Post: MW3 Deleting Specific HUD Elems?
06-30-2013, 12:18 AM #1
O-H
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); So in my menu I have shaders for my scroller, but when I scroll I want to delete or move the previous shader and replace it with the new one.

Initially opening the menu(Scroller is in the first position).
[img]https://puu.sh/3rqxC.jpg [/img]

After I scroll...
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I've already tried
    public void DestroyElem(uint elem)
{
SetMemory(elem, new byte[0xB4]);
}

and didn't get any error while using it. It didn't work tho.

If anybody could help me or give any useful information that would be great.
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06-30-2013, 12:38 AM #2
Originally posted by H View Post
So in my menu I have shaders for my scroller, but when I scroll I want to delete or move the previous shader and replace it with the new one.

Initially opening the menu(Scroller is in the first position).
[img]https://puu.sh/3rqxC.jpg [/img]

After I scroll...
You must login or register to view this content.

I've already tried
    public void DestroyElem(uint elem)
{
SetMemory(elem, new byte[0xB4]);
}

and didn't get any error while using it. It didn't work tho.

If anybody could help me or give any useful information that would be great.



Well you should just move this shader instead of deleting it and respawning it somewhere else Smile !
06-30-2013, 01:03 AM #3
O-H
Bounty hunter
Originally posted by Bad
Well you should just move this shader instead of deleting it and respawning it somewhere else Smile !

How so?
06-30-2013, 02:06 AM #4
Originally posted by H View Post
How so?


Make your own function to move the x,y Axis of your index Smile (try to edit choco's function to use your own index instead of Hud_alloc)

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