[COLOR=#ff0000][U][B]Before all do this[/B][/U][/COLOR]:
0x018C6904 --> 01 (ON) 00 (OFF)
0x018C69D0 --> 4F Red / 5F [B]Blue Dark[/B]
0x018C69D4 --> 4F Green / 5F [B]Purple Dark[/B]
0x018C69D8 --> 4F Blue / 5F [B]Yellow Dark[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 5F = [B]Black Weapons[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 4F = [B]White Weapons[/B]
0x018C69D0(4F) + 0x018C69D4(5F) + 0x018C69D8(4F) = [B]Pink[/B]
0x018C69D0(3F) + 0x018C69D4(3F) + 0x018C69D8(5F) = [B]Yellow[/B]
0x018C69D4 + 0x018C69D8 = All 4F = [B]Ice Color[/B]
0x018C69D4 + 0x018C69D8 = All 5F = [B]Brown[/B]
0x018C69D4(4F) + 0x018C69D8(5F) = [B]Light Green[/B]
0x018C69D4(3F) + 0x018C69D8(4F) = [B]Blue Sky[/B]
0x018C69D4(5F) + 0x018C69D8(3F) = [B]Purple[/B]
0x018C69D4(5F) + 0x018C69D8(4F) = [B]Light Purple[/B]
[COLOR=#ff0000][U][B]Before all do this[/B][/U][/COLOR]:
0x018C6904 --> 01 (ON) 00 (OFF)
0x018C69D0 --> 4F Red / 5F [B]Blue Dark[/B]
0x018C69D4 --> 4F Green / 5F [B]Purple Dark[/B]
0x018C69D8 --> 4F Blue / 5F [B]Yellow Dark[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 5F = [B]Black Weapons[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 4F = [B]White Weapons[/B]
0x018C69D0(4F) + 0x018C69D4(5F) + 0x018C69D8(4F) = [B]Pink[/B]
0x018C69D0(3F) + 0x018C69D4(3F) + 0x018C69D8(5F) = [B]Yellow[/B]
0x018C69D4 + 0x018C69D8 = All 4F = [B]Ice Color[/B]
0x018C69D4 + 0x018C69D8 = All 5F = [B]Brown[/B]
0x018C69D4(4F) + 0x018C69D8(5F) = [B]Light Green[/B]
0x018C69D4(3F) + 0x018C69D8(4F) = [B]Blue Sky[/B]
0x018C69D4(5F) + 0x018C69D8(3F) = [B]Purple[/B]
0x018C69D4(5F) + 0x018C69D8(4F) = [B]Light Purple[/B]
[COLOR=#ff0000][U][B]Before all do this[/B][/U][/COLOR]:
0x018C6904 --> 01 (ON) 00 (OFF)
0x018C69D0 --> 4F Red / 5F [B]Blue Dark[/B]
0x018C69D4 --> 4F Green / 5F [B]Purple Dark[/B]
0x018C69D8 --> 4F Blue / 5F [B]Yellow Dark[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 5F = [B]Black Weapons[/B]
0x018C69D0 + 0x018C69D4 + 0x018C69D8 = All 4F = [B]White Weapons[/B]
0x018C69D0(4F) + 0x018C69D4(5F) + 0x018C69D8(4F) = [B]Pink[/B]
0x018C69D0(3F) + 0x018C69D4(3F) + 0x018C69D8(5F) = [B]Yellow[/B]
0x018C69D4 + 0x018C69D8 = All 4F = [B]Ice Color[/B]
0x018C69D4 + 0x018C69D8 = All 5F = [B]Brown[/B]
0x018C69D4(4F) + 0x018C69D8(5F) = [B]Light Green[/B]
0x018C69D4(3F) + 0x018C69D8(4F) = [B]Blue Sky[/B]
0x018C69D4(5F) + 0x018C69D8(3F) = [B]Purple[/B]
0x018C69D4(5F) + 0x018C69D8(4F) = [B]Light Purple[/B]
0x018db484 - cg_gun_y - 4 Bytes //Y Angel Of the weapon
0x018db4c8 - cg_gun_z - 4 Bytes //Z Angel Of the weapon
0x018db440 - cg_gun_x - 4 Bytes //X Angel Of the weapon
0x018c9d9c - cg_fovScale - 4 Bytes //FieldOfView Scale Of the weapon
0x018d53d4 - cg_fov - 2 Bytes //FieldOfView
0x018d6c88 - cg_thirdPerson - (0x01 - On , 0x00 - Off) //Third Person
0x018de168 - perk_weapSpreadMultiplier - 0x38, 0xD1, 0xB7, 0x17 - On , 0x3F,0x26,0x66,0x66 //Super SOH
0x018da450 - cg_scoreboardPingText - (0x01 - On , 0x00 - Off) //Ping On|Off
0x018de740 - perk_lightWeightViewBobScale - (0x38, 0xD1, 0xB7, 0x17 - On , 0x3F, 0x40, 0x00, 0x00 - Off)
0x018cce7c - camera_thirdPerson - (0x01 - On , 0x00 - Off) //Third Person
0x018caaa0 - g_hardcore - (0x01 - HuD Off, 0x00 - HuD On)//HuD In Hardcore
0x018d5308 - cg_drawGun - (0x00 - Invisible Weapon, 0x01 - Reset)
0x018e0e90 - phys_gravity_ragdoll - (3F 80 00 00 01 17- On ,0xC4,0x48,0x00,0x00,0xC4,0x48 - Off) - Floating Boddies
0x018db484 - cg_gun_y - 4 Bytes //Y Angel Of the weapon
0x018db4c8 - cg_gun_z - 4 Bytes //Z Angel Of the weapon
0x018db440 - cg_gun_x - 4 Bytes //X Angel Of the weapon
0x018c9d9c - cg_fovScale - 4 Bytes //FieldOfView Scale Of the weapon
0x018d53d4 - cg_fov - 2 Bytes //FieldOfView
0x018d6c88 - cg_thirdPerson - (0x01 - On , 0x00 - Off) //Third Person
0x018de168 - perk_weapSpreadMultiplier - 0x38, 0xD1, 0xB7, 0x17 - On , 0x3F,0x26,0x66,0x66 //Super SOH
0x018da450 - cg_scoreboardPingText - (0x01 - On , 0x00 - Off) //Ping On|Off
0x018de740 - perk_lightWeightViewBobScale - (0x38, 0xD1, 0xB7, 0x17 - On , 0x3F, 0x40, 0x00, 0x00 - Off)
0x018cce7c - camera_thirdPerson - (0x01 - On , 0x00 - Off) //Third Person
0x018caaa0 - g_hardcore - (0x01 - HuD Off, 0x00 - HuD On)//HuD In Hardcore
0x018d5308 - cg_drawGun - (0x00 - Invisible Weapon, 0x01 - Reset)
0x018e0e90 - phys_gravity_ragdoll - (3F 80 00 00 01 17- On ,0xC4,0x48,0x00,0x00,0xC4,0x48 - Off) - Floating Boddies
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