0x001BC608 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
public void G_AddEvent(Int32 clientIndex, Int32 event, UInt32 eventParam)
{
Call(0x001BC608, 0x1319800 + (0x280 * clientIndex), event, eventParam);
}
0x20 - Value doesnt matter = Shoots gun without loosing ammo?
0x22 - Value doesnt matter = Sound of Ammo
0x25 - Same as 0x22
0x33 - Value 1-5 tested = Different Melee Sounds
0x34 - Knifing Sound
0x36 - 0x39 = same as 0x20/0x22
0x40 - Earthquake with sound
0x41 + 0x42 - Earthquake without sound
0x46 - Weird Bullet sound
0x49/0x50 - same as 0x46
0x52 - got with different values following Error (Unknown EV_Bullet) ?!?
------------------------------------------------------------------------------------------
0x53 - Play Effect
Values/evenParams:
1 - Some weird shit look your self with Value 1 tested (this spawned on the my position) (https://i.gyazo.com/adcf8237c119cf3b1a5b6e5a3ba61fb1.png)
2 - Freeze
0x06 = Force Stand
0x07 = Force Stance
0x08 = Force Crouch
0x09 - doesnt matter value = Display "Stand not possible"
0x0B = Explosion without Sound
0x10 = Makes fire on the ground for like 2 secs
0x11 = Smoke
0x15 = Explosion Effect
0x20 = Can't define the effect lel
0x21 = Weird Smoke effect (would be nice in combination with earthquake)
0x22 = Fire Effect
0x26 = Bigger Explosion but without Sound
0x27 = Small flash effect
0x3A = same as 0x15
0x3B = Same as 1
0x3C = Explosion Effect but looks abit different (https://gyazo.com/90bbf77f00807c6d1e17495f2e8e7dd7)
0x3D = Small Explosion
0x3E = Flash Effect
0x35 = Another nice explosion (https://gyazo.com/5e02f9f70da6aa9a65ab1f8b74f37f8a)
0x36 = Earth "jump" from the ground
0x37 = Same as 0x36 but with sound
0x47 = Another Explosion (https://gyazo.com/4cd90b62933c6174ca09d51cc1f8d5c4)
0x52 = Awesome Nuke Effect (https://gyazo.com/6cdfa4eaa098a6e0ada6c0080f97a0bc)
0x53 = Explosion with Smoke (you cant see anything for some secs)
0x54 = Spawns Smoke on your Aimposition
0x55 = Fog Effect on your Aimposition
0x5B = Freeze
0x5C = Freeze
---------------------------------------------------------------------------------------
0x62 - Rumble Controller (strength varies depending on the value, Min Val = 1, Max Val = 0x13)
0x63/0x64/0x65 - Rumble but none index worked i guess you need G_RumbleIndex...
0x6A - doesnt matter value = Display "no special grenades left"
0x6B - doesnt matter value = Display "too close to the target"
0x6D - doesnt matter value = Display "need to aim"
0x6E - Freeze
0x001BC608 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
public void G_AddEvent(Int32 clientIndex, Int32 event, UInt32 eventParam)
{
Call(0x001BC608, 0x1319800 + (0x280 * clientIndex), event, eventParam);
}
0x20 - Value doesnt matter = Shoots gun without loosing ammo?
0x22 - Value doesnt matter = Sound of Ammo
0x25 - Same as 0x22
0x33 - Value 1-5 tested = Different Melee Sounds
0x34 - Knifing Sound
0x36 - 0x39 = same as 0x20/0x22
0x40 - Earthquake with sound
0x41 + 0x42 - Earthquake without sound
0x46 - Weird Bullet sound
0x49/0x50 - same as 0x46
0x52 - got with different values following Error (Unknown EV_Bullet) ?!?
------------------------------------------------------------------------------------------
0x53 - Play Effect
Values/evenParams:
1 - Some weird shit look your self with Value 1 tested (this spawned on the my position) (https://i.gyazo.com/adcf8237c119cf3b1a5b6e5a3ba61fb1.png)
2 - Freeze
0x06 = Force Stand
0x07 = Force Stance
0x08 = Force Crouch
0x09 - doesnt matter value = Display "Stand not possible"
0x0B = Explosion without Sound
0x10 = Makes fire on the ground for like 2 secs
0x11 = Smoke
0x15 = Explosion Effect
0x20 = Can't define the effect lel
0x21 = Weird Smoke effect (would be nice in combination with earthquake)
0x22 = Fire Effect
0x26 = Bigger Explosion but without Sound
0x27 = Small flash effect
0x3A = same as 0x15
0x3B = Same as 1
0x3C = Explosion Effect but looks abit different (https://gyazo.com/90bbf77f00807c6d1e17495f2e8e7dd7)
0x3D = Small Explosion
0x3E = Flash Effect
0x35 = Another nice explosion (https://gyazo.com/5e02f9f70da6aa9a65ab1f8b74f37f8a)
0x36 = Earth "jump" from the ground
0x37 = Same as 0x36 but with sound
0x47 = Another Explosion (https://gyazo.com/4cd90b62933c6174ca09d51cc1f8d5c4)
0x52 = Awesome Nuke Effect (https://gyazo.com/6cdfa4eaa098a6e0ada6c0080f97a0bc)
0x53 = Explosion with Smoke (you cant see anything for some secs)
0x54 = Spawns Smoke on your Aimposition
0x55 = Fog Effect on your Aimposition
0x5B = Freeze
0x5C = Freeze
---------------------------------------------------------------------------------------
0x62 - Rumble Controller (strength varies depending on the value, Min Val = 1, Max Val = 0x13)
0x63/0x64/0x65 - Rumble but none index worked i guess you need G_RumbleIndex...
0x6A - doesnt matter value = Display "no special grenades left"
0x6B - doesnt matter value = Display "too close to the target"
0x6D - doesnt matter value = Display "need to aim"
0x6E - Freeze
0x001BC608 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
public void G_AddEvent(Int32 clientIndex, Int32 event, UInt32 eventParam)
{
Call(0x001BC608, 0x1319800 + (0x280 * clientIndex), event, eventParam);
}
0x20 - Value doesnt matter = Shoots gun without loosing ammo?
0x22 - Value doesnt matter = Sound of Ammo
0x25 - Same as 0x22
0x33 - Value 1-5 tested = Different Melee Sounds
0x34 - Knifing Sound
0x36 - 0x39 = same as 0x20/0x22
0x40 - Earthquake with sound
0x41 + 0x42 - Earthquake without sound
0x46 - Weird Bullet sound
0x49/0x50 - same as 0x46
0x52 - got with different values following Error (Unknown EV_Bullet) ?!?
------------------------------------------------------------------------------------------
0x53 - Play Effect
Values/evenParams:
1 - Some weird shit look your self with Value 1 tested (this spawned on the my position) (https://i.gyazo.com/adcf8237c119cf3b1a5b6e5a3ba61fb1.png)
2 - Freeze
0x06 = Force Stand
0x07 = Force Stance
0x08 = Force Crouch
0x09 - doesnt matter value = Display "Stand not possible"
0x0B = Explosion without Sound
0x10 = Makes fire on the ground for like 2 secs
0x11 = Smoke
0x15 = Explosion Effect
0x20 = Can't define the effect lel
0x21 = Weird Smoke effect (would be nice in combination with earthquake)
0x22 = Fire Effect
0x26 = Bigger Explosion but without Sound
0x27 = Small flash effect
0x3A = same as 0x15
0x3B = Same as 1
0x3C = Explosion Effect but looks abit different (https://gyazo.com/90bbf77f00807c6d1e17495f2e8e7dd7)
0x3D = Small Explosion
0x3E = Flash Effect
0x35 = Another nice explosion (https://gyazo.com/5e02f9f70da6aa9a65ab1f8b74f37f8a)
0x36 = Earth "jump" from the ground
0x37 = Same as 0x36 but with sound
0x47 = Another Explosion (https://gyazo.com/4cd90b62933c6174ca09d51cc1f8d5c4)
0x52 = Awesome Nuke Effect (https://gyazo.com/6cdfa4eaa098a6e0ada6c0080f97a0bc)
0x53 = Explosion with Smoke (you cant see anything for some secs)
0x54 = Spawns Smoke on your Aimposition
0x55 = Fog Effect on your Aimposition
0x5B = Freeze
0x5C = Freeze
---------------------------------------------------------------------------------------
0x62 - Rumble Controller (strength varies depending on the value, Min Val = 1, Max Val = 0x13)
0x63/0x64/0x65 - Rumble but none index worked i guess you need G_RumbleIndex...
0x6A - doesnt matter value = Display "no special grenades left"
0x6B - doesnt matter value = Display "too close to the target"
0x6D - doesnt matter value = Display "need to aim"
0x6E - Freeze
, inb4 ported to every other cod by some one lmao
0x001BC608 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
public void G_AddEvent(Int32 clientIndex, Int32 event, UInt32 eventParam)
{
Call(0x001BC608, 0x1319800 + (0x280 * clientIndex), event, eventParam);
}
0x20 - Value doesnt matter = Shoots gun without loosing ammo?
0x22 - Value doesnt matter = Sound of Ammo
0x25 - Same as 0x22
0x33 - Value 1-5 tested = Different Melee Sounds
0x34 - Knifing Sound
0x36 - 0x39 = same as 0x20/0x22
0x40 - Earthquake with sound
0x41 + 0x42 - Earthquake without sound
0x46 - Weird Bullet sound
0x49/0x50 - same as 0x46
0x52 - got with different values following Error (Unknown EV_Bullet) ?!?
------------------------------------------------------------------------------------------
0x53 - Play Effect
Values/evenParams:
1 - Some weird shit look your self with Value 1 tested (this spawned on the my position) (https://i.gyazo.com/adcf8237c119cf3b1a5b6e5a3ba61fb1.png)
2 - Freeze
0x06 = Force Stand
0x07 = Force Stance
0x08 = Force Crouch
0x09 - doesnt matter value = Display "Stand not possible"
0x0B = Explosion without Sound
0x10 = Makes fire on the ground for like 2 secs
0x11 = Smoke
0x15 = Explosion Effect
0x20 = Can't define the effect lel
0x21 = Weird Smoke effect (would be nice in combination with earthquake)
0x22 = Fire Effect
0x26 = Bigger Explosion but without Sound
0x27 = Small flash effect
0x3A = same as 0x15
0x3B = Same as 1
0x3C = Explosion Effect but looks abit different (https://gyazo.com/90bbf77f00807c6d1e17495f2e8e7dd7)
0x3D = Small Explosion
0x3E = Flash Effect
0x35 = Another nice explosion (https://gyazo.com/5e02f9f70da6aa9a65ab1f8b74f37f8a)
0x36 = Earth "jump" from the ground
0x37 = Same as 0x36 but with sound
0x47 = Another Explosion (https://gyazo.com/4cd90b62933c6174ca09d51cc1f8d5c4)
0x52 = Awesome Nuke Effect (https://gyazo.com/6cdfa4eaa098a6e0ada6c0080f97a0bc)
0x53 = Explosion with Smoke (you cant see anything for some secs)
0x54 = Spawns Smoke on your Aimposition
0x55 = Fog Effect on your Aimposition
0x5B = Freeze
0x5C = Freeze
---------------------------------------------------------------------------------------
0x62 - Rumble Controller (strength varies depending on the value, Min Val = 1, Max Val = 0x13)
0x63/0x64/0x65 - Rumble but none index worked i guess you need G_RumbleIndex...
0x6A - doesnt matter value = Display "no special grenades left"
0x6B - doesnt matter value = Display "too close to the target"
0x6D - doesnt matter value = Display "need to aim"
0x6E - Freeze
:
0x01BE720 - G_EffectIndex(const char *name)
Example:
int effect = RPC.CallFunc(0x01BE720, "props/cash_player_drop");
G_AddEvent(0, 0x53, (uint)effect); //Moneyrain 
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0x001BC608 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
public void G_AddEvent(Int32 clientIndex, Int32 event, UInt32 eventParam)
{
Call(0x001BC608, 0x1319800 + (0x280 * clientIndex), event, eventParam);
}
0x20 - Value doesnt matter = Shoots gun without loosing ammo?
0x22 - Value doesnt matter = Sound of Ammo
0x25 - Same as 0x22
0x33 - Value 1-5 tested = Different Melee Sounds
0x34 - Knifing Sound
0x36 - 0x39 = same as 0x20/0x22
0x40 - Earthquake with sound
0x41 + 0x42 - Earthquake without sound
0x46 - Weird Bullet sound
0x49/0x50 - same as 0x46
0x52 - got with different values following Error (Unknown EV_Bullet) ?!?
------------------------------------------------------------------------------------------
0x53 - Play Effect
Values/evenParams:
1 - Some weird shit look your self with Value 1 tested (this spawned on the my position) (https://i.gyazo.com/adcf8237c119cf3b1a5b6e5a3ba61fb1.png)
2 - Freeze
0x06 = Force Stand
0x07 = Force Stance
0x08 = Force Crouch
0x09 - doesnt matter value = Display "Stand not possible"
0x0B = Explosion without Sound
0x10 = Makes fire on the ground for like 2 secs
0x11 = Smoke
0x15 = Explosion Effect
0x20 = Can't define the effect lel
0x21 = Weird Smoke effect (would be nice in combination with earthquake)
0x22 = Fire Effect
0x26 = Bigger Explosion but without Sound
0x27 = Small flash effect
0x3A = same as 0x15
0x3B = Same as 1
0x3C = Explosion Effect but looks abit different (https://gyazo.com/90bbf77f00807c6d1e17495f2e8e7dd7)
0x3D = Small Explosion
0x3E = Flash Effect
0x35 = Another nice explosion (https://gyazo.com/5e02f9f70da6aa9a65ab1f8b74f37f8a)
0x36 = Earth "jump" from the ground
0x37 = Same as 0x36 but with sound
0x47 = Another Explosion (https://gyazo.com/4cd90b62933c6174ca09d51cc1f8d5c4)
0x52 = Awesome Nuke Effect (https://gyazo.com/6cdfa4eaa098a6e0ada6c0080f97a0bc)
0x53 = Explosion with Smoke (you cant see anything for some secs)
0x54 = Spawns Smoke on your Aimposition
0x55 = Fog Effect on your Aimposition
0x5B = Freeze
0x5C = Freeze
---------------------------------------------------------------------------------------
0x62 - Rumble Controller (strength varies depending on the value, Min Val = 1, Max Val = 0x13)
0x63/0x64/0x65 - Rumble but none index worked i guess you need G_RumbleIndex...
0x6A - doesnt matter value = Display "no special grenades left"
0x6B - doesnt matter value = Display "too close to the target"
0x6D - doesnt matter value = Display "need to aim"
0x6E - Freeze
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