Post: [C#]MW3 PlayFX & Earthquake 1.24
04-25-2014, 05:37 PM #1
VezahMoDz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hi Guy's i figured that out a while ago so i thought i would share it :P

Maybe someone can get some cool things with it Winky Winky

PlayFX:
    
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}


Earthquake:
    
public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}


Have Fun with it :3

Thanks to Shark for showing me some stuff and also B1WISE for the Original Release on Ghosts :P
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The following 10 users say thank you to VezahMoDz for this useful post:

ImAzazel, kiwi_modz, Mango_Knife, John, Notorious, xProvXKiller, RaGE_LoLo69, ThePaaqoHD, zRayz-
04-25-2014, 10:53 PM #2
Originally posted by VezahMoDz View Post
Hi Guy's i figured that out a while ago so i thought i would share it :P

Maybe someone can get some cool things with it Winky Winky

PlayFX:
    
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}


Earthquake:
    
public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}


Have Fun with it :3

Thanks to Shark for showing me some stuff and also B1WISE for the Original Release on Ghosts :P


Hey sorry but what exactly is PlayFX?
04-27-2014, 01:00 AM #3
Originally posted by VezahMoDz View Post
Hi Guy's i figured that out a while ago so i thought i would share it :P

Maybe someone can get some cool things with it Winky Winky

PlayFX:
    
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}


Earthquake:
    
public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}


Have Fun with it :3

Thanks to Shark for showing me some stuff and also B1WISE for the Original Release on Ghosts :P


[ATTACH=CONFIG]30914[/ATTACH]
04-27-2014, 08:05 AM #4
VezahMoDz
Do a barrel roll!
Originally posted by UnknownNightmar View Post
Hey sorry but what exactly is PlayFX?

You can play Video Effects from the game like a Nuke Explosion with Index 108 Winky Winky
04-29-2014, 12:40 PM #5
Can you put an example for PlayFX and EatherQuake? Thanks Smile
05-01-2014, 05:58 PM #6
Wow Great release !!!
Can you add à little tool with source code so we can see how it'ts done?


Verzonden vanaf mijn iPad met behulp van NGU
05-19-2014, 04:27 AM #7
kiwi_modz
I defeated!
Originally posted by another user
Originally posted by VezahMoDz View Post
Hi Guy's i figured that out a while ago so i thought i would share it :P

Maybe someone can get some cool things with it Winky Winky

PlayFX:
    
public static uint PlayFX(float[] Origin, int EffectIndex)
{
uint ent = (uint)RPC.Call(0x1C0B7C, Origin, 0x56);
PS3.WriteInt32(ent + 0xA0, EffectIndex);
PS3.WriteInt32(ent + 0xD8, 0);
PS3.WriteFloat(ent + 0x40, 0f);
PS3.WriteFloat(ent + 0x44, 0f);
PS3.WriteFloat(ent + 0x3C, 270f);
return ent;
}


Earthquake:
    
public static void Earthquake(int Duration, float[] origin, float radius, float scale)
{
int ent = RPC.Call(0x1C0B7C, origin, 0x5F);
PS3.WriteFloat((uint)ent + 0x5C, radius);
PS3.WriteFloat((uint)ent + 0x54, scale);
PS3.WriteFloat((uint)ent + 0x58, Duration);
PS3.WriteInt32((uint)ent + 0xD8, 0x00);
}


Have Fun with it :3

Thanks to Shark for showing me some stuff and also B1WISE for the Original Release on Ghosts :P


I freeze every time bro. help a bro out?

    PlayFX(GetOrigin(0), 10Cool Man (aka Tustin);
05-19-2014, 02:00 PM #8
Mango_Knife
In my man cave
Originally posted by kiwi
I freeze every time bro. help a bro out?

    PlayFX(GetOrigin(0), 10Cool Man (aka Tustin);


Shark's RPC not supporting this as much as i know.
Use Vezah RPC:
You must login or register to view this content.
05-19-2014, 02:19 PM #9
kiwi_modz
I defeated!
Originally posted by Knife View Post
Shark's RPC not supporting this as much as i know.
Use Vezah RPC:
You must login or register to view this content.


I'm using Vezah's RPC bro and have been using since b4 i released Ghetto Advanced No-Clip lol
05-19-2014, 02:29 PM #10
Mango_Knife
In my man cave
Originally posted by kiwi
I'm using Vezah's RPC bro and have been using since b4 i released Ghetto Advanced No-Clip lol


But use what i posted on pastebin.
We were on team viewer before long time (Me & Vezah) and he helped me with few stuff and he added some functions that werent on the rpc before Winky Winky

The following user thanked Mango_Knife for this useful post:

kiwi_modz

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