public static void PlaySound(int client, String Sound)
{
int SoundIndex = RPC.CallFunc(0x001BEBDC, Sound);
RPC.SV_GameSendServerCommand(client, "n " + SoundIndex);
}
public static void PlaySound(int client, String Sound)
{
int SoundIndex = RPC.CallFunc(0x001BEBDC, Sound);
RPC.SV_GameSendServerCommand(client, "n " + SoundIndex);
}

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