MW2 patches anymore Drack


No reason to be a dick.

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