enum fpsOffsets : int {
fontSize = 0x4D56DC,
xPosition = 0x4D5850,
yPosition = 0x4D5950,
fpsText = 0x323AA8
};
int fps(int offset = 0) {
return 0x253AC8 + offset;
}
void toggleFPS() {
if (*(char*)fps() == 0x41)
*(char*)fps() = *(char*)0x40;
else
*(char*)fps() = *(char*)0x41;
}
void writeFPSText(char* text, float fontScale, float xPos, float yPos) {
WriteString(fps(fpsText), text);
*(float*)(fps(xPosition)) = xPos;
*(float*)(fps(yPosition)) = yPos;
*(float*)(fps(fontSize)) = fontScale;
}
enum fpsOffsets : int {
fontSize = 0x4D56DC,
xPosition = 0x4D5850,
yPosition = 0x4D5950,
fpsText = 0x323AA8
};
int fps(int offset = 0) {
return 0x253AC8 + offset;
}
void toggleFPS() {
if (*(char*)fps() == 0x41)
*(char*)fps() = *(char*)0x40;
else
*(char*)fps() = *(char*)0x41;
}
void writeFPSText(char* text, float fontScale, float xPos, float yPos) {
WriteString(fps(fpsText), text);
*(float*)(fps(xPosition)) = xPos;
*(float*)(fps(yPosition)) = yPos;
*(float*)(fps(fontSize)) = fontScale;
}
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