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Hi NGU
i am here to give a simple tutorial on how to enable shit for the model1887.
i have seen anyone do this for the ps3 so i just got some stuff working right now.
Note: i am using CraigChrist8239 tutorial for xbox as a reference.
things need:
some knowledge about hex editor
some knowledge about a ff file and viewer.
first off im going to give credits to the main people that help a lot and with out the this wouldn't be possible
Credits to these main niggahz!:
CraigChrist8239 - weapon structure xbox post[url=https://www.se7ensins.com/forums/threads/release-weapon-structure-research.327883/?jdfwkey=rwy3y1] Here]
T_m_b07 - ff editor download it [url=https://www.mediafire.com/download/0ew4if9ijdnnjbn/ReleasePs3FFViewer.rar]here]
Lost4468 - Damage Location //xbox
NTAuthority - About half those, lol //xbox offsets
me hacking247 - converting the tutorial to ps3
in to there tut:
first off the offset are a bit different on ps3 in a weird way.
Weapon Stucture - 1.14 Patch
-Model1887 160684 (+ 0x20) Clip size 0x07 (Hexdec to Hex "EX: 0x7F 127")
-Model1887 160708 (+ 0x217) Ammo size (Not Clip) = 0x38 (Hexdec to Hex EX: 0x7F 127)
-Model1887 160684 (+ 0x24) Bullet type (Ex: FMJ, RPG) (this can be from 0x01 - 0x09)
-Model1887 1606AC (+ 0x2
unknow float / 1000 converted to dec then to hex (aerosoul94 uses 110 or 0x00 0x6E)
// i will be adding more here but i have to go back through to get the offset and size
// i all ways test the thing that i find before posting them
// i have rapid fire unlimited ammo and weapon clip text but as i said i don't remember them with out doing it my self
So the weapon data doesn't start at the sting but the 4th FF (0x160684)
if we want to change the clip size 160684 + 20 or 20 past the weapon data. it with be like 0x00000007. the way to find this is to go the the staring address and press ctrl + E and put 160684 on the top bar then go down to
length and put 20 then hit ok. then you can change the value by taking a number and converting it from hexadecimal to decimal so 127 = 7f
here is some pictures to give some visual of what i am saying:
The start of weapon data:
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Jumping part 1:
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Jumping part 2:
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1v1 meh netflix breh 
Have a good Day !
-hacking247-