Post: [MW2/SPRX] MW2 Parallax 1.14 [PS3]
08-20-2016, 01:36 PM #1
S63
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Welcome NGU User,

This is the official thread for the sprx menu "parallax" here you will find the latest updates, bugs, bug fixes and channel log of what is new, also you can report any bugs that you maybe bump into. Smile

Previews:

First Preview:


Update 2:


Remastered:



Released:

Full Version:


Remastered:



Download:

Download Link: [url=www.mediafire.com/file/l21eys6jjo65z9m/MW2+Parallax+Remastered.rar]Lastest Update[/url]

Virus Scan: No Need As Its A .sprx file

Original Downloads: 8,353

Remastered Downloads: 4,403


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Last edited by S63 ; 09-09-2017 at 11:17 PM.

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04-01-2017, 10:39 PM #209
Originally posted by Jeru View Post
Also, infinite ammo doesn't disable and noclip won't bind, and aimbot stops working after you kill bots with it once (unfair, didn't test the others). Also suicide just teleports you somewhere and usually doesn't kill (tested on Skidrow, don't know about the other maps)


noticed those too and also the force host doesnt work very well it says "set" but you cant find a match :/ love the menu but kind of buggy
04-02-2017, 07:38 PM #210
cool menu!
04-02-2017, 08:09 PM #211
S63
Space Ninja
Originally posted by Jeru View Post
Also, infinite ammo doesn't disable and noclip won't bind, and aimbot stops working after you kill bots with it once (unfair, didn't test the others). Also suicide just teleports you somewhere and usually doesn't kill (tested on Skidrow, don't know about the other maps)


Infinite ammo does disable its just because i set it to 100 when turn off so once you shot 100 bullets should go back to normal, no-clip does bind but menu has to be closed but it wont unbind but i have fixed this anyways, and aimbot it does work but the nearestplayer function i got needs a bit of fixing but if you have 18 players/bots it should worl perfect ( on ffa ) but team based games are a bit dodgy as i said my functions needs a bit of fixing Smile

The following user thanked S63 for this useful post:

iDeity
04-04-2017, 10:23 PM #212
iDeity
Bounty hunter
Originally posted by S63 View Post
Infinite ammo does disable its just because i set it to 100 when turn off so once you shot 100 bullets should go back to normal, no-clip does bind but menu has to be closed but it wont unbind but i have fixed this anyways, and aimbot it does work but the nearestplayer function i got needs a bit of fixing but if you have 18 players/bots it should worl perfect ( on ffa ) but team based games are a bit dodgy as i said my functions needs a bit of fixing Smile


Cool, thanks for the fast response and letting me know what's going on. It's a very good menu and has been throughout all of its development. It's nice you're striving to stay leech free.
04-05-2017, 12:17 AM #213
S63
Space Ninja
Originally posted by Jeru View Post
Cool, thanks for the fast response and letting me know what's going on. It's a very good menu and has been throughout all of its development. It's nice you're striving to stay leech free.


Np Smile
04-07-2017, 09:05 AM #214
iDeity
Bounty hunter
Originally posted by S63 View Post
Np Smile


I know how weird of a thought this may be but.. do you remember when xFatalCoder released the source for his Rewind v1 menu? I feel like just as a seperate copy/paste and a little bit of an editing goof you could put parallax onto that base. I'd pay to see that happen.
04-07-2017, 04:32 PM #215
S63
Space Ninja
Originally posted by Jeru View Post
I know how weird of a thought this may be but.. do you remember when xFatalCoder released the source for his Rewind v1 menu? I feel like just as a seperate copy/paste and a little bit of an editing goof you could put parallax onto that base. I'd pay to see that happen.


What do u mean replace my design with his?
04-07-2017, 10:31 PM #216
iDeity
Bounty hunter
Originally posted by S63 View Post
What do u mean replace my design with his?


Nono, not replace, just make a separate project from your main one with his design, with the same code from your main project. Like the menu Predator for BO2 does it. Once regular base, one old school base. I love your design, don't get me wrong, but I've been dying to see a complete menu over Rewind
04-12-2017, 07:08 AM #217
revev
Gobble
Not working on BLES00685, can you help me?

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