-10-08-2016
Initial Release
- 10-09-2016 | Update 1
• Fixed wrong offsets
• Removed Anti-freeze due to being really buggy
• Added name changer and ppc patch to eboot.
- 10/10/2016 | Update 2
• Fixed No-recoil offset/bytes.
• Made the software patch the ppc/null only if the user wants.
• Added Super steady Aim
• Added Super Reload
• Added Super Speed
• Added Super Jump.
• Added Custom Error Message.
• Fixed Backup of elf/bin
• Make the name change only load if the users wants because as of now its auto enable.
• Add more functions/options.
'VB.NET
Dim bytes As Byte() = Encoding.ASCII.GetBytes(TextBox1.Text + vbNullChar)
ps3.SetMemory(&H51F1BC, bytes)
//CSHARP
byte[] bytes = Encoding.ASCII.GetBytes(textBox2.Text + "\0");
PS3.SetMemory(0x051F1BC, bytes);
perk_weapReloadMultiplier: Reload Rate
Address Type: Float
Default: 0x11140
Use: Float | Defualt 0.5 | Bytes: 0x3F000000
Mod: Float: 0.001 | Bytes: 0x3A83126F
--------------------------------------------
perk_weapSpreadMultiplier: Super Steady Aim
Adress Type: Float
Default: 0x11134 | Min: 0x11138 | max: 0x1113c
Use: 0.64999998 | 0.5 | 1.0
Mod: Float: 0.001 | Bytes: 0x3A83126F
• Fixed wrong offsets
• Removed Anti-freeze due to being really buggy
• Added name changer and ppc patch to eboot.
'VB.NET
Dim bytes As Byte() = Encoding.ASCII.GetBytes(TextBox1.Text + vbNullChar)
ps3.SetMemory(&H51F1BC, bytes)
//CSHARP
byte[] bytes = Encoding.ASCII.GetBytes(textBox2.Text + "\0");
PS3.SetMemory(0x051F1BC, bytes);
-10-08-2016
Initial Release
- 10-09-2016 | Update 1
• Fixed wrong offsets
• Removed Anti-freeze due to being really buggy
• Added name changer and ppc patch to eboot.
- 10/10/2016 | Update 2
• Fixed No-recoil offset/bytes.
• Made the software patch the ppc/null only if the user wants.
• Added Super steady Aim
• Added Super Reload
• Added Super Speed
• Added Super Jump.
• Added Custom Error Message.
• Fixed Backup of elf/bin
• Make the name change only load if the users wants because as of now its auto enable.
• Add more functions/options.
'VB.NET
Dim bytes As Byte() = Encoding.ASCII.GetBytes(TextBox1.Text + vbNullChar)
ps3.SetMemory(&H51F1BC, bytes)
//CSHARP
byte[] bytes = Encoding.ASCII.GetBytes(textBox2.Text + "\0");
PS3.SetMemory(0x051F1BC, bytes);
perk_weapReloadMultiplier: Reload Rate
Address Type: Float
Default: 0x11140
Use: Float | Defualt 0.5 | Bytes: 0x3F000000
Mod: Float: 0.001 | Bytes: 0x3A83126F
--------------------------------------------
perk_weapSpreadMultiplier: Super Steady Aim
Adress Type: Float
Default: 0x11134 | Min: 0x11138 | max: 0x1113c
Use: 0.64999998 | 0.5 | 1.0
Mod: Float: 0.001 | Bytes: 0x3A83126F
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