public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public class dvars
{
//DVAR Offsets Go here
public static uint
cg_fov = 0x018D53D4; //float var
}
private void setIntDvar(uint dvar, int input)
{
byte[] INT = BitConverter.GetBytes(input);
Array.Reverse(INT);
SetMemory(dvar, INT);
}
private void setFloatDvar(uint dvar, float input)
{
byte[] FLT = BitConverter.GetBytes(input);
Array.Reverse(FLT);
SetMemory(dvar, FLT);
}
private void setBoolDvar(uint dvar, bool input)
{
byte[] BOL = BitConverter.GetBytes(input);
Array.Reverse(BOL);
SetMemory(dvar, BOL);
}
private void exampleFunction()
{
setFloatDvar(dvars.cg_fov, 90);
}
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