public class FPSManipulation
{
public class Struct
{
public static uint
Size = 0x4D56DC,
xPosition = 0x4D5850,
xPosition = 0x4D5950,
Text = 0x323AA8;
}
private static uint FPS(uint Offset = 0)
{
return 0x253AC8 + Offset;
}
public static void Toggle()
{
if (PS3.Extension.ReadByte(FPS()) == 0x41)
PS3.Extension.WriteByte(FPS(), 0x40); //FPS Enabled
else
PS3.Extension.WriteByte(FPS(), 0x41); //FPS Disabled
}
public static void Write(string Text, float FontSize, float X, float Y)
{
PS3.Extension.WriteString(FPS(Struct.Text), Text); //Writes your input directly to the FPS string
PS3.Extension.WriteFloat(FPS(Struct.Size), FontSize); //Font size is a float (ALWAYS)
PS3.Extension.WriteFloat(FPS(Struct.xPosition), X); //X Position is ALWAYS a float (Huds, Origin, Angles etc.)
PS3.Extension.WriteFloat(FPS(Struct.yPosition), Y); //Y Position is ALWAYS a float (Huds, Origin, Angles etc.)
}
}
public class FPSManipulation
{
public class Struct
{
public static uint
Size = 0x4D56DC,
xPosition = 0x4D5850,
xPosition = 0x4D5950,
Text = 0x323AA8;
}
private static uint FPS(uint Offset = 0)
{
return 0x253AC8 + Offset;
}
public static void Toggle()
{
if (PS3.Extension.ReadByte(FPS()) == 0x41)
PS3.Extension.WriteByte(FPS(), 0x40); //FPS Enabled
else
PS3.Extension.WriteByte(FPS(), 0x41); //FPS Disabled
}
public static void Write(string Text, float FontSize, float X, float Y)
{
PS3.Extension.WriteString(FPS(Struct.Text), Text); //Writes your input directly to the FPS string
PS3.Extension.WriteFloat(FPS(Struct.Size), FontSize); //Font size is a float (ALWAYS)
PS3.Extension.WriteFloat(FPS(Struct.xPosition), X); //X Position is ALWAYS a float (Huds, Origin, Angles etc.)
PS3.Extension.WriteFloat(FPS(Struct.yPosition), Y); //Y Position is ALWAYS a float (Huds, Origin, Angles etc.)
}
}
public class FPSManipulation
{
public class Struct
{
public static uint
Size = 0x4D56DC,
xPosition = 0x4D5850,
xPosition = 0x4D5950,
Text = 0x323AA8;
}
private static uint FPS(uint Offset = 0)
{
return 0x253AC8 + Offset;
}
public static void Toggle()
{
if (PS3.Extension.ReadByte(FPS()) == 0x41)
PS3.Extension.WriteByte(FPS(), 0x40); //FPS Enabled
else
PS3.Extension.WriteByte(FPS(), 0x41); //FPS Disabled
}
public static void Write(string Text, float FontSize, float X, float Y)
{
PS3.Extension.WriteString(FPS(Struct.Text), Text); //Writes your input directly to the FPS string
PS3.Extension.WriteFloat(FPS(Struct.Size), FontSize); //Font size is a float (ALWAYS)
PS3.Extension.WriteFloat(FPS(Struct.xPosition), X); //X Position is ALWAYS a float (Huds, Origin, Angles etc.)
PS3.Extension.WriteFloat(FPS(Struct.yPosition), Y); //Y Position is ALWAYS a float (Huds, Origin, Angles etc.)
}
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.