Post: CDRPC Library CEX + DEX [HUD elements + Remote Procedure Calls]
01-31-2014, 01:58 AM #1
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If anyone finds any bugs, please feel free to contact me. (This is my first library (.dll), so i feel their is a possibility of bugs/errors.)

CDRPC = CexDexRPC
This is CEX and DEX compatible. [/CENTER]

CREDITS:
OBVIOUSLY CHOCO :p
and iMCSx
and BadLuckBrian


This is Choco's RPC converted for CEX compatibilty, with some extra functions all in a library.dll Smile

I have converted Choco's RPC from TMAPI to Ps3lib, and added a few extra things to beef it up.

This has Everything Chocos RPC has, and more.

To use, just use CDRPC.(then the extensions will go here)

Includes:

SV_GameSendServerCommand
iPrintin
iPrintinBold
Cbuf_Addtext
GiveWeapon
SetWeapon
SetModel
Set Vision
FOV
Offsets


To Enable: CDRPC.Enable();

Few Perks:
CDRPC.CEX or CDRPC.DEX or CDRPC.CRPC for Get/Set Memory
CDRPC.CEX.Shutdown/ResetToXMB or CDRPC.DEX.Shutdown/PowerOn (rebootps3/shutdown/TurnOn)
etc.

Also use offsets already in .dll Smile

EXAMPLES:

(CEX ONLY)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.CEX.SetMemory(CDRPC.Offsets.ChangeName, namechange);

(DEX ONLY)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.DEX.SetMemory(CDRPC.Offsets.ChangeName, namechange);

or

(BOTH CEX/DEX)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ChangeName, namechange);

or

(BOTH CEX/DEX)
byte[] basshaxor = new byte[] { 0x5E, 0x31, 0x42, 0x61, 0x53, 0x73, 0x5f, 0x48, 0x61, 0x58, 0x6f, 0x52, 0x0d, 0a }
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ChangeName, basshaxor);

(BOTH CEX/DEX, Using Offsets like 'ping', 'ammo' etc.)
byte[] showping = new byte[] { 0x01, };
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ShowPing, showping);


What does this have?
This has all the MAIN functions of Ps3lib, so no need for ps3lib really, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, Cbuf_Addtext, SetModel,
SetWeapon, GiveWeapon

Examples for PS3lib (cex/dex) setmemory/getmemory:

CDRPC.Setmemory(OFFSET, BYTE);
CDRPC.Getmemory(OFFSET, BYTE);

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)
[SUP][/SUP]
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Last edited by BaSs_HaXoR ; 02-21-2014 at 11:46 AM.

The following 7 users say thank you to BaSs_HaXoR for this useful post:

$ticky, Bad Luck Brian, CrEaTiiOn_420, FusionIsDaName, kiwi_modz, Mango_Knife, Notorious
02-01-2014, 02:58 AM #2
Notorious
Caprisuns Is Back
Originally posted by HaXoR View Post
If anyone finds any bugs, please feel free to contact me. (This is my first library (.dll), so i feel their is a possibility of bugs/errors.)

CDRPC = CexDexRPC
This is CEX and DEX compatible. [/CENTER]

CREDITS:
OBVIOUSLY CHOCO :p
and iMCSx
and BadLuckBrian


This is Choco's RPC converted for CEX compatibilty, with some extra functions all in a library.dll Smile

I have converted Choco's RPC from TMAPI to Ps3lib, and added a few extra things to beef it up.

This has Everything Chocos RPC has, and more.

To use, just use CDRPC.(then the extensions will go here)

Includes:

SV_GameSendServerCommand
iPrintin
iPrintinBold
Cbuf_Addtext
GiveWeapon
SetWeapon
SetModel
Set Vision
FOV
Offsets


Few Perks:
CDRPC.CEX or CDRPC.DEX or CDRPC.CRPC for Get/Set Memory
CDRPC.CEX.Shutdown/ResetToXMB or CDRPC.DEX.Shutdown/PowerOn (rebootps3/shutdown/TurnOn)
etc.

Also use offsets already in .dll Smile

EXAMPLES:

(CEX ONLY)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.CEX.SetMemory(CDRPC.Offsets.ChangeName, namechange);

(DEX ONLY)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.DEX.SetMemory(CDRPC.Offsets.ChangeName, namechange);

or

(BOTH CEX/DEX)
byte[] namechange = Encoding.ASCII.GetBytes("^1BaSs_HaXoR");
Array.Resize(ref namechange, namechange.Length + 1);
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ChangeName, namechange);

or

(BOTH CEX/DEX)
byte[] basshaxor = new byte[] { 0x5E, 0x31, 0x42, 0x61, 0x53, 0x73, 0x5f, 0x48, 0x61, 0x58, 0x6f, 0x52, 0x0d, 0a }
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ChangeName, basshaxor);

(BOTH CEX/DEX, Using Offsets like 'ping', 'ammo' etc.)
byte[] showping = new byte[] { 0x01, };
CDRPC.CRPC.SetMemory(CDRPC.Offsets.ShowPing, showping);


What does this have?
This has ALL the function of Ps3lib, so no need for ps3lib, just plop this in your refrences.
This has Hudelements, gamesendservercommand, iprintin, iprintinbold, Cbuf_Addtext, SetModel,
SetWeapon, GiveWeapon

Examples for PS3lib (cex/dex) setmemory/getmemory:

CDRPC.Setmemory(OFFSET, BYTE);
CDRPC.Getmemory(OFFSET, BYTE);

(In other words, CDRPC = PS3Libs Current Selected API (CEX/DEX)
[SUP][/SUP]
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nice job
02-01-2014, 06:02 PM #3
ItsLollo1000
Little One
already made something like this :P

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02-03-2014, 11:45 PM #4
Haha. I was actually going to do this, but i thought nah it would be kinda pointless, ill just do each games CEX/DEX RPC... But now that i think about it, it would have been a good idea. :p Great job Smile
04-06-2014, 04:15 PM #5
Great work !! much better then ... Smile
Last edited by mrdarkblue ; 04-06-2014 at 04:31 PM.
04-07-2014, 05:55 AM #6
thanks! Smile
10-09-2015, 10:28 PM #7
Why would this freeze my ps3?
Originally posted by another user
CDRPC.iPrintln((int)dataGridView1.CurrentRow.Index, "Hi Buddy!");
10-21-2015, 12:56 AM #8
Chris
Former Staff
Thread has been grave dug.
- Thread Closed

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