Thanks.
public static void Explosive_Bullets(int client, bool status)
{
if (status == true)
{
DEX.SetMemory(0x014e2628 + ((uint)client * 0x3700), new byte[] { 0xFF, 0xEF });
}
else if (status == false)
{
DEX.SetMemory(0x014e2628 + ((uint)client * 0x3700), new byte[] { 0x00, 0x08 });
}
}
public static void Explosive_Bullets(int client, bool status)
{
if (status == true)
{
DEX.SetMemory(0x014e2628 + ((uint)client * 0x3700), new byte[] { 0xFF, 0xEF });
}
else if (status == false)
{
DEX.SetMemory(0x014e2628 + ((uint)client * 0x3700), new byte[] { 0x00, 0x08 });
}
}
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