Post: [1.14|PS3] Ip offset?
07-30-2016, 09:22 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So I found some code on here for the Black Ops 2 ip code, I updated the name grabber and the client interval (0x3700) but I am having trouble with the ip. Here is what i have so far (It gets everything correct but the ip):
for (int i = 0; i < 18; i++)
{
string name = PS3.Extension.ReadString(G_Client(i) + 0x320Cool Man (aka Tustin);
byte ip0, ip1, ip2, ip3;
ip0 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x8E + (i * 0x3700)));
ip1 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x8F + (i * 0x3700)));
ip2 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x90 + (i * 0x3700)));
ip3 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x91 + (i * 0x3700)));
string ip = ip0 + "." + ip1 + "." + ip2 + "." + ip3;

ListViewItem item = new ListViewItem(Convert.ToString(i));
item.SubItems.Add(name);
item.SubItems.Add(ip);
listView2.Items.Add(item);
}
(adsbygoogle = window.adsbygoogle || []).push({});
07-30-2016, 09:44 AM #2
TehMerkMods
I’m too L33T
Originally posted by spideyroc1 View Post
So I found some code on here for the Black Ops 2 ip code, I updated the name grabber and the client interval (0x3700) but I am having trouble with the ip. Here is what i have so far (It gets everything correct but the ip):
for (int i = 0; i < 18; i++)
{
string name = PS3.Extension.ReadString(G_Client(i) + 0x320Cool Man (aka Tustin);
byte ip0, ip1, ip2, ip3;
ip0 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x8E + (i * 0x3700)));
ip1 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x8F + (i * 0x3700)));
ip2 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x90 + (i * 0x3700)));
ip3 = PS3.Extension.ReadByte(Convert.ToUInt32(0xF9E698 + 0x91 + (i * 0x3700)));
string ip = ip0 + "." + ip1 + "." + ip2 + "." + ip3;

ListViewItem item = new ListViewItem(Convert.ToString(i));
item.SubItems.Add(name);
item.SubItems.Add(ip);
listView2.Items.Add(item);
}


You can't just use the black ops 2 offset 0xF9E698 and expect it to work across every game .-.
07-30-2016, 05:37 PM #3
Originally posted by TehMerkMods View Post
You can't just use the black ops 2 offset 0xF9E698 and expect it to work across every game .-.


:FacePalm: Lmao The whole thread is asking for the correct offset. Read the title.
07-30-2016, 06:18 PM #4
TehMerkMods
I’m too L33T
Originally posted by spideyroc1 View Post
:FacePalm: Lmao The whole thread is asking for the correct offset. Read the title.


oh i thought you was asking why it didnt work xD
07-31-2016, 10:04 AM #5
Originally posted by TehMerkMods View Post
oh i thought you was asking why it didnt work xD


Merk do you have the mw2 offset? And the bo2 offset do you know what offset this is? So we can try to look for it in mw2
07-31-2016, 10:11 PM #6
Originally posted by boutthatlife View Post
Merk do you have the mw2 offset? And the bo2 offset do you know what offset this is? So we can try to look for it in mw2


0xF9E698 + 0x8E is the offset for the first number in the ip
0xF9E698 + 0x8F is the second
0xF9E698 + 0x90 is the third
0xF9E698 + 0x91 is the last
These aren't adding the client which is retireved via i*(bo2 client interval offset)

If you happen to find the mw2 offset, please tell Smile
08-06-2016, 12:36 AM #7
TheGreenPlanet
Do a barrel roll!
Originally posted by spideyroc1 View Post
0xF9E698 + 0x8E is the offset for the first number in the ip
0xF9E698 + 0x8F is the second
0xF9E698 + 0x90 is the third
0xF9E698 + 0x91 is the last
These aren't adding the client which is retireved via i*(bo2 client interval offset)

If you happen to find the mw2 offset, please tell Smile

Ip and Name can be found in client_t
08-08-2016, 06:59 PM #8
Originally posted by TheGreenPlanet View Post
Ip and Name can be found in client_t


Im unable to find the client_t struct, i saw someone post about it but not the actual code for it. Would you care to share the client_t struct.
08-08-2016, 08:05 PM #9
TheGreenPlanet
Do a barrel roll!
Originally posted by spideyroc1 View Post
Im unable to find the client_t struct, i saw someone post about it but not the actual code for it. Would you care to share the client_t struct.


Sorry, but I dont have it
08-15-2016, 10:03 PM #10
Anyone figure this out ?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo