byte[] FPSON = new byte[] { 0x41, 0x00, };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x277208, FPSON);
byte[] FPSLOCATION = new byte[] { 0x43, 0xFF, 0x00, 0x00, 0x42, 0x34, };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x277150, FPSLOCATION);
byte[] FPSsize = new byte[] { 0x3F, 0x00, };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x27714c, FPSsize);
byte[] FPStext = new byte[] { 0x3F, 0x50, };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x554d84, FPStext);
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