Post: [1.14/CODE] Looping UAV
08-03-2015, 05:37 PM #1
dennis2000
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello,

I just made this code for a looping UAV, i don't know if it works properly because i haven't tested it yet.
If someone could test it and respond to the post that would be appreciated Needa
If you do so quote me please so i get a notification.. Thanks
This code should make fill up to a minimum of 30 seconds, don't know the max

    //// looping uav code 1.14

toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;

The following 3 users groaned at dennis2000 for this awful post:

FRINZ, Egzec, TehMerkMods
08-07-2015, 01:36 PM #2
TehMerkMods
I’m too L33T
Originally posted by dennis2000 View Post
Hello,

I just made this code for a looping UAV, i don't know if it works properly because i haven't tested it yet.
If someone could test it and respond to the post that would be appreciated Needa
If you do so quote me please so i get a notification.. Thanks
This code should make fill up to a minimum of 30 seconds, don't know the max

    //// looping uav code 1.14

toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;toggle scr_game_forceuav 1; toggle compass_show_enemies 1; toggle g_compassShowEnemies 1; toggle compassEnemyFootstepEnabled 1; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0; toggle compassEnemyFootstepMaxRange 99999;wait 1;toggle scr_game_forceuav 0; toggle compass_show_enemies 0; toggle g_compassShowEnemies 0; toggle compassEnemyFootstepEnabled 0; toggle compassEnemyFootstepMaxZ 100; toggle compassRadarUpdateTime 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 140; toggle compassEnemyFootstepMaxRange 500;wait 30;


Why loop...
There is a on option and an off options just have it on 1 always...
[Groaned Pointless Post]

The following user thanked TehMerkMods for this useful post:

Egzec
08-07-2015, 06:47 PM #3
dennis2000
Do a barrel roll!
Originally posted by TehMerkMods View Post
Why loop...
There is a on option and an off options just have it on 1 always...
[Groaned Pointless Post]


Looks more legit for trickshotters, when they are recording Needa
08-07-2015, 09:10 PM #4
Egzec
Big Daddy
Originally posted by dennis2000 View Post
Looks more legit for trickshotters, when they are recording Needa


You can make the radar always on in MW2 match settings lol
08-08-2015, 07:06 PM #5
dennis2000
Do a barrel roll!
Originally posted by Egzec View Post
You can make the radar always on in MW2 match settings lol


Thats a private match..
When they are trickshotting in a public match its usefull because they can look where he is without it looking like mods.
08-08-2015, 07:49 PM #6
sleekshow
I defeated!
On mayhem moddings rtm tool. If u use uav once u switch on. U can disconnect tool and the uav will stay on all games u play. U wont need to keep activating it
08-08-2015, 08:00 PM #7
dennis2000
Do a barrel roll!
Originally posted by sleekshow View Post
On mayhem moddings rtm tool. If u use uav once u switch on. U can disconnect tool and the uav will stay on all games u play. U wont need to keep activating it


I don't think you all understand what this code is about XD
08-08-2015, 09:45 PM #8
Egzec
Big Daddy
Originally posted by dennis2000 View Post
Thats a private match..
When they are trickshotting in a public match its usefull because they can look where he is without it looking like mods.


Do trickshotters need UAV at all? Usually in trickshot videos there's no UAV. And why don't you try this code yourself?
08-08-2015, 10:09 PM #9
dennis2000
Do a barrel roll!
Originally posted by Egzec View Post
Do trickshotters need UAV at all? Usually in trickshot videos there's no UAV. And why don't you try this code yourself?


There is uav loads of times, and i couldn't test myself because i was on holiday
08-10-2015, 10:53 PM #10
FRINZ
I’m too L33T
do trickshotter still rec mw2 clips thats the question lol

The following user thanked FRINZ for this useful post:

Egzec

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