Post: [1.24] Addresses + Angles
03-29-2014, 02:49 AM #1
Notorious
Caprisuns Is Back
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I hope you find this to be helpful!


Adresses:
    
static class Addresses
{
public static uint
g_entity = 0xFCA280,
playerstate = 0x110a280,
playerstateSize = 0x3980,
g_entitySize = 0x280,

health = 0x19c,
playername = 0x0110D68C;
}


Angles:
    
static class Angles
{
public static uint
Angles_X = 0x64,
Angles_Y = 0x60,
Angles_Z = 0x68;

origin_x = 0x1c,
origin_y = 0x20,
origin_z = 0x24;

}


G_Entity:
    
static uint G_Entity(int client)
{
return Addresses.g_entity + (uint) client * Addresses.g_entitySize;
}


Playerstate:
    
static uint Playerstate(int client)
{
return Addresses.playerstate + (uint)client * Addresses.playerstateSize;
}


Godmode Function:

    
public void Godmode(int client, bool state)
{
if (state)
{
PS3.WriteInt32(G_Entity(client), 17777215);
}
else
{
PS3.WriteInt32(G_Entity(client), 100);
}
}


Change Name:
    
public void ChangeName(int client, string name)
{
PS3.WriteString(Playerstate(client), name);
}
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The following 5 users say thank you to Notorious for this useful post:

▶DaOriginal209◀, Azus, Mango_Knife, John, SnaY

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