Post: "player connected" "player left the game " Sticks whilst playing
07-25-2013, 08:58 AM #1
wright55
One Shot..One Kill!
(adsbygoogle = window.adsbygoogle || []).push({}); everytime i play a game online.. because i have a a modded patch loaded when a player connects or leaves the game i get notified in the middle of my screen with white text, is this always gonna be a problem or is there a way to get around this ? (apart from opening and closing the menu everytime lol)
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07-25-2013, 09:00 AM #2
Master0wn3r
I’m too L33T
Originally posted by wright55 View Post
everytime i play a game online.. because i have a a modded patch loaded when a player connects or leaves the game i get notified in the middle of my screen with white text, is this always gonna be a problem or is there a way to get around this ? (apart from opening and closing the menu everytime lol)


try to open and close the menu?
perhaps its in the dvars in the patch
07-25-2013, 09:44 AM #3
wright55
One Shot..One Kill!
yeh you can open and close the menu, that works but its just a bit of a bitch isnt it lol just thought maybe there was a way i didnt know haha :p
07-25-2013, 10:06 AM #4
Savage_847
Vault dweller
Originally posted by wright55 View Post
yeh you can open and close the menu, that works but its just a bit of a bitch isnt it lol just thought maybe there was a way i didnt know haha :p


put this is your open menu set
con_gameMsgWindow#MsgTime 999

and this in your close set
con_gameMsgWindow#MsgTime 0

replace the # with the position of your menu.
07-25-2013, 02:52 PM #5
When you bind all the buttons to your menu, I add
    bind apad_up vstr clear
set clear "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0"

So that whenever you walk it clears all of the text.

If you use this but want to walk while you have your menu up, add this to your open function
    bind apad_up vstr nothing

And add the next code to your close function
    bind apad_up vstr clear
07-25-2013, 04:20 PM #6
wright55
One Shot..One Kill!
Originally posted by 847 View Post
put this is your open menu set
con_gameMsgWindow#MsgTime 999

and this in your close set
con_gameMsgWindow#MsgTime 0

replace the # with the position of your menu.


Originally posted by AsteriskHD View Post
When you bind all the buttons to your menu, I add
    bind apad_up vstr clear
set clear "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0"

So that whenever you walk it clears all of the text.

If you use this but want to walk while you have your menu up, add this to your open function
    bind apad_up vstr nothing

And add the next code to your close function
    bind apad_up vstr clear


wow cheers lads ill get onto this soon as even thou im not that good with all of that but i will do it lol
07-25-2013, 07:02 PM #7
Savage_847
Vault dweller
Originally posted by AsteriskHD View Post
When you bind all the buttons to your menu, I add
    bind apad_up vstr clear
set clear "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0"

So that whenever you walk it clears all of the text.

If you use this but want to walk while you have your menu up, add this to your open function
    bind apad_up vstr nothing

And add the next code to your close function
    bind apad_up vstr clear


or you can ad these

Open set
    con_gameMsgWindow#MsgTime 999


Close set
    con_gameMsgWindow#MsgTime 0
07-25-2013, 08:48 PM #8
Originally posted by 847 View Post
or you can ad these

Open set
    con_gameMsgWindow#MsgTime 999


Close set
    con_gameMsgWindow#MsgTime 0


Yeah I know, that is a good way to.
I just like to do things my way.
Plus with mine, you don't have to wait for it to disappear.
07-25-2013, 08:56 PM #9
Savage_847
Vault dweller
Originally posted by AsteriskHD View Post
Yeah I know, that is a good way to.
I just like to do things my way.
Plus with mine, you don't have to wait for it to disappear.


my way nether, if someone leaves it dosent show up plus your way can lag out
07-25-2013, 08:59 PM #10
Originally posted by 847 View Post
my way nether, if someone leaves it dosent show up plus your way can lag out


I've never had a problem with lagging out with my way before.
And when I use Project Reborn, I can see that I have activated or deactivated something, then I can clear it by looking up or walking forward.

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