void Menu_PaintFullStub(...) {
__asm("li %r3, 0x4");
}
void Menu_PaintFullHook(int UIContext) {
Menu_PaintFullStub(UIContext);
}
HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);
. but anyways I will leave a little example project as said above 
)
MW2 - 0x253670
BO1 - 0x465368

void Menu_PaintFullStub(...) {
__asm("li %r3, 0x4");
}
void Menu_PaintFullHook(int UIContext) {
Menu_PaintFullStub(UIContext);
}
HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);
. but anyways I will leave a little example project as said above 
)
MW2 - 0x253670
BO1 - 0x465368

void Menu_PaintFullStub(...) {
__asm("li %r3, 0x4");
}
void Menu_PaintFullHook(int UIContext) {
Menu_PaintFullStub(UIContext);
}
HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);
. but anyways I will leave a little example project as said above 
)
MW2 - 0x253670
BO1 - 0x465368

i never wanna release a menu mainly because it wouldn't be new and unique. i just like to make my own thats all, got no intention if finding new stuff, most i've done is port over some mw2 mods from xbox, i got freeze classes to work on ps3"mw2"l, but people have frozen my classes on the xbox a few times and its really annoying when i have to get on my rgh to fix them so i don't want people using that on the ps3 as well. but like i said thats been ported so its not unique or new.
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